i915: Remove most of the code under gen >= 4 checks.
[mesa.git] / src / mesa / drivers / dri / i965 / brw_vs_surface_state.c
index c697756bee3b3eed0df98855e10c5114019c3b97..cbad0713bdedf29f577c93d07f2ec24f24e3acf1 100644 (file)
@@ -30,8 +30,7 @@
   */
 
 #include "main/mtypes.h"
-#include "main/texstore.h"
-#include "shader/prog_parameter.h"
+#include "program/prog_parameter.h"
 
 #include "brw_context.h"
 #include "brw_state.h"
  * state atom.
  */
 static void
-prepare_vs_constants(struct brw_context *brw)
+brw_upload_vs_pull_constants(struct brw_context *brw)
 {
-   GLcontext *ctx = &brw->intel.ctx;
    struct intel_context *intel = &brw->intel;
+   /* BRW_NEW_VERTEX_PROGRAM */
    struct brw_vertex_program *vp =
       (struct brw_vertex_program *) brw->vertex_program;
-   const struct gl_program_parameter_list *params = vp->program.Base.Parameters;
-   const int size = params->NumParameters * 4 * sizeof(GLfloat);
    int i;
 
-   if (vp->program.IsNVProgram)
-      _mesa_load_tracked_matrices(ctx);
-
    /* Updates the ParamaterValues[i] pointers for all parameters of the
     * basic type of PROGRAM_STATE_VAR.
     */
    _mesa_load_state_parameters(&brw->intel.ctx, vp->program.Base.Parameters);
 
-   /* BRW_NEW_VERTEX_PROGRAM */
-   if (!vp->use_const_buffer) {
+   /* CACHE_NEW_VS_PROG */
+   if (!brw->vs.prog_data->base.nr_pull_params) {
       if (brw->vs.const_bo) {
         drm_intel_bo_unreference(brw->vs.const_bo);
         brw->vs.const_bo = NULL;
+        brw->vs.surf_offset[SURF_INDEX_VERT_CONST_BUFFER] = 0;
         brw->state.dirty.brw |= BRW_NEW_VS_CONSTBUF;
       }
       return;
@@ -73,144 +68,118 @@ prepare_vs_constants(struct brw_context *brw)
 
    /* _NEW_PROGRAM_CONSTANTS */
    drm_intel_bo_unreference(brw->vs.const_bo);
+   uint32_t size = brw->vs.prog_data->base.nr_pull_params * 4;
    brw->vs.const_bo = drm_intel_bo_alloc(intel->bufmgr, "vp_const_buffer",
                                         size, 64);
 
    drm_intel_gem_bo_map_gtt(brw->vs.const_bo);
-   for (i = 0; i < params->NumParameters; i++) {
-      memcpy(brw->vs.const_bo->virtual + i * 4 * sizeof(float),
-            params->ParameterValues[i],
-            4 * sizeof(float));
+   for (i = 0; i < brw->vs.prog_data->base.nr_pull_params; i++) {
+      memcpy(brw->vs.const_bo->virtual + i * 4,
+            brw->vs.prog_data->base.pull_param[i],
+            4);
+   }
+
+   if (0) {
+      for (i = 0; i < ALIGN(brw->vs.prog_data->base.nr_pull_params, 4) / 4;
+           i++) {
+        float *row = (float *)brw->vs.const_bo->virtual + i * 4;
+        printf("vs const surface %3d: %4.3f %4.3f %4.3f %4.3f\n",
+               i, row[0], row[1], row[2], row[3]);
+      }
    }
+
    drm_intel_gem_bo_unmap_gtt(brw->vs.const_bo);
+
+   const int surf = SURF_INDEX_VERT_CONST_BUFFER;
+   intel->vtbl.create_constant_surface(brw, brw->vs.const_bo, 0, size,
+                                      &brw->vs.surf_offset[surf], false);
+
    brw->state.dirty.brw |= BRW_NEW_VS_CONSTBUF;
 }
 
