#include "main/imports.h"
#include "main/macros.h"
#include "main/colormac.h"
+#include "main/renderbuffer.h"
+#include "main/framebuffer.h"
#include "intel_batchbuffer.h"
#include "intel_regions.h"
+#include "intel_fbo.h"
#include "brw_context.h"
#include "brw_defines.h"
#include "brw_vs.h"
#include "brw_wm.h"
-#include "../glsl/ralloc.h"
+#include "gen6_hiz.h"
+
+#include "glsl/ralloc.h"
static void
dri_bo_release(drm_intel_bo **bo)
brw_destroy_state(brw);
brw_draw_destroy( brw );
- brw_clear_validated_bos(brw);
ralloc_free(brw->wm.compile_data);
dri_bo_release(&brw->curbe.curbe_bo);
- dri_bo_release(&brw->vs.prog_bo);
dri_bo_release(&brw->vs.const_bo);
- dri_bo_release(&brw->gs.prog_bo);
- dri_bo_release(&brw->clip.prog_bo);
- dri_bo_release(&brw->sf.prog_bo);
- dri_bo_release(&brw->wm.prog_bo);
dri_bo_release(&brw->wm.const_bo);
- dri_bo_release(&brw->cc.prog_bo);
free(brw->curbe.last_buf);
free(brw->curbe.next_buf);
}
-
/**
- * called from intelDrawBuffer()
+ * Update the hardware state for drawing into a window or framebuffer object.
+ *
+ * Called by glDrawBuffer, glBindFramebufferEXT, MakeCurrent, and other
+ * places within the driver.
+ *
+ * Basically, this needs to be called any time the current framebuffer
+ * changes, the renderbuffers change, or we need to draw into different
+ * color buffers.
*/
-static void brw_set_draw_region( struct intel_context *intel,
- struct intel_region *color_regions[],
- struct intel_region *depth_region,
- GLuint num_color_regions)
+static void
+brw_update_draw_buffer(struct intel_context *intel)
{
-}
+ struct gl_context *ctx = &intel->ctx;
+ struct gl_framebuffer *fb = ctx->DrawBuffer;
+
+ if (!fb) {
+ /* this can happen during the initial context initialization */
+ return;
+ }
+
+ /* Do this here, not core Mesa, since this function is called from
+ * many places within the driver.
+ */
+ if (ctx->NewState & _NEW_BUFFERS) {
+ /* this updates the DrawBuffer->_NumColorDrawBuffers fields, etc */
+ _mesa_update_framebuffer(ctx);
+ /* this updates the DrawBuffer's Width/Height if it's a FBO */
+ _mesa_update_draw_buffer_bounds(ctx);
+ }
+
+ if (fb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
+ /* this may occur when we're called by glBindFrameBuffer() during
+ * the process of someone setting up renderbuffers, etc.
+ */
+ /*_mesa_debug(ctx, "DrawBuffer: incomplete user FBO\n");*/
+ return;
+ }
+
+ /* Mesa's Stencil._Enabled field is updated when
+ * _NEW_BUFFERS | _NEW_STENCIL, but i965 code assumes that the value
+ * only changes with _NEW_STENCIL (which seems sensible). So flag it
+ * here since this is the _NEW_BUFFERS path.
+ */
+ intel->NewGLState |= (_NEW_DEPTH | _NEW_STENCIL);
+
+ /* The driver uses this in places that need to look up
+ * renderbuffers' buffer objects.
+ */
+ intel->NewGLState |= _NEW_BUFFERS;
+ /* update viewport/scissor since it depends on window size */
+ intel->NewGLState |= _NEW_VIEWPORT | _NEW_SCISSOR;
+
+ /* Update culling direction which changes depending on the
+ * orientation of the buffer:
+ */
+ intel->NewGLState |= _NEW_POLYGON;
+}
/**
* called from intel_batchbuffer_flush and children before sending a
* This is probably not as severe as on 915, since almost all of our state
* is just in referenced buffers.
*/
- brw->state.dirty.brw |= BRW_NEW_CONTEXT;
+ brw->state.dirty.brw |= BRW_NEW_CONTEXT | BRW_NEW_BATCH;
+
+ /* Assume that the last command before the start of our batch was a
+ * primitive, for safety.
+ */
+ intel->batch.need_workaround_flush = true;
+
+ brw->state_batch_count = 0;
- brw->state.dirty.mesa |= ~0;
- brw->state.dirty.brw |= ~0;
- brw->state.dirty.cache |= ~0;
+ /* Gen7 needs to track what the real transform feedback vertex count was at
+ * the start of the batch, since the kernel will be resetting the offset to
+ * 0.
+ */
+ brw->sol.offset_0_batch_start = brw->sol.svbi_0_starting_index;
brw->vb.nr_current_buffers = 0;
+ brw->ib.type = -1;
+
+ /* Mark that the current program cache BO has been used by the GPU.
+ * It will be reallocated if we need to put new programs in for the
+ * next batch.
+ */
+ brw->cache.bo_used_by_gpu = true;
}
static void brw_invalidate_state( struct intel_context *intel, GLuint new_state )
static bool brw_is_hiz_depth_format(struct intel_context *intel,
gl_format format)
{
- /* In the future, this will support Z_FLOAT32. */
- return intel->has_hiz && (format == MESA_FORMAT_X8_Z24);
+ if (!intel->has_hiz)
+ return false;
+
+ switch (format) {
+ case MESA_FORMAT_Z32_FLOAT:
+ case MESA_FORMAT_Z32_FLOAT_X24S8:
+ case MESA_FORMAT_X8_Z24:
+ case MESA_FORMAT_S8_Z24:
+ return true;
+ default:
+ return false;
+ }
}
-
void brwInitVtbl( struct brw_context *brw )
{
brw->intel.vtbl.check_vertex_size = 0;
brw->intel.vtbl.new_batch = brw_new_batch;
brw->intel.vtbl.finish_batch = brw_finish_batch;
brw->intel.vtbl.destroy = brw_destroy_context;
- brw->intel.vtbl.set_draw_region = brw_set_draw_region;
+ brw->intel.vtbl.update_draw_buffer = brw_update_draw_buffer;
brw->intel.vtbl.debug_batch = brw_debug_batch;
brw->intel.vtbl.render_target_supported = brw_render_target_supported;
brw->intel.vtbl.is_hiz_depth_format = brw_is_hiz_depth_format;
+
+ if (brw->intel.has_hiz) {
+ brw->intel.vtbl.resolve_depth_slice = gen6_resolve_depth_slice;
+ brw->intel.vtbl.resolve_hiz_slice = gen6_resolve_hiz_slice;
+ }
+
+ if (brw->intel.gen >= 7) {
+ gen7_init_vtable_surface_functions(brw);
+ } else if (brw->intel.gen >= 4) {
+ gen4_init_vtable_surface_functions(brw);
+ }
}