*/
#include "main/mtypes.h"
-#include "main/texstore.h"
#include "program/prog_parameter.h"
#include "brw_context.h"
#include "brw_state.h"
-/* Creates a new VS constant buffer reflecting the current VS program's
- * constants, if needed by the VS program.
- *
- * Otherwise, constants go through the CURBEs using the brw_constant_buffer
- * state atom.
- */
-static void
-prepare_vs_constants(struct brw_context *brw)
+
+void
+brw_upload_vec4_pull_constants(struct brw_context *brw,
+ GLbitfield brw_new_constbuf,
+ const struct gl_program *prog,
+ struct brw_stage_state *stage_state,
+ const struct brw_vec4_prog_data *prog_data)
{
- GLcontext *ctx = &brw->intel.ctx;
- struct intel_context *intel = &brw->intel;
- struct brw_vertex_program *vp =
- (struct brw_vertex_program *) brw->vertex_program;
- const struct gl_program_parameter_list *params = vp->program.Base.Parameters;
- const int size = params->NumParameters * 4 * sizeof(GLfloat);
int i;
- if (vp->program.IsNVProgram)
- _mesa_load_tracked_matrices(ctx);
-
/* Updates the ParamaterValues[i] pointers for all parameters of the
* basic type of PROGRAM_STATE_VAR.
*/
- _mesa_load_state_parameters(&brw->intel.ctx, vp->program.Base.Parameters);
-
- /* BRW_NEW_VERTEX_PROGRAM */
- if (!vp->use_const_buffer) {
- if (brw->vs.const_bo) {
- drm_intel_bo_unreference(brw->vs.const_bo);
- brw->vs.const_bo = NULL;
- brw->state.dirty.brw |= BRW_NEW_VS_CONSTBUF;
+ _mesa_load_state_parameters(&brw->ctx, prog->Parameters);
+
+ if (!prog_data->nr_pull_params) {
+ if (stage_state->const_bo) {
+ drm_intel_bo_unreference(stage_state->const_bo);
+ stage_state->const_bo = NULL;
+ stage_state->surf_offset[SURF_INDEX_VEC4_CONST_BUFFER] = 0;
+ brw->state.dirty.brw |= brw_new_constbuf;
}
return;
}
/* _NEW_PROGRAM_CONSTANTS */
- drm_intel_bo_unreference(brw->vs.const_bo);
- brw->vs.const_bo = drm_intel_bo_alloc(intel->bufmgr, "vp_const_buffer",
- size, 64);
-
- drm_intel_gem_bo_map_gtt(brw->vs.const_bo);
- for (i = 0; i < params->NumParameters; i++) {
- memcpy(brw->vs.const_bo->virtual + i * 4 * sizeof(float),
- params->ParameterValues[i],
- 4 * sizeof(float));
+ drm_intel_bo_unreference(stage_state->const_bo);
+ uint32_t size = prog_data->nr_pull_params * 4;
+ stage_state->const_bo = drm_intel_bo_alloc(brw->bufmgr, "vec4_const_buffer",
+ size, 64);
+
+ drm_intel_gem_bo_map_gtt(stage_state->const_bo);
+
+ for (i = 0; i < prog_data->nr_pull_params; i++) {
+ memcpy(stage_state->const_bo->virtual + i * 4,
+ prog_data->pull_param[i],
+ 4);
+ }
+
+ if (0) {
+ for (i = 0; i < ALIGN(prog_data->nr_pull_params, 4) / 4; i++) {
+ float *row = (float *)stage_state->const_bo->virtual + i * 4;
+ printf("const surface %3d: %4.3f %4.3f %4.3f %4.3f\n",
+ i, row[0], row[1], row[2], row[3]);
+ }
}
- drm_intel_gem_bo_unmap_gtt(brw->vs.const_bo);
- brw->state.dirty.brw |= BRW_NEW_VS_CONSTBUF;
+
+ drm_intel_gem_bo_unmap_gtt(stage_state->const_bo);
+
+ const int surf = SURF_INDEX_VEC4_CONST_BUFFER;
+ brw->vtbl.create_constant_surface(brw, stage_state->const_bo, 0, size,
+ &stage_state->surf_offset[surf], false);
+
+ brw->state.dirty.brw |= brw_new_constbuf;
}
-const struct brw_tracked_state brw_vs_constants = {
- .dirty = {
- .mesa = (_NEW_PROGRAM_CONSTANTS),
- .brw = (BRW_NEW_VERTEX_PROGRAM),
- .cache = 0
- },
- .prepare = prepare_vs_constants,
-};
-/**
- * Update the surface state for a VS constant buffer.
