STATE_POSITION);
struct ureg V = get_eye_position(p);
struct ureg dist = get_temp(p);
+ struct ureg tmpPpli = get_temp(p);
VPpli = get_temp(p);
half = get_temp(p);
+
+ /* In homogeneous object coordinates
+ */
+ emit_op1(p, OPCODE_RCP, dist, 0, swizzle1(Ppli, W));
+ emit_op2(p, OPCODE_MUL, tmpPpli, 0, Ppli, dist);
/* Calulate VPpli vector
*/
- emit_op2(p, OPCODE_SUB, VPpli, 0, Ppli, V);
+ emit_op2(p, OPCODE_SUB, VPpli, 0, tmpPpli, V);
/* Normalize VPpli. The dist value also used in
* attenuation below.
emit_normalize_vec3(p, half, half);
release_temp(p, dist);
+ release_temp(p, tmpPpli);
}
/* Calculate dot products:
{
struct ureg fog = register_output(p, VERT_RESULT_FOGC);
struct ureg input;
-
+ GLuint useabs = p->state->fog_source_is_depth && p->state->fog_option &&
+ (p->state->fog_option != FOG_EXP2);
+
if (p->state->fog_source_is_depth) {
input = swizzle1(get_eye_position(p), Z);
}
emit_op1(p, OPCODE_MOV, fog, 0, id);
+ if (useabs) {
+ emit_op1(p, OPCODE_ABS, tmp, 0, input);
+ }
+
switch (p->state->fog_option) {
case FOG_LINEAR: {
- emit_op1(p, OPCODE_ABS, tmp, 0, input);
- emit_op3(p, OPCODE_MAD, tmp, 0, tmp, swizzle1(params,X), swizzle1(params,Y));
+ emit_op3(p, OPCODE_MAD, tmp, 0, useabs ? tmp : input,
+ swizzle1(params,X), swizzle1(params,Y));
emit_op2(p, OPCODE_MAX, tmp, 0, tmp, swizzle1(id,X)); /* saturate */
emit_op2(p, OPCODE_MIN, fog, WRITEMASK_X, tmp, swizzle1(id,W));
break;
}
case FOG_EXP:
- emit_op1(p, OPCODE_ABS, tmp, 0, input);
- emit_op2(p, OPCODE_MUL, tmp, 0, tmp, swizzle1(params,Z));
+ emit_op2(p, OPCODE_MUL, tmp, 0, useabs ? tmp : input,
+ swizzle1(params,Z));
emit_op1(p, OPCODE_EX2, fog, WRITEMASK_X, ureg_negate(tmp));
break;
case FOG_EXP2:
emit_op2(p, OPCODE_MUL, tmp, 0, input, swizzle1(params,W));
- emit_op2(p, OPCODE_MUL, tmp, 0, tmp, tmp);
+ emit_op2(p, OPCODE_MUL, tmp, 0, tmp, tmp);
emit_op1(p, OPCODE_EX2, fog, WRITEMASK_X, ureg_negate(tmp));
break;
}
-
+
release_temp(p, tmp);
}
else {
*
* KW: Is it really necessary to do anything in this case?
*/
- emit_op1(p, OPCODE_MOV, fog, 0, input);
+ emit_op1(p, useabs ? OPCODE_ABS : OPCODE_MOV, fog, 0, input);
}
}