i965: store workaround_bo offset
[mesa.git] / src / mesa / drivers / dri / i965 / brw_vs_surface_state.c
index 06e246a0abe8670bcd8af7a2d5ac8bb1107b6cc0..289c791b872db2bf8a42d95716043eb6597c79a3 100644 (file)
 
 #include "main/mtypes.h"
 #include "program/prog_parameter.h"
+#include "main/shaderapi.h"
 
 #include "brw_context.h"
 #include "brw_state.h"
-
-
-void
-brw_upload_vec4_pull_constants(struct brw_context *brw,
-                               GLbitfield brw_new_constbuf,
-                               const struct gl_program *prog,
-                               struct brw_stage_state *stage_state,
-                               const struct brw_vec4_prog_data *prog_data)
-{
-   int i;
-   uint32_t surf_index = prog_data->base.binding_table.pull_constants_start;
-
-   /* Updates the ParamaterValues[i] pointers for all parameters of the
-    * basic type of PROGRAM_STATE_VAR.
-    */
-   _mesa_load_state_parameters(&brw->ctx, prog->Parameters);
-
-   if (!prog_data->nr_pull_params) {
-      if (stage_state->const_bo) {
-        drm_intel_bo_unreference(stage_state->const_bo);
-        stage_state->const_bo = NULL;
-        stage_state->surf_offset[surf_index] = 0;
-        brw->state.dirty.brw |= brw_new_constbuf;
-      }
-      return;
-   }
-
-   /* _NEW_PROGRAM_CONSTANTS */
-   drm_intel_bo_unreference(stage_state->const_bo);
-   uint32_t size = prog_data->nr_pull_params * 4;
-   stage_state->const_bo = drm_intel_bo_alloc(brw->bufmgr, "vec4_const_buffer",
-                                           size, 64);
-
-   drm_intel_gem_bo_map_gtt(stage_state->const_bo);
-
-   for (i = 0; i < prog_data->nr_pull_params; i++) {
-      memcpy(stage_state->const_bo->virtual + i * 4,
-            prog_data->pull_param[i],
-            4);
-   }
-
-   if (0) {
-      for (i = 0; i < ALIGN(prog_data->nr_pull_params, 4) / 4; i++) {
-        float *row = (float *)stage_state->const_bo->virtual + i * 4;
-        printf("const surface %3d: %4.3f %4.3f %4.3f %4.3f\n",
-               i, row[0], row[1], row[2], row[3]);
-      }
-   }
-
-   drm_intel_gem_bo_unmap_gtt(stage_state->const_bo);
-
-   brw_create_constant_surface(brw, stage_state->const_bo, 0, size,
-                               &stage_state->surf_offset[surf_index],
-                               false);
-
-   brw->state.dirty.brw |= brw_new_constbuf;
-}
+#include "intel_buffer_objects.h"
 
 
 /* Creates a new VS constant buffer reflecting the current VS program's
@@ -105,22 +50,24 @@ brw_upload_vs_pull_constants(struct brw_context *brw)
    struct brw_stage_state *stage_state = &brw->vs.base;
 
    /* BRW_NEW_VERTEX_PROGRAM */
-   struct brw_vertex_program *vp =
-      (struct brw_vertex_program *) brw->vertex_program;
+   struct brw_program *vp =
+      (struct brw_program *) brw->programs[MESA_SHADER_VERTEX];
 
-   /* CACHE_NEW_VS_PROG */
-   const struct brw_vec4_prog_data *prog_data = &brw->vs.prog_data->base;
+   /* BRW_NEW_VS_PROG_DATA */
+   const struct brw_stage_prog_data *prog_data = brw->vs.base.prog_data;
 
