struct brw_vs_prog_data *prog_data,
void *mem_ctx,
unsigned *program_size);
-bool brw_vs_precompile(struct gl_context *ctx, struct gl_shader_program *prog);
void brw_vs_debug_recompile(struct brw_context *brw,
struct gl_shader_program *prog,
const struct brw_vs_prog_key *key);
bool brw_vs_prog_data_compare(const void *a, const void *b);
-void brw_vs_prog_data_free(const void *in_prog_data);
#ifdef __cplusplus
} /* extern "C" */
struct brw_vs_compile *vs_compile,
struct brw_vs_prog_data *vs_prog_data,
struct gl_shader_program *prog,
- struct brw_shader *shader,
void *mem_ctx);
protected: