i965: Push down inclusion of brw_program.h.
[mesa.git] / src / mesa / drivers / dri / i965 / brw_wm.c
index a6b558fd6a245ee51c711bd1a6e88f942500fdd6..5d0fe82ebf684db2046b95984de00e7521d5ddca 100644 (file)
 /*
- Copyright (C) Intel Corp.  2006.  All Rights Reserved.
- Intel funded Tungsten Graphics to
- develop this 3D driver.
-
- Permission is hereby granted, free of charge, to any person obtaining
- a copy of this software and associated documentation files (the
- "Software"), to deal in the Software without restriction, including
- without limitation the rights to use, copy, modify, merge, publish,
- distribute, sublicense, and/or sell copies of the Software, and to
- permit persons to whom the Software is furnished to do so, subject to
- the following conditions:
-
- The above copyright notice and this permission notice (including the
- next paragraph) shall be included in all copies or substantial
- portions of the Software.
-
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
- IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
- LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
- OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
- WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
-
- **********************************************************************/
- /*
-  * Authors:
-  *   Keith Whitwell <keithw@vmware.com>
-  */
-
+ * Copyright (C) Intel Corp.  2006.  All Rights Reserved.
+ * Intel funded Tungsten Graphics to
+ * develop this 3D driver.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining
+ * a copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sublicense, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial
+ * portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
 #include "brw_context.h"
 #include "brw_wm.h"
 #include "brw_state.h"
+#include "brw_shader.h"
 #include "main/enums.h"
 #include "main/formats.h"
 #include "main/fbobject.h"
 #include "main/samplerobj.h"
+#include "main/framebuffer.h"
 #include "program/prog_parameter.h"
 #include "program/program.h"
 #include "intel_mipmap_tree.h"
+#include "brw_nir.h"
+#include "brw_program.h"
 
-#include "glsl/ralloc.h"
+#include "util/ralloc.h"
 
-/**
- * Return a bitfield where bit n is set if barycentric interpolation mode n
- * (see enum brw_wm_barycentric_interp_mode) is needed by the fragment shader.
- */
-static unsigned
-brw_compute_barycentric_interp_modes(struct brw_context *brw,
-                                     bool shade_model_flat,
-                                     bool persample_shading,
-                                     const struct gl_fragment_program *fprog)
+static void
+assign_fs_binding_table_offsets(const struct brw_device_info *devinfo,
+                                const struct gl_shader_program *shader_prog,
+                                const struct gl_program *prog,
+                                const struct brw_wm_prog_key *key,
+                                struct brw_wm_prog_data *prog_data)
 {
-   unsigned barycentric_interp_modes = 0;
-   int attr;
+   uint32_t next_binding_table_offset = 0;
 
