#include "brw_context.h"
#include "brw_state.h"
-/* Creates a new VS constant buffer reflecting the current VS program's
- * constants, if needed by the VS program.
- *
- * Otherwise, constants go through the CURBEs using the brw_constant_buffer
- * state atom.
- */
-static void
-brw_upload_vs_pull_constants(struct brw_context *brw)
+
+void
+brw_upload_vec4_pull_constants(struct brw_context *brw,
+ GLbitfield brw_new_constbuf,
+ const struct gl_program *prog,
+ struct brw_stage_state *stage_state,
+ const struct brw_vec4_prog_data *prog_data)
{
- struct intel_context *intel = &brw->intel;
- /* BRW_NEW_VERTEX_PROGRAM */
- struct brw_vertex_program *vp =
- (struct brw_vertex_program *) brw->vertex_program;
int i;
+ uint32_t surf_index = prog_data->base.binding_table.pull_constants_start;
/* Updates the ParamaterValues[i] pointers for all parameters of the
* basic type of PROGRAM_STATE_VAR.
*/
- _mesa_load_state_parameters(&brw->intel.ctx, vp->program.Base.Parameters);
-
- /* CACHE_NEW_VS_PROG */
- if (!brw->vs.prog_data->nr_pull_params) {
- if (brw->vs.const_bo) {
- drm_intel_bo_unreference(brw->vs.const_bo);
- brw->vs.const_bo = NULL;
- brw->vs.surf_offset[SURF_INDEX_VERT_CONST_BUFFER] = 0;
- brw->state.dirty.brw |= BRW_NEW_VS_CONSTBUF;
+ _mesa_load_state_parameters(&brw->ctx, prog->Parameters);
+
+ if (!prog_data->nr_pull_params) {
+ if (stage_state->const_bo) {
+ drm_intel_bo_unreference(stage_state->const_bo);
+ stage_state->const_bo = NULL;
+ stage_state->surf_offset[surf_index] = 0;
+ brw->state.dirty.brw |= brw_new_constbuf;
}
return;
}
/* _NEW_PROGRAM_CONSTANTS */
- drm_intel_bo_unreference(brw->vs.const_bo);
- brw->vs.const_bo = drm_intel_bo_alloc(intel->bufmgr, "vp_const_buffer",
- brw->vs.prog_data->nr_pull_params * 4,
- 64);
-
- drm_intel_gem_bo_map_gtt(brw->vs.const_bo);
- for (i = 0; i < brw->vs.prog_data->nr_pull_params; i++) {
- memcpy(brw->vs.const_bo->virtual + i * 4,
- brw->vs.prog_data->pull_param[i],
+ drm_intel_bo_unreference(stage_state->const_bo);
+ uint32_t size = prog_data->nr_pull_params * 4;
+ stage_state->const_bo = drm_intel_bo_alloc(brw->bufmgr, "vec4_const_buffer",
+ size, 64);
+
+ drm_intel_gem_bo_map_gtt(stage_state->const_bo);
+
+ for (i = 0; i < prog_data->nr_pull_params; i++) {
+ memcpy(stage_state->const_bo->virtual + i * 4,
+ prog_data->pull_param[i],
4);
}
if (0) {
- for (i = 0; i < ALIGN(brw->vs.prog_data->nr_pull_params, 4) / 4; i++) {
- float *row = (float *)brw->vs.const_bo->virtual + i * 4;
- printf("vs const surface %3d: %4.3f %4.3f %4.3f %4.3f\n",
+ for (i = 0; i < ALIGN(prog_data->nr_pull_params, 4) / 4; i++) {
+ float *row = (float *)stage_state->const_bo->virtual + i * 4;
+ printf("const surface %3d: %4.3f %4.3f %4.3f %4.3f\n",
i, row[0], row[1], row[2], row[3]);
}
}
- drm_intel_gem_bo_unmap_gtt(brw->vs.const_bo);
+ drm_intel_gem_bo_unmap_gtt(stage_state->const_bo);
+
+ brw->vtbl.create_constant_surface(brw, stage_state->const_bo, 0, size,
+ &stage_state->surf_offset[surf_index],
+ false);
+
+ brw->state.dirty.brw |= brw_new_constbuf;
+}
+
+
+/* Creates a new VS constant buffer reflecting the current VS program's
+ * constants, if needed by the VS program.
+ *
+ * Otherwise, constants go through the CURBEs using the brw_constant_buffer
+ * state atom.