-const struct brw_tracked_state brw_vs_constants = {
+const struct brw_tracked_state brw_vs_pull_constants = {
    .dirty = {
       .mesa = (_NEW_PROGRAM_CONSTANTS),
-      .brw = (BRW_NEW_VERTEX_PROGRAM),
-      .cache = 0
+      .brw = (BRW_NEW_BATCH | BRW_NEW_VERTEX_PROGRAM),
+      .cache = CACHE_NEW_VS_PROG,
    },
-   .prepare = prepare_vs_constants,
+   .emit = brw_upload_vs_pull_constants,
 };
 
-/**
- * Update the surface state for a VS constant buffer.
- *
- * Sets brw->vs.surf_bo[surf] and brw->vp->const_buffer.
- */
 static void
-brw_update_vs_constant_surface( GLcontext *ctx,
-                                GLuint surf)
+brw_upload_vs_ubo_surfaces(struct brw_context *brw)
 {
-   struct brw_context *brw = brw_context(ctx);
-   struct brw_surface_key key;
-   struct brw_vertex_program *vp =
-      (struct brw_vertex_program *) brw->vertex_program;
-   const struct gl_program_parameter_list *params = vp->program.Base.Parameters;
-
-   assert(surf == 0);
+   struct gl_context *ctx = &brw->intel.ctx;
+   /* _NEW_PROGRAM */
+   struct gl_shader_program *prog = ctx->Shader.CurrentVertexProgram;
 
-   /* If there's no constant buffer, then no surface BO is needed to point at
-    * it.
-    */
-   if (brw->vs.const_bo == NULL) {
-      drm_intel_bo_unreference(brw->vs.surf_bo[surf]);
-      brw->vs.surf_bo[surf] = NULL;
+   if (!prog)
       return;
-   }
 
-   memset(&key, 0, sizeof(key));
-
-   key.format = MESA_FORMAT_RGBA_FLOAT32;
-   key.internal_format = GL_RGBA;
-   key.bo = brw->vs.const_bo;
-   key.depthmode = GL_NONE;
-   key.pitch = params->NumParameters;
-   key.width = params->NumParameters;
-   key.height = 1;
-   key.depth = 1;
-   key.cpp = 16;
-
-   /*
-   printf("%s:\n", __FUNCTION__);
-   printf("  width %d  height %d  depth %d  cpp %d  pitch %d\n",
-          key.width, key.height, key.depth, key.cpp, key.pitch);
-   */
-
-   brw_create_constant_surface(brw, &key, &brw->vs.surf_bo[surf],
-                              &brw->vs.surf_offset[surf]);
+   brw_upload_ubo_surfaces(brw, prog->_LinkedShaders[MESA_SHADER_VERTEX],
+                          &brw->vs.surf_offset[SURF_INDEX_VS_UBO(0)]);
 }
 
-
-static void
-prepare_vs_surfaces(struct brw_context *brw)
-{
-   int nr_surfaces = 0;
-
-   if (brw->vs.const_bo) {
-      brw_add_validated_bo(brw, brw->vs.const_bo);
-      nr_surfaces = 1;
-   }
-
-   if (brw->vs.nr_surfaces != nr_surfaces) {
-      brw->state.dirty.brw |= BRW_NEW_NR_VS_SURFACES;
-      brw->vs.nr_surfaces = nr_surfaces;
-   }
-}
+const struct brw_tracked_state brw_vs_ubo_surfaces = {
+   .dirty = {
+      .mesa = _NEW_PROGRAM,
+      .brw = BRW_NEW_BATCH | BRW_NEW_UNIFORM_BUFFER,
+      .cache = 0,
+   },
+   .emit = brw_upload_vs_ubo_surfaces,
+};
 
