i915: Remove most of the code under gen >= 4 checks.
[mesa.git] / src / mesa / drivers / dri / i965 / brw_vtbl.c
index 3d7a98c9812d1c3782e40be5ba0ad76eea05bb8b..5bc4eb2d54b7a2717fe666ba9ed34d8c50eb3e2d 100644 (file)
 #include "main/imports.h"
 #include "main/macros.h"
 #include "main/colormac.h"
+#include "main/renderbuffer.h"
+#include "main/framebuffer.h"
 
 #include "intel_batchbuffer.h" 
 #include "intel_regions.h" 
+#include "intel_fbo.h"
 
 #include "brw_context.h"
+#include "brw_program.h"
 #include "brw_defines.h"
 #include "brw_state.h"
 #include "brw_draw.h"
 #include "brw_vs.h"
 #include "brw_wm.h"
 
+#include "gen6_blorp.h"
+#include "gen7_blorp.h"
+
+#include "glsl/ralloc.h"
+
 static void
 dri_bo_release(drm_intel_bo **bo)
 {
@@ -60,88 +69,48 @@ dri_bo_release(drm_intel_bo **bo)
 static void brw_destroy_context( struct intel_context *intel )
 {
    struct brw_context *brw = brw_context(&intel->ctx);
-   int i;
 
-   brw_destroy_state(brw);
-   brw_draw_destroy( brw );
-   brw_clear_validated_bos(brw);
-   if (brw->wm.compile_data) {
-      free(brw->wm.compile_data->instruction);
-      free(brw->wm.compile_data->vreg);
-      free(brw->wm.compile_data->refs);
-      free(brw->wm.compile_data->prog_instructions);
-      free(brw->wm.compile_data);
+   if (INTEL_DEBUG & DEBUG_SHADER_TIME) {
+      /* Force a report. */
+      brw->shader_time.report_time = 0;
+
+      brw_collect_and_report_shader_time(brw);
+      brw_destroy_shader_time(brw);
    }
 
-   for (i = 0; i < brw->state.nr_color_regions; i++)
-      intel_region_release(&brw->state.color_regions[i]);
-   brw->state.nr_color_regions = 0;
-   intel_region_release(&brw->state.depth_region);
+   brw_destroy_state(brw);
+   brw_draw_destroy( brw );
 
    dri_bo_release(&brw->curbe.curbe_bo);
-   dri_bo_release(&brw->vs.prog_bo);
-   dri_bo_release(&brw->vs.state_bo);
-   dri_bo_release(&brw->vs.bind_bo);
    dri_bo_release(&brw->vs.const_bo);
-   dri_bo_release(&brw->gs.prog_bo);
-   dri_bo_release(&brw->gs.state_bo);
-   dri_bo_release(&brw->clip.prog_bo);
-   dri_bo_release(&brw->clip.state_bo);
-   dri_bo_release(&brw->clip.vp_bo);
-   dri_bo_release(&brw->sf.prog_bo);
-   dri_bo_release(&brw->sf.state_bo);
-   dri_bo_release(&brw->sf.vp_bo);
-   for (i = 0; i < BRW_MAX_TEX_UNIT; i++)
-      dri_bo_release(&brw->wm.sdc_bo[i]);
-   dri_bo_release(&brw->wm.bind_bo);
-   for (i = 0; i < BRW_WM_MAX_SURF; i++)
-      dri_bo_release(&brw->wm.surf_bo[i]);
-   dri_bo_release(&brw->wm.sampler_bo);
-   dri_bo_release(&brw->wm.prog_bo);
-   dri_bo_release(&brw->wm.state_bo);
    dri_bo_release(&brw->wm.const_bo);
-   dri_bo_release(&brw->wm.push_const_bo);
-   dri_bo_release(&brw->cc.prog_bo);
-   dri_bo_release(&brw->cc.state_bo);
-   dri_bo_release(&brw->cc.vp_bo);
-   dri_bo_release(&brw->cc.blend_state_bo);
-   dri_bo_release(&brw->cc.depth_stencil_state_bo);
-   dri_bo_release(&brw->cc.color_calc_state_bo);
 
    free(brw->curbe.last_buf);
    free(brw->curbe.next_buf);
-}
 
+   drm_intel_gem_context_destroy(intel->hw_ctx);
+}
 
 /**
- * called from intelDrawBuffer()
+ * Stub state update function for i915.
+ *
+ * In i915, hardware state updates for drawbuffer changes are driven by
+ * driver-internal calls to GL state update hooks.  In i965, we recompute the
+ * apporpriate state at draw time as a result of _NEW_BUFFERS being set, so we
+ * don't need this hook.
  */
-static void brw_set_draw_region( struct intel_context *intel, 
-                                 struct intel_region *color_regions[],
-                                 struct intel_region *depth_region,
-                                 GLuint num_color_regions)
+static void
+brw_update_draw_buffer(struct intel_context *intel)
 {
-   struct brw_context *brw = brw_context(&intel->ctx);
-   GLuint i;
-
-   /* release old color/depth regions */
-   if (brw->state.depth_region != depth_region)
-      brw->state.dirty.brw |= BRW_NEW_DEPTH_BUFFER;
-   for (i = 0; i < brw->state.nr_color_regions; i++)
-       intel_region_release(&brw->state.color_regions[i]);
-   intel_region_release(&brw->state.depth_region);
-
-   /* reference new color/depth regions */
-   for (i = 0; i < num_color_regions; i++)
-       intel_region_reference(&brw->state.color_regions[i], color_regions[i]);
-   intel_region_reference(&brw->state.depth_region, depth_region);
-   brw->state.nr_color_regions = num_color_regions;
 }
 
