* whether that turns out to be a simulator bug or not:
*/
struct brw_compile *p = &c->func;
+ struct intel_context *intel = &p->brw->intel;
struct brw_reg tmp = dst;
- GLboolean need_tmp = (dst.dw1.bits.writemask != 0xf ||
- dst.file != BRW_GENERAL_REGISTER_FILE);
+ GLboolean need_tmp = (intel->gen < 6 &&
+ (dst.dw1.bits.writemask != 0xf ||
+ dst.file != BRW_GENERAL_REGISTER_FILE));
if (need_tmp)
tmp = get_tmp(c);
GLuint precision)
{
struct brw_compile *p = &c->func;
+ struct intel_context *intel = &p->brw->intel;
struct brw_reg tmp = dst;
- GLboolean need_tmp = (dst.dw1.bits.writemask != 0xf ||
- dst.file != BRW_GENERAL_REGISTER_FILE);
+ GLboolean need_tmp = (intel->gen < 6 &&
+ (dst.dw1.bits.writemask != 0xf ||
+ dst.file != BRW_GENERAL_REGISTER_FILE));
if (need_tmp)
tmp = get_tmp(c);