-   /* Loop through all fragment shader inputs to figure out what interpolation
-    * modes are in use, and set the appropriate bits in
-    * barycentric_interp_modes.
+   /* If there are no color regions, we still perform an FB write to a null
+    * renderbuffer, which we place at surface index 0.
     */
-   for (attr = 0; attr < VARYING_SLOT_MAX; ++attr) {
-      enum glsl_interp_qualifier interp_qualifier =
-         fprog->InterpQualifier[attr];
-      bool is_centroid = fprog->IsCentroid & BITFIELD64_BIT(attr);
-      bool is_sample = (fprog->IsSample & BITFIELD64_BIT(attr)) ||
-         persample_shading;
-      bool is_gl_Color = attr == VARYING_SLOT_COL0 || attr == VARYING_SLOT_COL1;
-
-      /* Ignore unused inputs. */
-      if (!(fprog->Base.InputsRead & BITFIELD64_BIT(attr)))
-         continue;
-
-      /* Ignore WPOS and FACE, because they don't require interpolation. */
-      if (attr == VARYING_SLOT_POS || attr == VARYING_SLOT_FACE)
-         continue;
-
-      /* Determine the set (or sets) of barycentric coordinates needed to
-       * interpolate this variable.  Note that when
-       * brw->needs_unlit_centroid_workaround is set, centroid interpolation
-       * uses PIXEL interpolation for unlit pixels and CENTROID interpolation
-       * for lit pixels, so we need both sets of barycentric coordinates.
-       */
-      if (interp_qualifier == INTERP_QUALIFIER_NOPERSPECTIVE) {
-         if (is_centroid) {
-            barycentric_interp_modes |=
-               1 << BRW_WM_NONPERSPECTIVE_CENTROID_BARYCENTRIC;
-         } else if (is_sample) {
-            barycentric_interp_modes |=
-               1 << BRW_WM_NONPERSPECTIVE_SAMPLE_BARYCENTRIC;
-         }
-         if ((!is_centroid && !is_sample) ||
-             brw->needs_unlit_centroid_workaround) {
-            barycentric_interp_modes |=
-               1 << BRW_WM_NONPERSPECTIVE_PIXEL_BARYCENTRIC;
-         }
-      } else if (interp_qualifier == INTERP_QUALIFIER_SMOOTH ||
-                 (!(shade_model_flat && is_gl_Color) &&
-                  interp_qualifier == INTERP_QUALIFIER_NONE)) {
-         if (is_centroid) {
-            barycentric_interp_modes |=
-               1 << BRW_WM_PERSPECTIVE_CENTROID_BARYCENTRIC;
-         } else if (is_sample) {
-            barycentric_interp_modes |=
-               1 << BRW_WM_PERSPECTIVE_SAMPLE_BARYCENTRIC;
-         }
-         if ((!is_centroid && !is_sample) ||
-             brw->needs_unlit_centroid_workaround) {
-            barycentric_interp_modes |=
-               1 << BRW_WM_PERSPECTIVE_PIXEL_BARYCENTRIC;
-         }
-      }
-   }
-
-   return barycentric_interp_modes;
-}
-
-bool
-brw_wm_prog_data_compare(const void *in_a, const void *in_b)
-{
-   const struct brw_wm_prog_data *a = in_a;
-   const struct brw_wm_prog_data *b = in_b;
-
-   /* Compare all the struct (including the base) up to the pointers. */
-   if (memcmp(a, b, offsetof(struct brw_wm_prog_data, param)))
-      return false;
-
-   if (memcmp(a->param, b->param, a->nr_params * sizeof(void *)))
-      return false;
-
-   if (memcmp(a->pull_param, b->pull_param, a->nr_pull_params * sizeof(void *)))
-      return false;
-
-   return true;
-}
-
-void
-brw_wm_prog_data_free(const void *in_prog_data)
-{
-   const struct brw_wm_prog_data *prog_data = in_prog_data;
+   prog_data->binding_table.render_target_start = next_binding_table_offset;
+   next_binding_table_offset += MAX2(key->nr_color_regions, 1);
 
-   ralloc_free((void *)prog_data->param);
-   ralloc_free((void *)prog_data->pull_param);
+   brw_assign_common_binding_table_offsets(MESA_SHADER_FRAGMENT, devinfo,
+                                           shader_prog, prog, &prog_data->base,
+                                           next_binding_table_offset);
 }
 
 /**
@@ -148,69 +65,117 @@ brw_wm_prog_data_free(const void *in_prog_data)
  * Depending on the instructions used (i.e. flow control instructions)
  * we'll use one of two code generators.
  */
-bool do_wm_prog(struct brw_context *brw,
-               struct gl_shader_program *prog,
-               struct brw_fragment_program *fp,
-               struct brw_wm_prog_key *key)
+bool
+brw_codegen_wm_prog(struct brw_context *brw,
+                    struct gl_shader_program *prog,
+                    struct brw_fragment_program *fp,
+                    struct brw_wm_prog_key *key)
 {
-   struct brw_wm_compile *c;
+   struct gl_context *ctx = &brw->ctx;
+   void *mem_ctx = ralloc_context(NULL);
+   struct brw_wm_prog_data prog_data;
    const GLuint *program;
-   struct gl_shader *fs = NULL;
+   struct brw_shader *fs = NULL;
    GLuint program_size;
+   bool start_busy = false;
+   double start_time = 0;
 