-
 /**
  * called from intel_batchbuffer_flush and children before sending a
  * batchbuffer off.
+ *
+ * Note that ALL state emitted here must fit in the reserved space
+ * at the end of a batchbuffer.  If you add more GPU state, increase
+ * the BATCH_RESERVED macro.
  */
 static void brw_finish_batch(struct intel_context *intel)
 {
@@ -163,24 +132,39 @@ static void brw_new_batch( struct intel_context *intel )
 {
    struct brw_context *brw = brw_context(&intel->ctx);
 
-   /* Mark all context state as needing to be re-emitted.
-    * This is probably not as severe as on 915, since almost all of our state
-    * is just in referenced buffers.
+   /* If the kernel supports hardware contexts, then most hardware state is
+    * preserved between batches; we only need to re-emit state that is required
+    * to be in every batch.  Otherwise we need to re-emit all the state that
+    * would otherwise be stored in the context (which for all intents and
+    * purposes means everything).
     */
-   brw->state.dirty.brw |= BRW_NEW_CONTEXT;
+   if (intel->hw_ctx == NULL)
+      brw->state.dirty.brw |= BRW_NEW_CONTEXT;
 
-   brw->state.dirty.mesa |= ~0;
-   brw->state.dirty.brw |= ~0;
-   brw->state.dirty.cache |= ~0;
+   brw->state.dirty.brw |= BRW_NEW_BATCH;
 
-   /* Move to the end of the current upload buffer so that we'll force choosing
-    * a new buffer next time.
+   /* Assume that the last command before the start of our batch was a
+    * primitive, for safety.
     */
-   if (brw->vb.upload.bo != NULL) {
-      drm_intel_bo_unreference(brw->vb.upload.bo);
-      brw->vb.upload.bo = NULL;
-      brw->vb.upload.offset = 0;
-   }
+   intel->batch.need_workaround_flush = true;
+
+   brw->state_batch_count = 0;
+
+   brw->ib.type = -1;
+
+   /* Mark that the current program cache BO has been used by the GPU.
+    * It will be reallocated if we need to put new programs in for the
+    * next batch.
+    */
+   brw->cache.bo_used_by_gpu = true;
+
+   /* We need to periodically reap the shader time results, because rollover
+    * happens every few seconds.  We also want to see results every once in a
+    * while, because many programs won't cleanly destroy our context, so the
+    * end-of-run printout may not happen.
+    */
+   if (INTEL_DEBUG & DEBUG_SHADER_TIME)
+      brw_collect_and_report_shader_time(brw);
 }
 
 static void brw_invalidate_state( struct intel_context *intel, GLuint new_state )
@@ -188,6 +172,26 @@ static void brw_invalidate_state( struct intel_context *intel, GLuint new_state
    /* nothing */
 }
 
+/**
+ * \see intel_context.vtbl.is_hiz_depth_format
+ */
+static bool brw_is_hiz_depth_format(struct intel_context *intel,
+                                    gl_format format)
+{
+   if (!intel->has_hiz)
+      return false;
+
+   switch (format) {
+   case MESA_FORMAT_Z32_FLOAT:
+   case MESA_FORMAT_Z32_FLOAT_X24S8:
+   case MESA_FORMAT_X8_Z24:
+   case MESA_FORMAT_S8_Z24:
+   case MESA_FORMAT_Z16:
+      return true;
+   default:
+      return false;
+   }
+}
 
 void brwInitVtbl( struct brw_context *brw )
 {
@@ -201,6 +205,18 @@ void brwInitVtbl( struct brw_context *brw )
    brw->intel.vtbl.new_batch = brw_new_batch;
    brw->intel.vtbl.finish_batch = brw_finish_batch;
    brw->intel.vtbl.destroy = brw_destroy_context;
-   brw->intel.vtbl.set_draw_region = brw_set_draw_region;
+   brw->intel.vtbl.update_draw_buffer = brw_update_draw_buffer;
    brw->intel.vtbl.debug_batch = brw_debug_batch;
+   brw->intel.vtbl.annotate_aub = brw_annotate_aub;
+   brw->intel.vtbl.render_target_supported = brw_render_target_supported;
+   brw->intel.vtbl.is_hiz_depth_format = brw_is_hiz_depth_format;
+
+   assert(brw->intel.gen >= 4);
+   if (brw->intel.gen >= 7) {
+      gen7_init_vtable_surface_functions(brw);
+      brw->intel.vtbl.emit_depth_stencil_hiz = gen7_emit_depth_stencil_hiz;
+   } else if (brw->intel.gen >= 4) {
+      gen4_init_vtable_surface_functions(brw);
+      brw->intel.vtbl.emit_depth_stencil_hiz = brw_emit_depth_stencil_hiz;
+   }
 }