i965/gs: Add a case to brwNewProgram() for geometry shaders.
[mesa.git] / src / mesa / drivers / dri / i965 / brw_vs_surface_state.c
index 968cc0336f7d4806981602a9e1a656022db5c260..4577e76912250e2b6606d8343168f13751dc5252 100644 (file)
@@ -44,7 +44,6 @@
 static void
 brw_upload_vs_pull_constants(struct brw_context *brw)
 {
-   struct intel_context *intel = &brw->intel;
    /* BRW_NEW_VERTEX_PROGRAM */
    struct brw_vertex_program *vp =
       (struct brw_vertex_program *) brw->vertex_program;
@@ -53,7 +52,7 @@ brw_upload_vs_pull_constants(struct brw_context *brw)
    /* Updates the ParamaterValues[i] pointers for all parameters of the
     * basic type of PROGRAM_STATE_VAR.
     */
-   _mesa_load_state_parameters(&brw->intel.ctx, vp->program.Base.Parameters);
+   _mesa_load_state_parameters(&brw->ctx, vp->program.Base.Parameters);
 
    /* CACHE_NEW_VS_PROG */
    if (!brw->vs.prog_data->base.nr_pull_params) {
@@ -69,7 +68,7 @@ brw_upload_vs_pull_constants(struct brw_context *brw)
    /* _NEW_PROGRAM_CONSTANTS */
    drm_intel_bo_unreference(brw->vs.const_bo);
    uint32_t size = brw->vs.prog_data->base.nr_pull_params * 4;
-   brw->vs.const_bo = drm_intel_bo_alloc(intel->bufmgr, "vp_const_buffer",
+   brw->vs.const_bo = drm_intel_bo_alloc(brw->bufmgr, "vp_const_buffer",
                                         size, 64);
 
    drm_intel_gem_bo_map_gtt(brw->vs.const_bo);
@@ -91,8 +90,8 @@ brw_upload_vs_pull_constants(struct brw_context *brw)
    drm_intel_gem_bo_unmap_gtt(brw->vs.const_bo);
 
    const int surf = SURF_INDEX_VERT_CONST_BUFFER;
-   intel->vtbl.create_constant_surface(brw, brw->vs.const_bo, 0, size,
-                                      &brw->vs.surf_offset[surf], false);
+   brw->vtbl.create_constant_surface(brw, brw->vs.const_bo, 0, size,
+                                     &brw->vs.surf_offset[surf], false);
 
    brw->state.dirty.brw |= BRW_NEW_VS_CONSTBUF;
 }
@@ -109,7 +108,7 @@ const struct brw_tracked_state brw_vs_pull_constants = {
 static void
 brw_upload_vs_ubo_surfaces(struct brw_context *brw)
 {
-   struct gl_context *ctx = &brw->intel.ctx;
+   struct gl_context *ctx = &brw->ctx;
    /* _NEW_PROGRAM */
    struct gl_shader_program *prog = ctx->Shader.CurrentVertexProgram;
 
@@ -122,9 +121,8 @@ brw_upload_vs_ubo_surfaces(struct brw_context *brw)
 
 const struct brw_tracked_state brw_vs_ubo_surfaces = {
    .dirty = {
-      .mesa = (_NEW_PROGRAM |
-              _NEW_BUFFER_OBJECT),
-      .brw = BRW_NEW_BATCH,
+      .mesa = _NEW_PROGRAM,
+      .brw = BRW_NEW_BATCH | BRW_NEW_UNIFORM_BUFFER,
       .cache = 0,
    },
    .emit = brw_upload_vs_ubo_surfaces,
@@ -142,16 +140,13 @@ brw_vs_upload_binding_table(struct brw_context *brw)
 
    if (INTEL_DEBUG & DEBUG_SHADER_TIME) {
       gen7_create_shader_time_surface(brw, &brw->vs.surf_offset[SURF_INDEX_VS_SHADER_TIME]);
-
-      assert(brw->vs.prog_data->base.num_surfaces
-             <= SURF_INDEX_VS_SHADER_TIME);
-      brw->vs.prog_data->base.num_surfaces = SURF_INDEX_VS_SHADER_TIME;
    }
 
    /* CACHE_NEW_VS_PROG: Skip making a binding table if we don't use textures or
     * pull constants.
     */
-   if (brw->vs.prog_data->base.num_surfaces == 0) {
+   const unsigned entries = brw->vs.prog_data->base.binding_table_size;
+   if (entries == 0) {
       if (brw->vs.bind_bo_offset != 0) {
         brw->state.dirty.brw |= BRW_NEW_VS_BINDING_TABLE;
         brw->vs.bind_bo_offset = 0;
@@ -163,11 +158,11 @@ brw_vs_upload_binding_table(struct brw_context *brw)
     * space for the binding table.
     */
    bind = brw_state_batch(brw, AUB_TRACE_BINDING_TABLE,
-                         sizeof(uint32_t) * BRW_MAX_VS_SURFACES,
+                         sizeof(uint32_t) * entries,
                          32, &brw->vs.bind_bo_offset);
 
    /* BRW_NEW_SURFACES and BRW_NEW_VS_CONSTBUF */
-   for (i = 0; i < BRW_MAX_VS_SURFACES; i++) {
+   for (i = 0; i < entries; i++) {
       bind[i] = brw->vs.surf_offset[i];
    }