 /**
- * Vertex shader surfaces (constant buffer).
- *
- * This consumes the state updates for the constant buffer needing
- * to be updated, and produces BRW_NEW_NR_VS_SURFACES for the VS unit and
- * CACHE_NEW_SURF_BIND for the binding table upload.
+ * Constructs the binding table for the WM surface state, which maps unit
+ * numbers to surface state objects.
  */
-static void upload_vs_surfaces(struct brw_context *brw)
+static void
+brw_vs_upload_binding_table(struct brw_context *brw)
 {
-   GLcontext *ctx = &brw->intel.ctx;
    uint32_t *bind;
    int i;
 
-   /* BRW_NEW_NR_VS_SURFACES */
-   if (brw->vs.nr_surfaces == 0) {
-      if (brw->vs.bind_bo) {
-        drm_intel_bo_unreference(brw->vs.bind_bo);
-        brw->vs.bind_bo = NULL;
-        brw->state.dirty.brw |= BRW_NEW_BINDING_TABLE;
+   if (INTEL_DEBUG & DEBUG_SHADER_TIME) {
+      gen7_create_shader_time_surface(brw, &brw->vs.surf_offset[SURF_INDEX_VS_SHADER_TIME]);
+
+      assert(brw->vs.prog_data->base.num_surfaces
+             <= SURF_INDEX_VS_SHADER_TIME);
+      brw->vs.prog_data->base.num_surfaces = SURF_INDEX_VS_SHADER_TIME;
+   }
+
+   /* CACHE_NEW_VS_PROG: Skip making a binding table if we don't use textures or
+    * pull constants.
+    */
+   if (brw->vs.prog_data->base.num_surfaces == 0) {
+      if (brw->vs.bind_bo_offset != 0) {
+        brw->state.dirty.brw |= BRW_NEW_VS_BINDING_TABLE;
+        brw->vs.bind_bo_offset = 0;
       }
       return;
    }
 
-   brw_update_vs_constant_surface(ctx, SURF_INDEX_VERT_CONST_BUFFER);
-
    /* Might want to calculate nr_surfaces first, to avoid taking up so much
-    * space for the binding table. (once we have vs samplers)
+    * space for the binding table.
     */
-   bind = brw_state_batch(brw, sizeof(uint32_t) * BRW_VS_MAX_SURF,
-                         32, &brw->vs.bind_bo, &brw->vs.bind_bo_offset);
-
-   for (i = 0; i < BRW_VS_MAX_SURF; i++) {
-      /* BRW_NEW_VS_CONSTBUF */
-      if (brw->vs.surf_bo[i]) {
-        bind[i] = brw->vs.surf_offset[i];
-      } else {
-        bind[i] = 0;
-      }
+   bind = brw_state_batch(brw, AUB_TRACE_BINDING_TABLE,
+                         sizeof(uint32_t) * BRW_MAX_VS_SURFACES,
+                         32, &brw->vs.bind_bo_offset);
+
+   /* BRW_NEW_SURFACES and BRW_NEW_VS_CONSTBUF */
+   for (i = 0; i < BRW_MAX_VS_SURFACES; i++) {
+      bind[i] = brw->vs.surf_offset[i];
    }
 
-   brw->state.dirty.brw |= BRW_NEW_BINDING_TABLE;
+   brw->state.dirty.brw |= BRW_NEW_VS_BINDING_TABLE;
 }
 
-const struct brw_tracked_state brw_vs_surfaces = {
+const struct brw_tracked_state brw_vs_binding_table = {
    .dirty = {
       .mesa = 0,
-      .brw = (BRW_NEW_VS_CONSTBUF |
-             BRW_NEW_NR_VS_SURFACES |
-             BRW_NEW_BATCH),
-      .cache = 0
+      .brw = (BRW_NEW_BATCH |
+             BRW_NEW_VS_CONSTBUF |
+             BRW_NEW_SURFACES),
+      .cache = CACHE_NEW_VS_PROG
    },
-   .prepare = prepare_vs_surfaces,
-   .emit = upload_vs_surfaces,
+   .emit = brw_vs_upload_binding_table,
 };