intel: Add a batch flush between front-buffer downsample and X protocol.
[mesa.git] / src / mesa / drivers / dri / i965 / brw_vs_state.c
index a01b614ffff7b331a5f33244ed7c0d78473fa6f8..e5421f1c3a9e11115624bbe07c1775a02ee6aec7 100644 (file)
 #include "main/macros.h"
 
 static void
-brw_prepare_vs_unit(struct brw_context *brw)
+brw_upload_vs_unit(struct brw_context *brw)
 {
-   struct intel_context *intel = &brw->intel;
-   struct gl_context *ctx = &intel->ctx;
    struct brw_vs_unit_state *vs;
 
    vs = brw_state_batch(brw, AUB_TRACE_VS_STATE,
@@ -48,7 +46,8 @@ brw_prepare_vs_unit(struct brw_context *brw)
    memset(vs, 0, sizeof(*vs));
 
    /* BRW_NEW_PROGRAM_CACHE | CACHE_NEW_VS_PROG */
-   vs->thread0.grf_reg_count = ALIGN(brw->vs.prog_data->total_grf, 16) / 16 - 1;
+   vs->thread0.grf_reg_count =
+      ALIGN(brw->vs.prog_data->base.total_grf, 16) / 16 - 1;
    vs->thread0.kernel_start_pointer =
       brw_program_reloc(brw,
                        brw->vs.state_offset +
@@ -56,56 +55,52 @@ brw_prepare_vs_unit(struct brw_context *brw)
                        brw->vs.prog_offset +
                        (vs->thread0.grf_reg_count << 1)) >> 6;
 
-   vs->thread1.floating_point_mode = BRW_FLOATING_POINT_NON_IEEE_754;
+   /* Use ALT floating point mode for ARB vertex programs, because they
+    * require 0^0 == 1.
+    */
+   if (brw->ctx.Shader.CurrentVertexProgram == NULL)
+      vs->thread1.floating_point_mode = BRW_FLOATING_POINT_NON_IEEE_754;
+   else
+      vs->thread1.floating_point_mode = BRW_FLOATING_POINT_IEEE_754;
+
    /* Choosing multiple program flow means that we may get 2-vertex threads,
     * which will have the channel mask for dwords 4-7 enabled in the thread,
     * and those dwords will be written to the second URB handle when we
     * brw_urb_WRITE() results.
     */
-   /* Disable single program flow on Ironlake.  We cannot reliably get
+   /* Force single program flow on Ironlake.  We cannot reliably get
     * all applications working without it.  See:
     * https://bugs.freedesktop.org/show_bug.cgi?id=29172
     *
     * The most notable and reliably failing application is the Humus
     * demo "CelShading"
    */
-   vs->thread1.single_program_flow = (intel->gen == 5);
+   vs->thread1.single_program_flow = (brw->gen == 5);
 
-   /* BRW_NEW_NR_VS_SURFACES */
-   if (intel->gen == 5)
-      vs->thread1.binding_table_entry_count = 0; /* hardware requirement */
-   else
-      vs->thread1.binding_table_entry_count = brw->vs.nr_surfaces;
+   vs->thread1.binding_table_entry_count = 0;
 
-   if (brw->vs.prog_data->total_scratch != 0) {
+   if (brw->vs.prog_data->base.total_scratch != 0) {
       vs->thread2.scratch_space_base_pointer =
         brw->vs.scratch_bo->offset >> 10; /* reloc */
       vs->thread2.per_thread_scratch_space =
-        ffs(brw->vs.prog_data->total_scratch) - 11;
+        ffs(brw->vs.prog_data->base.total_scratch) - 11;
    } else {
       vs->thread2.scratch_space_base_pointer = 0;
       vs->thread2.per_thread_scratch_space = 0;
    }
 
-   vs->thread3.urb_entry_read_length = brw->vs.prog_data->urb_read_length;
-   vs->thread3.const_urb_entry_read_length = brw->vs.prog_data->curb_read_length;
-   vs->thread3.dispatch_grf_start_reg = 1;
+   vs->thread3.urb_entry_read_length = brw->vs.prog_data->base.urb_read_length;
+   vs->thread3.const_urb_entry_read_length
+      = brw->vs.prog_data->base.curb_read_length;
+   vs->thread3.dispatch_grf_start_reg =
+      brw->vs.prog_data->base.dispatch_grf_start_reg;
    vs->thread3.urb_entry_read_offset = 0;
 
