return barycentric_interp_modes;
}
-
-void
-brw_wm_payload_setup(struct brw_context *brw,
- struct brw_wm_compile *c)
-{
- struct intel_context *intel = &brw->intel;
- bool uses_depth = (c->fp->program.Base.InputsRead &
- (1 << FRAG_ATTRIB_WPOS)) != 0;
- unsigned barycentric_interp_modes = c->prog_data.barycentric_interp_modes;
- int i;
-
- if (intel->gen >= 6) {
- /* R0-1: masks, pixel X/Y coordinates. */
- c->nr_payload_regs = 2;
- /* R2: only for 32-pixel dispatch.*/
-
- /* R3-26: barycentric interpolation coordinates. These appear in the
- * same order that they appear in the brw_wm_barycentric_interp_mode
- * enum. Each set of coordinates occupies 2 registers if dispatch width
- * == 8 and 4 registers if dispatch width == 16. Coordinates only
- * appear if they were enabled using the "Barycentric Interpolation
- * Mode" bits in WM_STATE.
- */
- for (i = 0; i < BRW_WM_BARYCENTRIC_INTERP_MODE_COUNT; ++i) {
- if (barycentric_interp_modes & (1 << i)) {
- c->barycentric_coord_reg[i] = c->nr_payload_regs;
- c->nr_payload_regs += 2;
- if (c->dispatch_width == 16) {
- c->nr_payload_regs += 2;
- }
- }
- }
-
- /* R27: interpolated depth if uses source depth */
- if (uses_depth) {
- c->source_depth_reg = c->nr_payload_regs;
- c->nr_payload_regs++;
- if (c->dispatch_width == 16) {
- /* R28: interpolated depth if not 8-wide. */
- c->nr_payload_regs++;
- }
- }
- /* R29: interpolated W set if GEN6_WM_USES_SOURCE_W.
- */
- if (uses_depth) {
- c->source_w_reg = c->nr_payload_regs;
- c->nr_payload_regs++;
- if (c->dispatch_width == 16) {
- /* R30: interpolated W if not 8-wide. */
- c->nr_payload_regs++;
- }
- }
- /* R31: MSAA position offsets. */
- /* R32-: bary for 32-pixel. */
- /* R58-59: interp W for 32-pixel. */
-
- if (c->fp->program.Base.OutputsWritten &
- BITFIELD64_BIT(FRAG_RESULT_DEPTH)) {
- c->source_depth_to_render_target = true;
- c->computes_depth = true;
- }
- } else {
- brw_wm_lookup_iz(intel, c);
- }
-}
-
bool
brw_wm_prog_data_compare(const void *in_a, const void *in_b,
int aux_size, const void *in_key)
if (prog)
fs = prog->_LinkedShaders[MESA_SHADER_FRAGMENT];
- c = brw->wm.compile_data;
- if (c == NULL) {
- brw->wm.compile_data = rzalloc(NULL, struct brw_wm_compile);
- c = brw->wm.compile_data;
- if (c == NULL) {
- /* Ouch - big out of memory problem. Can't continue
- * without triggering a segfault, no way to signal,
- * so just return.
- */
- return false;
- }
- } else {
- memset(c, 0, sizeof(*brw->wm.compile_data));
- }
+ c = rzalloc(NULL, struct brw_wm_compile);
/* Allocate the references to the uniforms that will end up in the
* prog_data associated with the compiled program, and which will be freed
* by the state cache.
*/
+ int param_count;
if (fs) {
- int param_count = fs->num_uniform_components;
- /* The backend also sometimes adds params for texture size. */
- param_count += 2 * BRW_MAX_TEX_UNIT;
-
- c->prog_data.param = rzalloc_array(c, const float *, param_count);
- c->prog_data.pull_param = rzalloc_array(c, const float *, param_count);
+ param_count = fs->num_uniform_components;
} else {
- /* brw_wm_pass0.c will also add references to 0.0 and 1.0 which are
- * uploaded as push parameters.
- */
- int param_count = (fp->program.Base.Parameters->NumParameters + 2) * 4;
- c->prog_data.param = rzalloc_array(c, const float *, param_count);
- /* The old backend never does pull constants. */
- c->prog_data.pull_param = NULL;
+ param_count = fp->program.Base.Parameters->NumParameters * 4;
}
+ /* The backend also sometimes adds params for texture size. */
+ param_count += 2 * BRW_MAX_TEX_UNIT;
+ c->prog_data.param = rzalloc_array(NULL, const float *, param_count);
+ c->prog_data.pull_param = rzalloc_array(NULL, const float *, param_count);
memcpy(&c->key, key, sizeof(*key));
- c->fp = fp;
-
- brw_init_compile(brw, &c->func, c);
-
c->prog_data.barycentric_interp_modes =
brw_compute_barycentric_interp_modes(brw, c->key.flat_shade,
&fp->program);
- brw_wm_fs_emit(brw, c, prog);
+ program = brw_wm_fs_emit(brw, c, &fp->program, prog, &program_size);
+ if (program == NULL)
+ return false;
/* Scratch space is used for register spilling */
if (c->last_scratch) {
if (unlikely(INTEL_DEBUG & DEBUG_WM))
fprintf(stderr, "\n");
- /* get the program
- */
- program = brw_get_program(&c->func, &program_size);
-
brw_upload_cache(&brw->cache, BRW_WM_PROG,
&c->key, sizeof(c->key),
program, program_size,
&c->prog_data, sizeof(c->prog_data),
&brw->wm.prog_offset, &brw->wm.prog_data);
+ ralloc_free(c);
+
return true;
}
found |= key_debug("depth statistics", old_key->stats_wm, key->stats_wm);
found |= key_debug("flat shading", old_key->flat_shade, key->flat_shade);
found |= key_debug("number of color buffers", old_key->nr_color_regions, key->nr_color_regions);
+ found |= key_debug("sample alpha to coverage", old_key->sample_alpha_to_coverage, key->sample_alpha_to_coverage);
found |= key_debug("rendering to FBO", old_key->render_to_fbo, key->render_to_fbo);
found |= key_debug("fragment color clamping", old_key->clamp_fragment_color, key->clamp_fragment_color);
found |= key_debug("line smoothing", old_key->line_aa, key->line_aa);
* (except for GL_ALPHA); all other platforms need MOVs in the shader.
*/
if (!intel->is_haswell || alpha_depth)
- key->swizzles[s] = brw_get_texture_swizzle(t);
+ key->swizzles[s] = brw_get_texture_swizzle(ctx, t);
if (img->InternalFormat == GL_YCBCR_MESA) {
key->yuvtex_mask |= 1 << s;