+ */
+static void
+brw_upload_vs_pull_constants(struct brw_context *brw)
+{
+ struct brw_stage_state *stage_state = &brw->vs.base;
+
+ /* BRW_NEW_VERTEX_PROGRAM */
+ struct brw_vertex_program *vp =
+ (struct brw_vertex_program *) brw->vertex_program;
- const int surf = SURF_INDEX_VERT_CONST_BUFFER;
- intel->vtbl.create_constant_surface(brw, brw->vs.const_bo, 0,
- ALIGN(brw->vs.prog_data->nr_pull_params, 4) / 4,
- &brw->vs.surf_offset[surf]);
+ /* CACHE_NEW_VS_PROG */
+ const struct brw_vec4_prog_data *prog_data = &brw->vs.prog_data->base;
- brw->state.dirty.brw |= BRW_NEW_VS_CONSTBUF;
+ /* _NEW_PROGRAM_CONSTANTS */
+ brw_upload_vec4_pull_constants(brw, BRW_NEW_VS_CONSTBUF, &vp->program.Base,
+ stage_state, prog_data);
}
const struct brw_tracked_state brw_vs_pull_constants = {
static void
brw_upload_vs_ubo_surfaces(struct brw_context *brw)
{
- struct gl_context *ctx = &brw->intel.ctx;
+ struct gl_context *ctx = &brw->ctx;
/* _NEW_PROGRAM */
struct gl_shader_program *prog = ctx->Shader.CurrentVertexProgram;
if (!prog)
return;
+ /* CACHE_NEW_VS_PROG */
brw_upload_ubo_surfaces(brw, prog->_LinkedShaders[MESA_SHADER_VERTEX],
- &brw->vs.surf_offset[SURF_INDEX_VS_UBO(0)]);
+ &brw->vs.base, &brw->vs.prog_data->base.base);
}
const struct brw_tracked_state brw_vs_ubo_surfaces = {
.dirty = {
- .mesa = (_NEW_PROGRAM |
- _NEW_BUFFER_OBJECT),
- .brw = BRW_NEW_BATCH,
- .cache = 0,
+ .mesa = _NEW_PROGRAM,
+ .brw = BRW_NEW_BATCH | BRW_NEW_UNIFORM_BUFFER,
+ .cache = CACHE_NEW_VS_PROG,
},
.emit = brw_upload_vs_ubo_surfaces,
};
-/**
- * Constructs the binding table for the WM surface state, which maps unit
- * numbers to surface state objects.
- */
static void
-brw_vs_upload_binding_table(struct brw_context *brw)
+brw_upload_vs_abo_surfaces(struct brw_context *brw)
{
- struct intel_context *intel = &brw->intel;
- uint32_t *bind;
- int i;
-
- if (INTEL_DEBUG & DEBUG_SHADER_TIME) {
- intel->vtbl.create_constant_surface(brw, brw->shader_time.bo, 0,
- brw->shader_time.bo->size,
- &brw->vs.surf_offset[SURF_INDEX_VS_SHADER_TIME]);
-
- assert(brw->vs.prog_data->num_surfaces <= SURF_INDEX_VS_SHADER_TIME);
- brw->vs.prog_data->num_surfaces = SURF_INDEX_VS_SHADER_TIME;
- }
-
- /* CACHE_NEW_VS_PROG: Skip making a binding table if we don't use textures or
- * pull constants.
- */
- if (brw->vs.prog_data->num_surfaces == 0) {
- if (brw->vs.bind_bo_offset != 0) {
- brw->state.dirty.brw |= BRW_NEW_VS_BINDING_TABLE;
- brw->vs.bind_bo_offset = 0;
- }
- return;
- }
-
- /* Might want to calculate nr_surfaces first, to avoid taking up so much
- * space for the binding table.
- */
- bind = brw_state_batch(brw, AUB_TRACE_BINDING_TABLE,
- sizeof(uint32_t) * BRW_MAX_VS_SURFACES,
- 32, &brw->vs.bind_bo_offset);
+ struct gl_context *ctx = &brw->ctx;
+ /* _NEW_PROGRAM */
+ struct gl_shader_program *prog = ctx->Shader.CurrentVertexProgram;
- /* BRW_NEW_SURFACES and BRW_NEW_VS_CONSTBUF */
- for (i = 0; i < BRW_MAX_VS_SURFACES; i++) {
- bind[i] = brw->vs.surf_offset[i];
+ if (prog) {
+ /* CACHE_NEW_VS_PROG */
+ brw_upload_abo_surfaces(brw, prog, &brw->vs.base,
+ &brw->vs.prog_data->base.base);
}
-
- brw->state.dirty.brw |= BRW_NEW_VS_BINDING_TABLE;
}
-const struct brw_tracked_state brw_vs_binding_table = {
+const struct brw_tracked_state brw_vs_abo_surfaces = {
.dirty = {
- .mesa = 0,
- .brw = (BRW_NEW_BATCH |
- BRW_NEW_VS_CONSTBUF |
- BRW_NEW_SURFACES),
- .cache = CACHE_NEW_VS_PROG
+ .mesa = _NEW_PROGRAM,
+ .brw = BRW_NEW_BATCH | BRW_NEW_ATOMIC_BUFFER,
+ .cache = CACHE_NEW_VS_PROG,
},
- .emit = brw_vs_upload_binding_table,
+ .emit = brw_upload_vs_abo_surfaces,
};