-   /* BRW_NEW_CURBE_OFFSETS, _NEW_TRANSFORM */
-   if (ctx->Transform.ClipPlanesEnabled) {
-      /* Note that we read in the userclip planes as well, hence
-       * clip_start:
-       */
-      vs->thread3.const_urb_entry_read_offset = brw->curbe.clip_start * 2;
-   }
-   else {
-      vs->thread3.const_urb_entry_read_offset = brw->curbe.vs_start * 2;
-   }
-
+   /* BRW_NEW_CURBE_OFFSETS, _NEW_TRANSFORM, BRW_NEW_VERTEX_PROGRAM */
+   vs->thread3.const_urb_entry_read_offset = brw->curbe.vs_start * 2;
 
    /* BRW_NEW_URB_FENCE */
-   if (intel->gen == 5) {
+   if (brw->gen == 5) {
       switch (brw->urb.nr_vs_entries) {
       case 8:
       case 12:
@@ -131,7 +126,7 @@ brw_prepare_vs_unit(struct brw_context *brw)
       case 32:
         break;
       case 64:
-        assert(intel->is_g4x);
+        assert(brw->is_g4x);
         break;
       default:
         assert(0);
@@ -142,13 +137,15 @@ brw_prepare_vs_unit(struct brw_context *brw)
    vs->thread4.urb_entry_allocation_size = brw->urb.vsize - 1;
 
    vs->thread4.max_threads = CLAMP(brw->urb.nr_vs_entries / 2,
-                                  1, brw->vs_max_threads) - 1;
+                                  1, brw->max_vs_threads) - 1;
+
+   if (brw->gen == 5)
+      vs->vs5.sampler_count = 0; /* hardware requirement */
+   else {
+      /* CACHE_NEW_SAMPLER */
+      vs->vs5.sampler_count = (brw->vs.sampler_count + 3) / 4;
+   }
 
-   /* No samplers for ARB_vp programs:
-    */
-   /* It has to be set to 0 for Ironlake
-    */
-   vs->vs5.sampler_count = 0;
 
    if (unlikely(INTEL_DEBUG & DEBUG_STATS))
       vs->thread4.stats_enable = 1;
@@ -157,9 +154,22 @@ brw_prepare_vs_unit(struct brw_context *brw)
     */
    vs->vs6.vs_enable = 1;
 
+   /* Set the sampler state pointer, and its reloc
+    */
+   if (brw->vs.sampler_count) {
+      vs->vs5.sampler_state_pointer =
+         (brw->batch.bo->offset + brw->vs.sampler_offset) >> 5;
+      drm_intel_bo_emit_reloc(brw->batch.bo,
+                              brw->vs.state_offset +
+                              offsetof(struct brw_vs_unit_state, vs5),
+                              brw->batch.bo,
+                              brw->vs.sampler_offset | vs->vs5.sampler_count,
+                              I915_GEM_DOMAIN_INSTRUCTION, 0);
+   }
+
    /* Emit scratch space relocation */
-   if (brw->vs.prog_data->total_scratch != 0) {
-      drm_intel_bo_emit_reloc(intel->batch.bo,
+   if (brw->vs.prog_data->base.total_scratch != 0) {
+      drm_intel_bo_emit_reloc(brw->batch.bo,
                              brw->vs.state_offset +
                              offsetof(struct brw_vs_unit_state, thread2),
                              brw->vs.scratch_bo,
@@ -176,9 +186,9 @@ const struct brw_tracked_state brw_vs_unit = {
       .brw   = (BRW_NEW_BATCH |
                BRW_NEW_PROGRAM_CACHE |
                BRW_NEW_CURBE_OFFSETS |
-                BRW_NEW_NR_VS_SURFACES |
-               BRW_NEW_URB_FENCE),
-      .cache = CACHE_NEW_VS_PROG
+               BRW_NEW_URB_FENCE |
+                BRW_NEW_VERTEX_PROGRAM),
+      .cache = CACHE_NEW_VS_PROG | CACHE_NEW_SAMPLER
    },
-   .prepare = brw_prepare_vs_unit,
+   .emit = brw_upload_vs_unit,
 };