    if (prog)
-      fs = prog->_LinkedShaders[MESA_SHADER_FRAGMENT];
+      fs = (struct brw_shader *)prog->_LinkedShaders[MESA_SHADER_FRAGMENT];
+
+   memset(&prog_data, 0, sizeof(prog_data));
+
+   /* Use ALT floating point mode for ARB programs so that 0^0 == 1. */
+   if (!prog)
+      prog_data.base.use_alt_mode = true;
 
-   c = rzalloc(NULL, struct brw_wm_compile);
+   assign_fs_binding_table_offsets(brw->intelScreen->devinfo, prog,
+                                   &fp->program.Base, key, &prog_data);
 
    /* Allocate the references to the uniforms that will end up in the
     * prog_data associated with the compiled program, and which will be freed
     * by the state cache.
     */
-   int param_count;
-   if (fs) {
-      param_count = fs->num_uniform_components;
+   int param_count = fp->program.Base.nir->num_uniforms;
+   if (fs)
+      prog_data.base.nr_image_params = fs->base.NumImages;
+   /* The backend also sometimes adds params for texture size. */
+   param_count += 2 * ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits;
+   prog_data.base.param =
+      rzalloc_array(NULL, const gl_constant_value *, param_count);
+   prog_data.base.pull_param =
+      rzalloc_array(NULL, const gl_constant_value *, param_count);
+   prog_data.base.image_param =
+      rzalloc_array(NULL, struct brw_image_param,
+                    prog_data.base.nr_image_params);
+   prog_data.base.nr_params = param_count;
+
+   if (prog) {
+      brw_nir_setup_glsl_uniforms(fp->program.Base.nir, prog, &fp->program.Base,
+                                  &prog_data.base, true);
    } else {
-      param_count = fp->program.Base.Parameters->NumParameters * 4;
+      brw_nir_setup_arb_uniforms(fp->program.Base.nir, &fp->program.Base,
+                                 &prog_data.base);
    }
-   /* The backend also sometimes adds params for texture size. */
-   param_count += 2 * BRW_MAX_TEX_UNIT;
-   c->prog_data.param = rzalloc_array(NULL, const float *, param_count);
-   c->prog_data.pull_param = rzalloc_array(NULL, const float *, param_count);
 
-   memcpy(&c->key, key, sizeof(*key));
+   if (unlikely(brw->perf_debug)) {
+      start_busy = (brw->batch.last_bo &&
+                    drm_intel_bo_busy(brw->batch.last_bo));
+      start_time = get_time();
+   }
+
+   if (unlikely(INTEL_DEBUG & DEBUG_WM))
+      brw_dump_ir("fragment", prog, fs ? &fs->base : NULL, &fp->program.Base);
+
+   int st_index8 = -1, st_index16 = -1;
+   if (INTEL_DEBUG & DEBUG_SHADER_TIME) {
+      st_index8 = brw_get_shader_time_index(brw, prog, &fp->program.Base, ST_FS8);
+      st_index16 = brw_get_shader_time_index(brw, prog, &fp->program.Base, ST_FS16);
+   }
+
+   char *error_str = NULL;
+   program = brw_compile_fs(brw->intelScreen->compiler, brw, mem_ctx,
+                            key, &prog_data, fp->program.Base.nir,
+                            &fp->program.Base, st_index8, st_index16,
+                            brw->use_rep_send, &program_size, &error_str);
+   if (program == NULL) {
+      if (prog) {
+         prog->LinkStatus = false;
+         ralloc_strcat(&prog->InfoLog, error_str);
+      }
 