+   _mesa_shader_write_subroutine_indices(&brw->ctx, MESA_SHADER_VERTEX);
    /* _NEW_PROGRAM_CONSTANTS */
-   brw_upload_vec4_pull_constants(brw, BRW_NEW_VS_CONSTBUF, &vp->program.Base,
-                                  stage_state, prog_data);
+   brw_upload_pull_constants(brw, BRW_NEW_VS_CONSTBUF, &vp->program,
+                             stage_state, prog_data);
 }
 
 const struct brw_tracked_state brw_vs_pull_constants = {
    .dirty = {
-      .mesa = (_NEW_PROGRAM_CONSTANTS),
-      .brw = (BRW_NEW_BATCH | BRW_NEW_VERTEX_PROGRAM),
-      .cache = CACHE_NEW_VS_PROG,
+      .mesa = _NEW_PROGRAM_CONSTANTS,
+      .brw = BRW_NEW_BATCH |
+             BRW_NEW_VERTEX_PROGRAM |
+             BRW_NEW_VS_PROG_DATA,
    },
    .emit = brw_upload_vs_pull_constants,
 };
@@ -130,44 +77,43 @@ brw_upload_vs_ubo_surfaces(struct brw_context *brw)
 {
    struct gl_context *ctx = &brw->ctx;
    /* _NEW_PROGRAM */
-   struct gl_shader_program *prog = ctx->Shader.CurrentProgram[MESA_SHADER_VERTEX];
+   struct gl_program *prog = ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX];
 
-   if (!prog)
-      return;
-
-   /* CACHE_NEW_VS_PROG */
-   brw_upload_ubo_surfaces(brw, prog->_LinkedShaders[MESA_SHADER_VERTEX],
-                          &brw->vs.base, &brw->vs.prog_data->base.base);
+   /* BRW_NEW_VS_PROG_DATA */
+   brw_upload_ubo_surfaces(brw, prog, &brw->vs.base, brw->vs.base.prog_data);
 }
 
 const struct brw_tracked_state brw_vs_ubo_surfaces = {
    .dirty = {
       .mesa = _NEW_PROGRAM,
-      .brw = BRW_NEW_BATCH | BRW_NEW_UNIFORM_BUFFER,
-      .cache = CACHE_NEW_VS_PROG,
+      .brw = BRW_NEW_BATCH |
+             BRW_NEW_UNIFORM_BUFFER |
+             BRW_NEW_VS_PROG_DATA,
    },
    .emit = brw_upload_vs_ubo_surfaces,
 };
 
 static void
-brw_upload_vs_abo_surfaces(struct brw_context *brw)
+brw_upload_vs_image_surfaces(struct brw_context *brw)
 {
-   struct gl_context *ctx = &brw->ctx;
-   /* _NEW_PROGRAM */
-   struct gl_shader_program *prog = ctx->Shader.CurrentProgram[MESA_SHADER_VERTEX];
+   /* BRW_NEW_VERTEX_PROGRAM */
+   const struct gl_program *vp = brw->programs[MESA_SHADER_VERTEX];
 
-   if (prog) {
-      /* CACHE_NEW_VS_PROG */
-      brw_upload_abo_surfaces(brw, prog, &brw->vs.base,
-                              &brw->vs.prog_data->base.base);
+   if (vp) {
+      /* BRW_NEW_VS_PROG_DATA, BRW_NEW_IMAGE_UNITS, _NEW_TEXTURE */
+      brw_upload_image_surfaces(brw, vp, &brw->vs.base,
+                                brw->vs.base.prog_data);
    }
 }
 
-const struct brw_tracked_state brw_vs_abo_surfaces = {
+const struct brw_tracked_state brw_vs_image_surfaces = {
    .dirty = {
-      .mesa = _NEW_PROGRAM,
-      .brw = BRW_NEW_BATCH | BRW_NEW_ATOMIC_BUFFER,
-      .cache = CACHE_NEW_VS_PROG,
+      .mesa = _NEW_TEXTURE,
+      .brw = BRW_NEW_BATCH |
+             BRW_NEW_AUX_STATE |
+             BRW_NEW_IMAGE_UNITS |
+             BRW_NEW_VERTEX_PROGRAM |
+             BRW_NEW_VS_PROG_DATA,
    },
-   .emit = brw_upload_vs_abo_surfaces,
+   .emit = brw_upload_vs_image_surfaces,
 };