struct brw_vs_prog_data *prog_data,
void *mem_ctx,
unsigned *program_size);
-bool brw_vs_precompile(struct gl_context *ctx,
- struct gl_shader_program *shader_prog,
- struct gl_program *prog);
void brw_vs_debug_recompile(struct brw_context *brw,
struct gl_shader_program *prog,
const struct brw_vs_prog_key *key);