i965: store workaround_bo offset
[mesa.git] / src / mesa / drivers / dri / i965 / brw_vs_surface_state.c
index 202614551a504f8b3d5a4325d49a424fcdb8f50e..289c791b872db2bf8a42d95716043eb6597c79a3 100644 (file)
@@ -1,6 +1,6 @@
 /*
  Copyright (C) Intel Corp.  2006.  All Rights Reserved.
- Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
+ Intel funded Tungsten Graphics to
  develop this 3D driver.
 
  Permission is hereby granted, free of charge, to any person obtaining
  **********************************************************************/
  /*
   * Authors:
-  *   Keith Whitwell <keith@tungstengraphics.com>
+  *   Keith Whitwell <keithw@vmware.com>
   */
 
 #include "main/mtypes.h"
 #include "program/prog_parameter.h"
+#include "main/shaderapi.h"
 
 #include "brw_context.h"
 #include "brw_state.h"
+#include "intel_buffer_objects.h"
+
 
 /* Creates a new VS constant buffer reflecting the current VS program's
  * constants, if needed by the VS program.
 static void
 brw_upload_vs_pull_constants(struct brw_context *brw)
 {
-   struct gl_context *ctx = &brw->intel.ctx;
-   struct intel_context *intel = &brw->intel;
-   /* BRW_NEW_VERTEX_PROGRAM */
-   struct brw_vertex_program *vp =
-      (struct brw_vertex_program *) brw->vertex_program;
-   const struct gl_program_parameter_list *params = vp->program.Base.Parameters;
-   int i;
-
-   if (vp->program.IsNVProgram)
-      _mesa_load_tracked_matrices(ctx);
-
-   /* Updates the ParamaterValues[i] pointers for all parameters of the
-    * basic type of PROGRAM_STATE_VAR.
-    */
-   _mesa_load_state_parameters(&brw->intel.ctx, vp->program.Base.Parameters);
-
-   /* CACHE_NEW_VS_PROG */
-   if (!brw->vs.prog_data->nr_pull_params) {
-      if (brw->vs.const_bo) {
-        drm_intel_bo_unreference(brw->vs.const_bo);
-        brw->vs.const_bo = NULL;
-        brw->vs.surf_offset[SURF_INDEX_VERT_CONST_BUFFER] = 0;
-        brw->state.dirty.brw |= BRW_NEW_VS_CONSTBUF;
-      }
-      return;
-   }
-
-   /* _NEW_PROGRAM_CONSTANTS */
-   drm_intel_bo_unreference(brw->vs.const_bo);
-   brw->vs.const_bo = drm_intel_bo_alloc(intel->bufmgr, "vp_const_buffer",
-                                        brw->vs.prog_data->nr_pull_params * 4,
-                                        64);
-
-   drm_intel_gem_bo_map_gtt(brw->vs.const_bo);
-   for (i = 0; i < brw->vs.prog_data->nr_pull_params; i++) {
-      memcpy(brw->vs.const_bo->virtual + i * 4,
-            brw->vs.prog_data->pull_param[i],
-            4);
-   }
+   struct brw_stage_state *stage_state = &brw->vs.base;
 
-   if (0) {
-      for (i = 0; i < params->NumParameters; i++) {
-        float *row = (float *)brw->vs.const_bo->virtual + i * 4;
-        printf("vs const surface %3d: %4.3f %4.3f %4.3f %4.3f\n",
-               i, row[0], row[1], row[2], row[3]);
-      }
-   }
-
-   drm_intel_gem_bo_unmap_gtt(brw->vs.const_bo);
+   /* BRW_NEW_VERTEX_PROGRAM */
+   struct brw_program *vp =
+      (struct brw_program *) brw->programs[MESA_SHADER_VERTEX];
 
-   const int surf = SURF_INDEX_VERT_CONST_BUFFER;
-   intel->vtbl.create_constant_surface(brw, brw->vs.const_bo, 0,
-                                      params->NumParameters,
-                                      &brw->vs.surf_offset[surf]);
+   /* BRW_NEW_VS_PROG_DATA */
+   const struct brw_stage_prog_data *prog_data = brw->vs.base.prog_data;
 
