#include "main/mtypes.h"
#include "program/prog_parameter.h"
+#include "main/shaderapi.h"
#include "brw_context.h"
#include "brw_state.h"
/* BRW_NEW_VS_PROG_DATA */
const struct brw_stage_prog_data *prog_data = &brw->vs.prog_data->base.base;
+ _mesa_shader_write_subroutine_indices(&brw->ctx, MESA_SHADER_VERTEX);
/* _NEW_PROGRAM_CONSTANTS */
brw_upload_pull_constants(brw, BRW_NEW_VS_CONSTBUF, &vp->program.Base,
stage_state, prog_data);
.dirty = {
.mesa = _NEW_PROGRAM_CONSTANTS,
.brw = BRW_NEW_BATCH |
+ BRW_NEW_BLORP |
BRW_NEW_VERTEX_PROGRAM |
BRW_NEW_VS_PROG_DATA,
},
.dirty = {
.mesa = _NEW_PROGRAM,
.brw = BRW_NEW_BATCH |
+ BRW_NEW_BLORP |
BRW_NEW_UNIFORM_BUFFER |
BRW_NEW_VS_PROG_DATA,
},
.mesa = _NEW_PROGRAM,
.brw = BRW_NEW_ATOMIC_BUFFER |
BRW_NEW_BATCH |
+ BRW_NEW_BLORP |
BRW_NEW_VS_PROG_DATA,
},
.emit = brw_upload_vs_abo_surfaces,
.dirty = {
.mesa = _NEW_TEXTURE,
.brw = BRW_NEW_BATCH |
+ BRW_NEW_BLORP |
BRW_NEW_IMAGE_UNITS |
BRW_NEW_VERTEX_PROGRAM |
BRW_NEW_VS_PROG_DATA,