i965: Remove never used RSR and RSL opcodes.
[mesa.git] / src / mesa / drivers / dri / i965 / brw_vs_surface_state.c
index 8c63db8a89b273464e79b9ce4a0d09bfc9385f01..dbf26f47cfde00ec4f625e7851bfffecc662f4b9 100644 (file)
 #include "brw_context.h"
 #include "brw_state.h"
 
-/* Creates a new VS constant buffer reflecting the current VS program's
- * constants, if needed by the VS program.
- *
- * Otherwise, constants go through the CURBEs using the brw_constant_buffer
- * state atom.
- */
-static void
-brw_upload_vs_pull_constants(struct brw_context *brw)
+
+void
+brw_upload_vec4_pull_constants(struct brw_context *brw,
+                               GLbitfield brw_new_constbuf,
+                               const struct gl_program *prog,
+                               struct brw_stage_state *stage_state,
+                               const struct brw_vec4_prog_data *prog_data)
 {
-   struct gl_context *ctx = &brw->intel.ctx;
-   struct intel_context *intel = &brw->intel;
-   /* BRW_NEW_VERTEX_PROGRAM */
-   struct brw_vertex_program *vp =
-      (struct brw_vertex_program *) brw->vertex_program;
-   const struct gl_program_parameter_list *params = vp->program.Base.Parameters;
    int i;
 
-   if (vp->program.IsNVProgram)
-      _mesa_load_tracked_matrices(ctx);
-
    /* Updates the ParamaterValues[i] pointers for all parameters of the
     * basic type of PROGRAM_STATE_VAR.
     */
-   _mesa_load_state_parameters(&brw->intel.ctx, vp->program.Base.Parameters);
-
-   /* CACHE_NEW_VS_PROG */
-   if (!brw->vs.prog_data->nr_pull_params) {
-      if (brw->vs.const_bo) {
-        drm_intel_bo_unreference(brw->vs.const_bo);
-        brw->vs.const_bo = NULL;
-        brw->state.dirty.brw |= BRW_NEW_VS_CONSTBUF;
+   _mesa_load_state_parameters(&brw->ctx, prog->Parameters);
+
+   if (!prog_data->nr_pull_params) {
+      if (stage_state->const_bo) {
+        drm_intel_bo_unreference(stage_state->const_bo);
+        stage_state->const_bo = NULL;
+        stage_state->surf_offset[SURF_INDEX_VEC4_CONST_BUFFER] = 0;
+        brw->state.dirty.brw |= brw_new_constbuf;
       }
       return;
    }
 
    /* _NEW_PROGRAM_CONSTANTS */
-   drm_intel_bo_unreference(brw->vs.const_bo);
-   brw->vs.const_bo = drm_intel_bo_alloc(intel->bufmgr, "vp_const_buffer",
-                                        brw->vs.prog_data->nr_pull_params * 4,
-                                        64);
-
-   drm_intel_gem_bo_map_gtt(brw->vs.const_bo);
-   for (i = 0; i < brw->vs.prog_data->nr_pull_params; i++) {
-      memcpy(brw->vs.const_bo->virtual + i * 4,
-            brw->vs.prog_data->pull_param[i],
+   drm_intel_bo_unreference(stage_state->const_bo);
+   uint32_t size = prog_data->nr_pull_params * 4;
+   stage_state->const_bo = drm_intel_bo_alloc(brw->bufmgr, "vec4_const_buffer",
+                                           size, 64);
+
+   drm_intel_gem_bo_map_gtt(stage_state->const_bo);
+
+   for (i = 0; i < prog_data->nr_pull_params; i++) {
+      memcpy(stage_state->const_bo->virtual + i * 4,
+            prog_data->pull_param[i],
             4);
    }
 
    if (0) {
-      for (i = 0; i < params->NumParameters; i++) {
-        float *row = (float *)brw->vs.const_bo->virtual + i * 4;
-        printf("vs const surface %3d: %4.3f %4.3f %4.3f %4.3f\n",
+      for (i = 0; i < ALIGN(prog_data->nr_pull_params, 4) / 4; i++) {
+        float *row = (float *)stage_state->const_bo->virtual + i * 4;
+        printf("const surface %3d: %4.3f %4.3f %4.3f %4.3f\n",
                i, row[0], row[1], row[2], row[3]);
       }
    }
 