+/* Creates a new VS constant buffer reflecting the current VS program's
+ * constants, if needed by the VS program.
*
- * Sets brw->vs.surf_bo[surf] and brw->vp->const_buffer.
+ * Otherwise, constants go through the CURBEs using the brw_constant_buffer
+ * state atom.
*/
static void
-brw_update_vs_constant_surface( GLcontext *ctx,
- GLuint surf)
+brw_upload_vs_pull_constants(struct brw_context *brw)
{
- struct brw_context *brw = brw_context(ctx);
+ struct brw_stage_state *stage_state = &brw->vs.base;
+
+ /* BRW_NEW_VERTEX_PROGRAM */
struct brw_vertex_program *vp =
(struct brw_vertex_program *) brw->vertex_program;
- const struct gl_program_parameter_list *params = vp->program.Base.Parameters;
- assert(surf == 0);
+ /* CACHE_NEW_VS_PROG */
+ const struct brw_vec4_prog_data *prog_data = &brw->vs.prog_data->base;
- /* If there's no constant buffer, then no surface BO is needed to point at
- * it.
- */
- if (brw->vs.const_bo == NULL) {
- drm_intel_bo_unreference(brw->vs.surf_bo[surf]);
- brw->vs.surf_bo[surf] = NULL;
- return;
- }
-
- brw_create_constant_surface(brw, brw->vs.const_bo, params->NumParameters,
- &brw->vs.surf_bo[surf],
- &brw->vs.surf_offset[surf]);
+ /* _NEW_PROGRAM_CONSTANTS */
+ brw_upload_vec4_pull_constants(brw, BRW_NEW_VS_CONSTBUF, &vp->program.Base,
+ stage_state, prog_data);
}
+const struct brw_tracked_state brw_vs_pull_constants = {
+ .dirty = {
+ .mesa = (_NEW_PROGRAM_CONSTANTS),
+ .brw = (BRW_NEW_BATCH | BRW_NEW_VERTEX_PROGRAM),
+ .cache = CACHE_NEW_VS_PROG,
+ },
+ .emit = brw_upload_vs_pull_constants,
+};
static void
-prepare_vs_surfaces(struct brw_context *brw)
+brw_upload_vs_ubo_surfaces(struct brw_context *brw)
{
- int nr_surfaces = 0;
+ struct brw_stage_state *stage_state = &brw->vs.base;
- if (brw->vs.const_bo) {
- brw_add_validated_bo(brw, brw->vs.const_bo);
- nr_surfaces = 1;
- }
+ struct gl_context *ctx = &brw->ctx;
+ /* _NEW_PROGRAM */
+ struct gl_shader_program *prog = ctx->Shader.CurrentVertexProgram;
- if (brw->vs.nr_surfaces != nr_surfaces) {
- brw->state.dirty.brw |= BRW_NEW_NR_VS_SURFACES;
- brw->vs.nr_surfaces = nr_surfaces;
- }
+ if (!prog)
+ return;
+
+ brw_upload_ubo_surfaces(brw, prog->_LinkedShaders[MESA_SHADER_VERTEX],
+ &stage_state->surf_offset[SURF_INDEX_VEC4_UBO(0)]);
}
-/**
- * Vertex shader surfaces (constant buffer).
- *
- * This consumes the state updates for the constant buffer needing
- * to be updated, and produces BRW_NEW_NR_VS_SURFACES for the VS unit and
- * CACHE_NEW_SURF_BIND for the binding table upload.
