*/
#include "main/mtypes.h"
-#include "main/texstore.h"
#include "program/prog_parameter.h"
#include "brw_context.h"
* state atom.
*/
static void
-prepare_vs_constants(struct brw_context *brw)
+brw_upload_vs_pull_constants(struct brw_context *brw)
{
struct gl_context *ctx = &brw->intel.ctx;
struct intel_context *intel = &brw->intel;
+ /* BRW_NEW_VERTEX_PROGRAM */
struct brw_vertex_program *vp =
(struct brw_vertex_program *) brw->vertex_program;
const struct gl_program_parameter_list *params = vp->program.Base.Parameters;
- const int size = params->NumParameters * 4 * sizeof(GLfloat);
int i;
if (vp->program.IsNVProgram)
*/
_mesa_load_state_parameters(&brw->intel.ctx, vp->program.Base.Parameters);
- /* BRW_NEW_VERTEX_PROGRAM */
- if (!vp->use_const_buffer) {
+ /* CACHE_NEW_VS_PROG */
+ if (!brw->vs.prog_data->nr_pull_params) {
if (brw->vs.const_bo) {
drm_intel_bo_unreference(brw->vs.const_bo);
brw->vs.const_bo = NULL;
+ brw->bind.surf_offset[SURF_INDEX_VERT_CONST_BUFFER] = 0;
brw->state.dirty.brw |= BRW_NEW_VS_CONSTBUF;
}
return;
/* _NEW_PROGRAM_CONSTANTS */
drm_intel_bo_unreference(brw->vs.const_bo);
brw->vs.const_bo = drm_intel_bo_alloc(intel->bufmgr, "vp_const_buffer",
- size, 64);
+ brw->vs.prog_data->nr_pull_params * 4,
+ 64);
drm_intel_gem_bo_map_gtt(brw->vs.const_bo);
- for (i = 0; i < params->NumParameters; i++) {
- memcpy(brw->vs.const_bo->virtual + i * 4 * sizeof(float),
- params->ParameterValues[i],
- 4 * sizeof(float));
+ for (i = 0; i < brw->vs.prog_data->nr_pull_params; i++) {
+ memcpy(brw->vs.const_bo->virtual + i * 4,
+ brw->vs.prog_data->pull_param[i],
+ 4);
}
if (0) {
}
drm_intel_gem_bo_unmap_gtt(brw->vs.const_bo);
- brw->state.dirty.brw |= BRW_NEW_VS_CONSTBUF;
-}
-const struct brw_tracked_state brw_vs_constants = {
- .dirty = {
- .mesa = (_NEW_PROGRAM_CONSTANTS),
- .brw = (BRW_NEW_VERTEX_PROGRAM),
- .cache = 0
- },
- .prepare = prepare_vs_constants,
-};
+ const int surf = SURF_INDEX_VERT_CONST_BUFFER;
+ intel->vtbl.create_constant_surface(brw, brw->vs.const_bo,
+ params->NumParameters,
+ &brw->bind.surf_offset[surf]);
-/**
- * Update the surface state for a VS constant buffer.
- *
- * Sets brw->vs.surf_bo[surf] and brw->vp->const_buffer.
- */
-static void
-brw_update_vs_constant_surface( struct gl_context *ctx,
- GLuint surf)
-{
- struct brw_context *brw = brw_context(ctx);
- struct brw_vertex_program *vp =
- (struct brw_vertex_program *) brw->vertex_program;
- const struct gl_program_parameter_list *params = vp->program.Base.Parameters;
-
- assert(surf == 0);
-
- /* If there's no constant buffer, then no surface BO is needed to point at
- * it.
- */
- if (brw->vs.const_bo == NULL) {
- brw->vs.surf_offset[surf] = 0;
- return;
- }
-
- brw_create_constant_surface(brw, brw->vs.const_bo, params->NumParameters,
- &brw->vs.surf_offset[surf]);
-}
-
-
-static void
-prepare_vs_surfaces(struct brw_context *brw)
-{
- int nr_surfaces = 0;
-
- if (brw->vs.const_bo) {
- brw_add_validated_bo(brw, brw->vs.const_bo);
- nr_surfaces = 1;
- }
-
- if (brw->vs.nr_surfaces != nr_surfaces) {
- brw->state.dirty.brw |= BRW_NEW_NR_VS_SURFACES;
- brw->vs.nr_surfaces = nr_surfaces;
- }
-}
-
-/**
- * Vertex shader surfaces (constant buffer).
- *
- * This consumes the state updates for the constant buffer needing
- * to be updated, and produces BRW_NEW_NR_VS_SURFACES for the VS unit and
- * CACHE_NEW_SURF_BIND for the binding table upload.
- */
-static void upload_vs_surfaces(struct brw_context *brw)
-{
- struct gl_context *ctx = &brw->intel.ctx;
- uint32_t *bind;
- int i;
-
- /* BRW_NEW_NR_VS_SURFACES */
- if (brw->vs.nr_surfaces == 0) {
- if (brw->vs.bind_bo_offset) {
- brw->state.dirty.brw |= BRW_NEW_VS_BINDING_TABLE;
- }
- brw->vs.bind_bo_offset = 0;
- return;
- }
-
- brw_update_vs_constant_surface(ctx, SURF_INDEX_VERT_CONST_BUFFER);
-
- /* Might want to calculate nr_surfaces first, to avoid taking up so much
- * space for the binding table. (once we have vs samplers)
- */
- bind = brw_state_batch(brw, sizeof(uint32_t) * BRW_VS_MAX_SURF,
- 32, &brw->vs.bind_bo_offset);
-
- for (i = 0; i < BRW_VS_MAX_SURF; i++) {
- /* BRW_NEW_VS_CONSTBUF */
- bind[i] = brw->vs.surf_offset[i];
- }
-
- brw->state.dirty.brw |= BRW_NEW_VS_BINDING_TABLE;
+ brw->state.dirty.brw |= BRW_NEW_VS_CONSTBUF;
}
-const struct brw_tracked_state brw_vs_surfaces = {
+const struct brw_tracked_state brw_vs_pull_constants = {
.dirty = {
- .mesa = 0,
- .brw = (BRW_NEW_VS_CONSTBUF |
- BRW_NEW_NR_VS_SURFACES |
- BRW_NEW_BATCH),
- .cache = 0
+ .mesa = (_NEW_PROGRAM_CONSTANTS),
+ .brw = (BRW_NEW_BATCH | BRW_NEW_VERTEX_PROGRAM),
+ .cache = CACHE_NEW_VS_PROG,
},
- .prepare = prepare_vs_surfaces,
- .emit = upload_vs_surfaces,
+ .emit = brw_upload_vs_pull_constants,
};