-   drm_intel_gem_bo_unmap_gtt(brw->vs.const_bo);
-   brw->state.dirty.brw |= BRW_NEW_VS_CONSTBUF;
+   drm_intel_gem_bo_unmap_gtt(stage_state->const_bo);
+
+   const int surf = SURF_INDEX_VEC4_CONST_BUFFER;
+   brw->vtbl.create_constant_surface(brw, stage_state->const_bo, 0, size,
+                                     &stage_state->surf_offset[surf], false);
+
+   brw->state.dirty.brw |= brw_new_constbuf;
 }
 
-const struct brw_tracked_state brw_vs_constants = {
+
+/* Creates a new VS constant buffer reflecting the current VS program's
+ * constants, if needed by the VS program.
+ *
+ * Otherwise, constants go through the CURBEs using the brw_constant_buffer
+ * state atom.
+ */
+static void
+brw_upload_vs_pull_constants(struct brw_context *brw)
+{
+   struct brw_stage_state *stage_state = &brw->vs.base;
+
+   /* BRW_NEW_VERTEX_PROGRAM */
+   struct brw_vertex_program *vp =
+      (struct brw_vertex_program *) brw->vertex_program;
+
+   /* CACHE_NEW_VS_PROG */
+   const struct brw_vec4_prog_data *prog_data = &brw->vs.prog_data->base;
+
+   /* _NEW_PROGRAM_CONSTANTS */
+   brw_upload_vec4_pull_constants(brw, BRW_NEW_VS_CONSTBUF, &vp->program.Base,
+                                  stage_state, prog_data);
+}
+
+const struct brw_tracked_state brw_vs_pull_constants = {
    .dirty = {
       .mesa = (_NEW_PROGRAM_CONSTANTS),
-      .brw = (BRW_NEW_VERTEX_PROGRAM),
+      .brw = (BRW_NEW_BATCH | BRW_NEW_VERTEX_PROGRAM),
       .cache = CACHE_NEW_VS_PROG,
    },
    .emit = brw_upload_vs_pull_constants,
 };
 
-/**
- * Update the surface state for a VS constant buffer.
- *
- * Sets brw->vs.surf_bo[surf] and brw->vp->const_buffer.
- */
 static void
-brw_update_vs_constant_surface( struct gl_context *ctx,
-                                GLuint surf)
+brw_upload_vs_ubo_surfaces(struct brw_context *brw)
 {
-   struct brw_context *brw = brw_context(ctx);
-   struct intel_context *intel = &brw->intel;
-   struct brw_vertex_program *vp =
-      (struct brw_vertex_program *) brw->vertex_program;
-   const struct gl_program_parameter_list *params = vp->program.Base.Parameters;
+   struct brw_stage_state *stage_state = &brw->vs.base;
 
-   assert(surf == 0);
+   struct gl_context *ctx = &brw->ctx;
+   /* _NEW_PROGRAM */
+   struct gl_shader_program *prog = ctx->Shader.CurrentVertexProgram;
 
-   /* If there's no constant buffer, then no surface BO is needed to point at
-    * it.
-    */
-   if (brw->vs.const_bo == NULL) {
-      brw->vs.surf_offset[surf] = 0;
+   if (!prog)
       return;
-   }
 
-   intel->vtbl.create_constant_surface(brw, brw->vs.const_bo,
-                                      params->NumParameters,
-                                      &brw->vs.surf_offset[surf]);
+   brw_upload_ubo_surfaces(brw, prog->_LinkedShaders[MESA_SHADER_VERTEX],
+                          &stage_state->surf_offset[SURF_INDEX_VEC4_UBO(0)]);
 }
 
-/**
- * Vertex shader surfaces (constant buffer).
- *
- * This consumes the state updates for the constant buffer needing
- * to be updated, and produces BRW_NEW_NR_VS_SURFACES for the VS unit and
- * CACHE_NEW_SURF_BIND for the binding table upload.
- */
-static void
-brw_upload_vs_surfaces(struct brw_context *brw)
+const struct brw_tracked_state brw_vs_ubo_surfaces = {
+   .dirty = {
+      .mesa = _NEW_PROGRAM,
+      .brw = BRW_NEW_BATCH | BRW_NEW_UNIFORM_BUFFER,
+      .cache = 0,
+   },
+   .emit = brw_upload_vs_ubo_surfaces,
+};
+
+
+void
+brw_vec4_upload_binding_table(struct brw_context *brw,
+                              GLbitfield brw_new_binding_table,
+                              struct brw_stage_state *stage_state,
+                              const struct brw_vec4_prog_data *prog_data)
 {
-   struct gl_context *ctx = &brw->intel.ctx;
    uint32_t *bind;
    int i;
-   int nr_surfaces = 0;
 