- */
-static void upload_vs_surfaces(struct brw_context *brw)
+const struct brw_tracked_state brw_vs_ubo_surfaces = {
+ .dirty = {
+ .mesa = _NEW_PROGRAM,
+ .brw = BRW_NEW_BATCH | BRW_NEW_UNIFORM_BUFFER,
+ .cache = 0,
+ },
+ .emit = brw_upload_vs_ubo_surfaces,
+};
+
+
+void
+brw_vec4_upload_binding_table(struct brw_context *brw,
+ GLbitfield brw_new_binding_table,
+ struct brw_stage_state *stage_state,
+ const struct brw_vec4_prog_data *prog_data)
{
- GLcontext *ctx = &brw->intel.ctx;
uint32_t *bind;
int i;
- /* BRW_NEW_NR_VS_SURFACES */
- if (brw->vs.nr_surfaces == 0) {
- if (brw->vs.bind_bo) {
- drm_intel_bo_unreference(brw->vs.bind_bo);
- brw->vs.bind_bo = NULL;
- brw->state.dirty.brw |= BRW_NEW_BINDING_TABLE;
+ if (INTEL_DEBUG & DEBUG_SHADER_TIME) {
+ gen7_create_shader_time_surface(brw, &stage_state->surf_offset[SURF_INDEX_VEC4_SHADER_TIME]);
+ }
+
+ /* Skip making a binding table if we don't use textures or pull
+ * constants.
+ */
+ const unsigned entries = prog_data->binding_table_size;
+ if (entries == 0) {
+ if (stage_state->bind_bo_offset != 0) {
+ brw->state.dirty.brw |= brw_new_binding_table;
+ stage_state->bind_bo_offset = 0;
}
return;
}
- brw_update_vs_constant_surface(ctx, SURF_INDEX_VERT_CONST_BUFFER);
-
/* Might want to calculate nr_surfaces first, to avoid taking up so much
- * space for the binding table. (once we have vs samplers)
+ * space for the binding table.
*/
- bind = brw_state_batch(brw, sizeof(uint32_t) * BRW_VS_MAX_SURF,
- 32, &brw->vs.bind_bo, &brw->vs.bind_bo_offset);
-
- for (i = 0; i < BRW_VS_MAX_SURF; i++) {
- /* BRW_NEW_VS_CONSTBUF */
- if (brw->vs.surf_bo[i]) {
- bind[i] = brw->vs.surf_offset[i];
- } else {
- bind[i] = 0;
- }
+ bind = brw_state_batch(brw, AUB_TRACE_BINDING_TABLE,
+ sizeof(uint32_t) * entries,
+ 32, &stage_state->bind_bo_offset);
+
+ /* BRW_NEW_SURFACES and BRW_NEW_*_CONSTBUF */
+ for (i = 0; i < entries; i++) {
+ bind[i] = stage_state->surf_offset[i];
}
- brw->state.dirty.brw |= BRW_NEW_BINDING_TABLE;
+ brw->state.dirty.brw |= brw_new_binding_table;
+}
+
+
+/**
+ * Constructs the binding table for the WM surface state, which maps unit
+ * numbers to surface state objects.
+ */
+static void
+brw_vs_upload_binding_table(struct brw_context *brw)
+{
+ struct brw_stage_state *stage_state = &brw->vs.base;
+ /* CACHE_NEW_VS_PROG */
+ const struct brw_vec4_prog_data *prog_data = &brw->vs.prog_data->base;
+
+ /* BRW_NEW_SURFACES and BRW_NEW_VS_CONSTBUF */
+ brw_vec4_upload_binding_table(brw, BRW_NEW_VS_BINDING_TABLE, stage_state,
+ prog_data);
}
-const struct brw_tracked_state brw_vs_surfaces = {
+const struct brw_tracked_state brw_vs_binding_table = {
.dirty = {
.mesa = 0,
- .brw = (BRW_NEW_VS_CONSTBUF |
- BRW_NEW_NR_VS_SURFACES |
- BRW_NEW_BATCH),
- .cache = 0
+ .brw = (BRW_NEW_BATCH |
+ BRW_NEW_VS_CONSTBUF |
+ BRW_NEW_SURFACES),
+ .cache = CACHE_NEW_VS_PROG
},
- .prepare = prepare_vs_surfaces,
- .emit = upload_vs_surfaces,
+ .emit = brw_vs_upload_binding_table,
};