const struct brw_vec4_prog_data *prog_data)
{
int i;
+ uint32_t surf_index = prog_data->base.binding_table.pull_constants_start;
/* Updates the ParamaterValues[i] pointers for all parameters of the
* basic type of PROGRAM_STATE_VAR.
if (stage_state->const_bo) {
drm_intel_bo_unreference(stage_state->const_bo);
stage_state->const_bo = NULL;
- stage_state->surf_offset[SURF_INDEX_VEC4_CONST_BUFFER] = 0;
+ stage_state->surf_offset[surf_index] = 0;
brw->state.dirty.brw |= brw_new_constbuf;
}
return;
drm_intel_gem_bo_unmap_gtt(stage_state->const_bo);
- const int surf = SURF_INDEX_VEC4_CONST_BUFFER;
brw->vtbl.create_constant_surface(brw, stage_state->const_bo, 0, size,
- &stage_state->surf_offset[surf], false);
+ &stage_state->surf_offset[surf_index],
+ false);
brw->state.dirty.brw |= brw_new_constbuf;
}
static void
brw_upload_vs_ubo_surfaces(struct brw_context *brw)
{
- struct brw_stage_state *stage_state = &brw->vs.base;
-
struct gl_context *ctx = &brw->ctx;
/* _NEW_PROGRAM */
struct gl_shader_program *prog = ctx->Shader.CurrentVertexProgram;
if (!prog)
return;
+ /* CACHE_NEW_VS_PROG */
brw_upload_ubo_surfaces(brw, prog->_LinkedShaders[MESA_SHADER_VERTEX],
- &stage_state->surf_offset[SURF_INDEX_VEC4_UBO(0)]);
+ &brw->vs.base, &brw->vs.prog_data->base.base);
}
const struct brw_tracked_state brw_vs_ubo_surfaces = {
.dirty = {
.mesa = _NEW_PROGRAM,
.brw = BRW_NEW_BATCH | BRW_NEW_UNIFORM_BUFFER,
- .cache = 0,
+ .cache = CACHE_NEW_VS_PROG,
},
.emit = brw_upload_vs_ubo_surfaces,
};
-/**
- * Constructs the binding table for the WM surface state, which maps unit
- * numbers to surface state objects.
- */
static void
-brw_vs_upload_binding_table(struct brw_context *brw)
+brw_upload_vs_abo_surfaces(struct brw_context *brw)
{
- struct brw_stage_state *stage_state = &brw->vs.base;
- uint32_t *bind;
- int i;
-
- if (INTEL_DEBUG & DEBUG_SHADER_TIME) {
- gen7_create_shader_time_surface(brw, &stage_state->surf_offset[SURF_INDEX_VEC4_SHADER_TIME]);
- }
-
- /* CACHE_NEW_VS_PROG: Skip making a binding table if we don't use textures or
- * pull constants.
- */
- const unsigned entries = brw->vs.prog_data->base.binding_table_size;
- if (entries == 0) {
- if (stage_state->bind_bo_offset != 0) {
- brw->state.dirty.brw |= BRW_NEW_VS_BINDING_TABLE;
- stage_state->bind_bo_offset = 0;
- }
- return;
- }
-
- /* Might want to calculate nr_surfaces first, to avoid taking up so much
- * space for the binding table.
- */
- bind = brw_state_batch(brw, AUB_TRACE_BINDING_TABLE,
- sizeof(uint32_t) * entries,
- 32, &stage_state->bind_bo_offset);
+ struct gl_context *ctx = &brw->ctx;
+ /* _NEW_PROGRAM */
+ struct gl_shader_program *prog = ctx->Shader.CurrentVertexProgram;
- /* BRW_NEW_SURFACES and BRW_NEW_VS_CONSTBUF */
- for (i = 0; i < entries; i++) {
- bind[i] = stage_state->surf_offset[i];
+ if (prog) {
+ /* CACHE_NEW_VS_PROG */
+ brw_upload_abo_surfaces(brw, prog, &brw->vs.base,
+ &brw->vs.prog_data->base.base);
}
-
- brw->state.dirty.brw |= BRW_NEW_VS_BINDING_TABLE;
}
-const struct brw_tracked_state brw_vs_binding_table = {
+const struct brw_tracked_state brw_vs_abo_surfaces = {
.dirty = {
- .mesa = 0,
- .brw = (BRW_NEW_BATCH |
- BRW_NEW_VS_CONSTBUF |
- BRW_NEW_SURFACES),
- .cache = CACHE_NEW_VS_PROG
+ .mesa = _NEW_PROGRAM,
+ .brw = BRW_NEW_BATCH | BRW_NEW_ATOMIC_BUFFER,
+ .cache = CACHE_NEW_VS_PROG,
},
- .emit = brw_vs_upload_binding_table,
+ .emit = brw_upload_vs_abo_surfaces,
};