-   /* BRW_NEW_VS_CONSTBUF */
-   if (brw->vs.const_bo) {
-      nr_surfaces = 1;
-      brw_update_vs_constant_surface(ctx, SURF_INDEX_VERT_CONST_BUFFER);
+   if (INTEL_DEBUG & DEBUG_SHADER_TIME) {
+      gen7_create_shader_time_surface(brw, &stage_state->surf_offset[SURF_INDEX_VEC4_SHADER_TIME]);
    }
 
-   if (nr_surfaces != 0) {
-      bind = brw_state_batch(brw, AUB_TRACE_SURFACE_STATE,
-                            sizeof(uint32_t) * nr_surfaces,
-                            32, &brw->vs.bind_bo_offset);
-
-      for (i = 0; i < nr_surfaces; i++) {
-        /* BRW_NEW_VS_CONSTBUF */
-        bind[i] = brw->vs.surf_offset[i];
-      }
-      brw->state.dirty.brw |= BRW_NEW_VS_BINDING_TABLE;
-   } else {
-      if (brw->vs.bind_bo_offset) {
-        brw->state.dirty.brw |= BRW_NEW_VS_BINDING_TABLE;
-        brw->vs.bind_bo_offset = 0;
+   /* Skip making a binding table if we don't use textures or pull
+    * constants.
+    */
+   const unsigned entries = prog_data->binding_table_size;
+   if (entries == 0) {
+      if (stage_state->bind_bo_offset != 0) {
+        brw->state.dirty.brw |= brw_new_binding_table;
+        stage_state->bind_bo_offset = 0;
       }
+      return;
    }
 
-   if (brw->vs.nr_surfaces != nr_surfaces) {
-      brw->state.dirty.brw |= BRW_NEW_NR_VS_SURFACES;
-      brw->vs.nr_surfaces = nr_surfaces;
+   /* Might want to calculate nr_surfaces first, to avoid taking up so much
+    * space for the binding table.
+    */
+   bind = brw_state_batch(brw, AUB_TRACE_BINDING_TABLE,
+                         sizeof(uint32_t) * entries,
+                         32, &stage_state->bind_bo_offset);
+
+   /* BRW_NEW_SURFACES and BRW_NEW_*_CONSTBUF */
+   for (i = 0; i < entries; i++) {
+      bind[i] = stage_state->surf_offset[i];
    }
+
+   brw->state.dirty.brw |= brw_new_binding_table;
+}
+
+
+/**
+ * Constructs the binding table for the WM surface state, which maps unit
+ * numbers to surface state objects.
+ */
+static void
+brw_vs_upload_binding_table(struct brw_context *brw)
+{
+   struct brw_stage_state *stage_state = &brw->vs.base;
+   /* CACHE_NEW_VS_PROG */
+   const struct brw_vec4_prog_data *prog_data = &brw->vs.prog_data->base;
+
+   /* BRW_NEW_SURFACES and BRW_NEW_VS_CONSTBUF */
+   brw_vec4_upload_binding_table(brw, BRW_NEW_VS_BINDING_TABLE, stage_state,
+                                 prog_data);
 }
 
-const struct brw_tracked_state brw_vs_surfaces = {
+const struct brw_tracked_state brw_vs_binding_table = {
    .dirty = {
       .mesa = 0,
-      .brw = (BRW_NEW_VS_CONSTBUF |
-             BRW_NEW_NR_VS_SURFACES |
-             BRW_NEW_BATCH),
-      .cache = 0
+      .brw = (BRW_NEW_BATCH |
+             BRW_NEW_VS_CONSTBUF |
+             BRW_NEW_SURFACES),
+      .cache = CACHE_NEW_VS_PROG
    },
-   .emit = brw_upload_vs_surfaces,
+   .emit = brw_vs_upload_binding_table,
 };