i965: use new subroutine index uploader.
[mesa.git] / src / mesa / drivers / dri / i965 / brw_vs_surface_state.c
index f65258a52a5d8662e9aa90c0eed4606608b7d491..387a54bdb0b4fc346ca0a0887e7fa0b71377d361 100644 (file)
@@ -31,6 +31,7 @@
 
 #include "main/mtypes.h"
 #include "program/prog_parameter.h"
+#include "main/shaderapi.h"
 
 #include "brw_context.h"
 #include "brw_state.h"
@@ -53,8 +54,7 @@ brw_upload_pull_constants(struct brw_context *brw,
                           GLbitfield64 brw_new_constbuf,
                           const struct gl_program *prog,
                           struct brw_stage_state *stage_state,
-                          const struct brw_stage_prog_data *prog_data,
-                          bool dword_pitch)
+                          const struct brw_stage_prog_data *prog_data)
 {
    unsigned i;
    uint32_t surf_index = prog_data->binding_table.pull_constants_start;
@@ -94,8 +94,7 @@ brw_upload_pull_constants(struct brw_context *brw,
    }
 
    brw_create_constant_surface(brw, const_bo, const_offset, size,
-                               &stage_state->surf_offset[surf_index],
-                               dword_pitch);
+                               &stage_state->surf_offset[surf_index]);
    drm_intel_bo_unreference(const_bo);
 
    brw->ctx.NewDriverState |= brw_new_constbuf;
@@ -112,7 +111,6 @@ static void
 brw_upload_vs_pull_constants(struct brw_context *brw)
 {
    struct brw_stage_state *stage_state = &brw->vs.base;
-   bool dword_pitch;
 
    /* BRW_NEW_VERTEX_PROGRAM */
    struct brw_vertex_program *vp =
@@ -121,17 +119,17 @@ brw_upload_vs_pull_constants(struct brw_context *brw)
    /* BRW_NEW_VS_PROG_DATA */
    const struct brw_stage_prog_data *prog_data = &brw->vs.prog_data->base.base;
 
-   dword_pitch = brw->vs.prog_data->base.dispatch_mode == DISPATCH_MODE_SIMD8;
-
+   _mesa_shader_write_subroutine_indices(&brw->ctx, MESA_SHADER_VERTEX);
    /* _NEW_PROGRAM_CONSTANTS */
    brw_upload_pull_constants(brw, BRW_NEW_VS_CONSTBUF, &vp->program.Base,
-                             stage_state, prog_data, dword_pitch);
+                             stage_state, prog_data);
 }
 
 const struct brw_tracked_state brw_vs_pull_constants = {
    .dirty = {
       .mesa = _NEW_PROGRAM_CONSTANTS,
       .brw = BRW_NEW_BATCH |
+             BRW_NEW_BLORP |
              BRW_NEW_VERTEX_PROGRAM |
              BRW_NEW_VS_PROG_DATA,
    },
@@ -145,22 +143,20 @@ brw_upload_vs_ubo_surfaces(struct brw_context *brw)
    /* _NEW_PROGRAM */
    struct gl_shader_program *prog =
       ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX];
-   bool dword_pitch;
 
    if (!prog)
       return;
 
    /* BRW_NEW_VS_PROG_DATA */
-   dword_pitch = brw->vs.prog_data->base.dispatch_mode == DISPATCH_MODE_SIMD8;
    brw_upload_ubo_surfaces(brw, prog->_LinkedShaders[MESA_SHADER_VERTEX],
-                           &brw->vs.base, &brw->vs.prog_data->base.base,
-                           dword_pitch);
+                           &brw->vs.base, &brw->vs.prog_data->base.base);
 }
 
 const struct brw_tracked_state brw_vs_ubo_surfaces = {
    .dirty = {
       .mesa = _NEW_PROGRAM,
       .brw = BRW_NEW_BATCH |
+             BRW_NEW_BLORP |
              BRW_NEW_UNIFORM_BUFFER |
              BRW_NEW_VS_PROG_DATA,
    },
@@ -177,8 +173,8 @@ brw_upload_vs_abo_surfaces(struct brw_context *brw)
 
    if (prog) {
       /* BRW_NEW_VS_PROG_DATA */
-      brw_upload_abo_surfaces(brw, prog, &brw->vs.base,
-                              &brw->vs.prog_data->base.base);
+      brw_upload_abo_surfaces(brw, prog->_LinkedShaders[MESA_SHADER_VERTEX],
+                              &brw->vs.base, &brw->vs.prog_data->base.base);
    }
 }
 
@@ -187,6 +183,7 @@ const struct brw_tracked_state brw_vs_abo_surfaces = {
       .mesa = _NEW_PROGRAM,
       .brw = BRW_NEW_ATOMIC_BUFFER |
              BRW_NEW_BATCH |
+             BRW_NEW_BLORP |
              BRW_NEW_VS_PROG_DATA,
    },
    .emit = brw_upload_vs_abo_surfaces,
@@ -211,6 +208,7 @@ const struct brw_tracked_state brw_vs_image_surfaces = {
    .dirty = {
       .mesa = _NEW_TEXTURE,
       .brw = BRW_NEW_BATCH |
+             BRW_NEW_BLORP |
              BRW_NEW_IMAGE_UNITS |
              BRW_NEW_VERTEX_PROGRAM |
              BRW_NEW_VS_PROG_DATA,