*/
#include "main/mtypes.h"
-#include "main/texformat.h"
#include "main/texstore.h"
#include "shader/prog_parameter.h"
#include "brw_context.h"
#include "brw_state.h"
-#include "brw_defines.h"
/* Creates a new VS constant buffer reflecting the current VS program's
* constants, if needed by the VS program.
const struct gl_program_parameter_list *params = vp->program.Base.Parameters;
const int size = params->NumParameters * 4 * sizeof(GLfloat);
drm_intel_bo *const_buffer;
+ int i;
/* BRW_NEW_VERTEX_PROGRAM */
if (!vp->use_const_buffer)
size, 64);
/* _NEW_PROGRAM_CONSTANTS */
- dri_bo_subdata(const_buffer, 0, size, params->ParameterValues);
+
+ /* Updates the ParamaterValues[i] pointers for all parameters of the
+ * basic type of PROGRAM_STATE_VAR.
+ */
+ _mesa_load_state_parameters(&brw->intel.ctx, vp->program.Base.Parameters);
+
+ intel_bo_map_gtt_preferred(intel, const_buffer, GL_TRUE);
+ for (i = 0; i < params->NumParameters; i++) {
+ memcpy(const_buffer->virtual + i * 4 * sizeof(float),
+ params->ParameterValues[i],
+ 4 * sizeof(float));
+ }
+ intel_bo_unmap_gtt_preferred(intel, const_buffer);
return const_buffer;
}
bind_bo = brw_upload_cache( &brw->surface_cache, BRW_SS_SURF_BIND,
NULL, 0,
brw->vs.surf_bo, BRW_VS_MAX_SURF,
- data, data_size,
- NULL, NULL);
+ data, data_size);
/* Emit binding table relocations to surface state */
for (i = 0; i < BRW_VS_MAX_SURF; i++) {