#include "brw_defines.h"
#include "brw_state.h"
#include "brw_draw.h"
-#include "brw_state.h"
#include "brw_vs.h"
#include "brw_wm.h"
+#include "../glsl/ralloc.h"
+
static void
-dri_bo_release(dri_bo **bo)
+dri_bo_release(drm_intel_bo **bo)
{
- dri_bo_unreference(*bo);
+ drm_intel_bo_unreference(*bo);
*bo = NULL;
}
static void brw_destroy_context( struct intel_context *intel )
{
struct brw_context *brw = brw_context(&intel->ctx);
- int i;
brw_destroy_state(brw);
brw_draw_destroy( brw );
brw_clear_validated_bos(brw);
- if (brw->wm.compile_data) {
- free(brw->wm.compile_data->instruction);
- free(brw->wm.compile_data->vreg);
- free(brw->wm.compile_data->refs);
- free(brw->wm.compile_data->prog_instructions);
- free(brw->wm.compile_data);
- }
-
- for (i = 0; i < brw->state.nr_color_regions; i++)
- intel_region_release(&brw->state.color_regions[i]);
- brw->state.nr_color_regions = 0;
- intel_region_release(&brw->state.depth_region);
+ ralloc_free(brw->wm.compile_data);
dri_bo_release(&brw->curbe.curbe_bo);
- dri_bo_release(&brw->vs.prog_bo);
- dri_bo_release(&brw->vs.state_bo);
- dri_bo_release(&brw->vs.bind_bo);
- dri_bo_release(&brw->gs.prog_bo);
- dri_bo_release(&brw->gs.state_bo);
- dri_bo_release(&brw->clip.prog_bo);
- dri_bo_release(&brw->clip.state_bo);
- dri_bo_release(&brw->clip.vp_bo);
- dri_bo_release(&brw->sf.prog_bo);
- dri_bo_release(&brw->sf.state_bo);
- dri_bo_release(&brw->sf.vp_bo);
- for (i = 0; i < BRW_MAX_TEX_UNIT; i++)
- dri_bo_release(&brw->wm.sdc_bo[i]);
- dri_bo_release(&brw->wm.bind_bo);
- for (i = 0; i < BRW_WM_MAX_SURF; i++)
- dri_bo_release(&brw->wm.surf_bo[i]);
- dri_bo_release(&brw->wm.sampler_bo);
- dri_bo_release(&brw->wm.prog_bo);
- dri_bo_release(&brw->wm.state_bo);
- dri_bo_release(&brw->cc.prog_bo);
- dri_bo_release(&brw->cc.state_bo);
- dri_bo_release(&brw->cc.vp_bo);
- dri_bo_release(&brw->cc.blend_state_bo);
- dri_bo_release(&brw->cc.depth_stencil_state_bo);
- dri_bo_release(&brw->cc.color_calc_state_bo);
+ dri_bo_release(&brw->vs.const_bo);
+ dri_bo_release(&brw->wm.const_bo);
+
+ free(brw->curbe.last_buf);
+ free(brw->curbe.next_buf);
}
struct intel_region *depth_region,
GLuint num_color_regions)
{
- struct brw_context *brw = brw_context(&intel->ctx);
- GLuint i;
-
- /* release old color/depth regions */
- if (brw->state.depth_region != depth_region)
- brw->state.dirty.brw |= BRW_NEW_DEPTH_BUFFER;
- for (i = 0; i < brw->state.nr_color_regions; i++)
- intel_region_release(&brw->state.color_regions[i]);
- intel_region_release(&brw->state.depth_region);
-
- /* reference new color/depth regions */
- for (i = 0; i < num_color_regions; i++)
- intel_region_reference(&brw->state.color_regions[i], color_regions[i]);
- intel_region_reference(&brw->state.depth_region, depth_region);
- brw->state.nr_color_regions = num_color_regions;
}
* This is probably not as severe as on 915, since almost all of our state
* is just in referenced buffers.
*/
- brw->state.dirty.brw |= BRW_NEW_CONTEXT;
+ brw->state.dirty.brw |= BRW_NEW_CONTEXT | BRW_NEW_BATCH;
- brw->state.dirty.mesa |= ~0;
- brw->state.dirty.brw |= ~0;
- brw->state.dirty.cache |= ~0;
+ brw->vb.nr_current_buffers = 0;
- /* Move to the end of the current upload buffer so that we'll force choosing
- * a new buffer next time.
+ /* Mark that the current program cache BO has been used by the GPU.
+ * It will be reallocated if we need to put new programs in for the
+ * next batch.
*/
- if (brw->vb.upload.bo != NULL) {
- dri_bo_unreference(brw->vb.upload.bo);
- brw->vb.upload.bo = NULL;
- brw->vb.upload.offset = 0;
- }
+ brw->cache.bo_used_by_gpu = true;
}
static void brw_invalidate_state( struct intel_context *intel, GLuint new_state )
/* nothing */
}
+/**
+ * \see intel_context.vtbl.is_hiz_depth_format
+ */
+static bool brw_is_hiz_depth_format(struct intel_context *intel,
+ gl_format format)
+{
+ /* In the future, this will support Z_FLOAT32. */
+ return intel->has_hiz && (format == MESA_FORMAT_X8_Z24);
+}
+
void brwInitVtbl( struct brw_context *brw )
{
brw->intel.vtbl.destroy = brw_destroy_context;
brw->intel.vtbl.set_draw_region = brw_set_draw_region;
brw->intel.vtbl.debug_batch = brw_debug_batch;
+ brw->intel.vtbl.render_target_supported = brw_render_target_supported;
+ brw->intel.vtbl.is_hiz_depth_format = brw_is_hiz_depth_format;
}