-   brw->state.dirty.brw |= BRW_NEW_VS_CONSTBUF;
+   _mesa_shader_write_subroutine_indices(&brw->ctx, MESA_SHADER_VERTEX);
+   /* _NEW_PROGRAM_CONSTANTS */
+   brw_upload_pull_constants(brw, BRW_NEW_VS_CONSTBUF, &vp->program,
+                             stage_state, prog_data);
 }
 
 const struct brw_tracked_state brw_vs_pull_constants = {
    .dirty = {
-      .mesa = (_NEW_PROGRAM_CONSTANTS),
-      .brw = (BRW_NEW_BATCH | BRW_NEW_VERTEX_PROGRAM),
-      .cache = CACHE_NEW_VS_PROG,
+      .mesa = _NEW_PROGRAM_CONSTANTS,
+      .brw = BRW_NEW_BATCH |
+             BRW_NEW_VERTEX_PROGRAM |
+             BRW_NEW_VS_PROG_DATA,
    },
    .emit = brw_upload_vs_pull_constants,
 };
 
-/**
- * Constructs the binding table for the WM surface state, which maps unit
- * numbers to surface state objects.
- */
 static void
-brw_vs_upload_binding_table(struct brw_context *brw)
+brw_upload_vs_ubo_surfaces(struct brw_context *brw)
 {
-   uint32_t *bind;
-   int i;
-
-   /* CACHE_NEW_VS_PROG: Skip making a binding table if we don't use textures or
-    * pull constants.
-    */
-   if (brw->vs.prog_data->num_surfaces == 0) {
-      if (brw->vs.bind_bo_offset != 0) {
-        brw->state.dirty.brw |= BRW_NEW_VS_BINDING_TABLE;
-        brw->vs.bind_bo_offset = 0;
-      }
-      return;
-   }
+   struct gl_context *ctx = &brw->ctx;
+   /* _NEW_PROGRAM */
+   struct gl_program *prog = ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX];
 
-   /* Might want to calculate nr_surfaces first, to avoid taking up so much
-    * space for the binding table.
-    */
-   bind = brw_state_batch(brw, AUB_TRACE_BINDING_TABLE,
-                         sizeof(uint32_t) * BRW_MAX_VS_SURFACES,
-                         32, &brw->vs.bind_bo_offset);
+   /* BRW_NEW_VS_PROG_DATA */
+   brw_upload_ubo_surfaces(brw, prog, &brw->vs.base, brw->vs.base.prog_data);
+}
 
-   /* BRW_NEW_SURFACES and BRW_NEW_VS_CONSTBUF */
-   for (i = 0; i < BRW_MAX_VS_SURFACES; i++) {
-      bind[i] = brw->vs.surf_offset[i];
-   }
+const struct brw_tracked_state brw_vs_ubo_surfaces = {
+   .dirty = {
+      .mesa = _NEW_PROGRAM,
+      .brw = BRW_NEW_BATCH |
+             BRW_NEW_UNIFORM_BUFFER |
+             BRW_NEW_VS_PROG_DATA,
+   },
+   .emit = brw_upload_vs_ubo_surfaces,
+};
 
-   brw->state.dirty.brw |= BRW_NEW_VS_BINDING_TABLE;
+static void
+brw_upload_vs_image_surfaces(struct brw_context *brw)
+{
+   /* BRW_NEW_VERTEX_PROGRAM */
+   const struct gl_program *vp = brw->programs[MESA_SHADER_VERTEX];
+
+   if (vp) {
+      /* BRW_NEW_VS_PROG_DATA, BRW_NEW_IMAGE_UNITS, _NEW_TEXTURE */
+      brw_upload_image_surfaces(brw, vp, &brw->vs.base,
+                                brw->vs.base.prog_data);
+   }
 }
 
-const struct brw_tracked_state brw_vs_binding_table = {
+const struct brw_tracked_state brw_vs_image_surfaces = {
    .dirty = {
-      .mesa = 0,
-      .brw = (BRW_NEW_BATCH |
-             BRW_NEW_VS_CONSTBUF |
-             BRW_NEW_SURFACES),
-      .cache = CACHE_NEW_VS_PROG
+      .mesa = _NEW_TEXTURE,
+      .brw = BRW_NEW_BATCH |
+             BRW_NEW_AUX_STATE |
+             BRW_NEW_IMAGE_UNITS |
+             BRW_NEW_VERTEX_PROGRAM |
+             BRW_NEW_VS_PROG_DATA,
    },
-   .emit = brw_vs_upload_binding_table,
+   .emit = brw_upload_vs_image_surfaces,
 };