if (!prog_data->nr_pull_params) {
if (stage_state->surf_offset[surf_index]) {
stage_state->surf_offset[surf_index] = 0;
- brw->state.dirty.brw |= brw_new_constbuf;
+ brw->ctx.NewDriverState |= brw_new_constbuf;
}
return;
}
dword_pitch);
drm_intel_bo_unreference(const_bo);
- brw->state.dirty.brw |= brw_new_constbuf;
+ brw->ctx.NewDriverState |= brw_new_constbuf;
}
brw_upload_vs_pull_constants(struct brw_context *brw)
{
struct brw_stage_state *stage_state = &brw->vs.base;
+ bool dword_pitch;
/* BRW_NEW_VERTEX_PROGRAM */
struct brw_vertex_program *vp =
/* BRW_NEW_VS_PROG_DATA */
const struct brw_stage_prog_data *prog_data = &brw->vs.prog_data->base.base;
+ dword_pitch = brw->vs.prog_data->base.dispatch_mode == DISPATCH_MODE_SIMD8;
+
/* _NEW_PROGRAM_CONSTANTS */
brw_upload_pull_constants(brw, BRW_NEW_VS_CONSTBUF, &vp->program.Base,
- stage_state, prog_data, false);
+ stage_state, prog_data, dword_pitch);
}
const struct brw_tracked_state brw_vs_pull_constants = {
/* _NEW_PROGRAM */
struct gl_shader_program *prog =
ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX];
+ bool dword_pitch;
if (!prog)
return;
/* BRW_NEW_VS_PROG_DATA */
+ dword_pitch = brw->vs.prog_data->base.dispatch_mode == DISPATCH_MODE_SIMD8;
brw_upload_ubo_surfaces(brw, prog->_LinkedShaders[MESA_SHADER_VERTEX],
- &brw->vs.base, &brw->vs.prog_data->base.base);
+ &brw->vs.base, &brw->vs.prog_data->base.base,
+ dword_pitch);
}
const struct brw_tracked_state brw_vs_ubo_surfaces = {