-   c->prog_data.barycentric_interp_modes =
-      brw_compute_barycentric_interp_modes(brw, c->key.flat_shade,
-                                           c->key.persample_shading,
-                                           &fp->program);
+      _mesa_problem(NULL, "Failed to compile fragment shader: %s\n", error_str);
 
-   program = brw_wm_fs_emit(brw, c, &fp->program, prog, &program_size);
-   if (program == NULL)
+      ralloc_free(mem_ctx);
       return false;
+   }
 
-   /* Scratch space is used for register spilling */
-   if (c->last_scratch) {
-      perf_debug("Fragment shader triggered register spilling.  "
-                 "Try reducing the number of live scalar values to "
-                 "improve performance.\n");
+   if (unlikely(brw->perf_debug) && fs) {
+      if (fs->compiled_once)
+         brw_wm_debug_recompile(brw, prog, key);
+      fs->compiled_once = true;
 
-      c->prog_data.total_scratch = brw_get_scratch_size(c->last_scratch);
+      if (start_busy && !drm_intel_bo_busy(brw->batch.last_bo)) {
+         perf_debug("FS compile took %.03f ms and stalled the GPU\n",
+                    (get_time() - start_time) * 1000);
+      }
+   }
 
+   if (prog_data.base.total_scratch) {
       brw_get_scratch_bo(brw, &brw->wm.base.scratch_bo,
-                        c->prog_data.total_scratch * brw->max_wm_threads);
+                        prog_data.base.total_scratch * brw->max_wm_threads);
    }
 
    if (unlikely(INTEL_DEBUG & DEBUG_WM))
       fprintf(stderr, "\n");
 
-   brw_upload_cache(&brw->cache, BRW_WM_PROG,
-                   &c->key, sizeof(c->key),
+   brw_upload_cache(&brw->cache, BRW_CACHE_FS_PROG,
+                   key, sizeof(struct brw_wm_prog_key),
                    program, program_size,
-                   &c->prog_data, sizeof(c->prog_data),
+                   &prog_data, sizeof(prog_data),
                    &brw->wm.base.prog_offset, &brw->wm.prog_data);
 
-   ralloc_free(c);
+   ralloc_free(mem_ctx);
 
    return true;
 }
@@ -243,12 +208,19 @@ brw_debug_recompile_sampler_key(struct brw_context *brw,
                       old_key->gl_clamp_mask[1], key->gl_clamp_mask[1]);
    found |= key_debug(brw, "GL_CLAMP enabled on any texture unit's 3rd coordinate",
                       old_key->gl_clamp_mask[2], key->gl_clamp_mask[2]);
-   found |= key_debug(brw, "GL_MESA_ycbcr texturing\n",
-                      old_key->yuvtex_mask, key->yuvtex_mask);
-   found |= key_debug(brw, "GL_MESA_ycbcr UV swapping\n",
-                      old_key->yuvtex_swap_mask, key->yuvtex_swap_mask);
    found |= key_debug(brw, "gather channel quirk on any texture unit",
                       old_key->gather_channel_quirk_mask, key->gather_channel_quirk_mask);
+   found |= key_debug(brw, "compressed multisample layout",
+                      old_key->compressed_multisample_layout_mask,
+                      key->compressed_multisample_layout_mask);
+   found |= key_debug(brw, "16x msaa",
+                      old_key->msaa_16,
+                      key->msaa_16);
+
+   for (unsigned int i = 0; i < MAX_SAMPLERS; i++) {
+      found |= key_debug(brw, "textureGather workarounds",
+                         old_key->gen6_gather_wa[i], key->gen6_gather_wa[i]);
+   }
 
    return found;
 }
@@ -266,7 +238,7 @@ brw_wm_debug_recompile(struct brw_context *brw,
 
    for (unsigned int i = 0; i < brw->cache.size; i++) {
       for (c = brw->cache.items[i]; c; c = c->next) {
-         if (c->cache_id == BRW_WM_PROG) {
+         if (c->cache_id == BRW_CACHE_FS_PROG) {
             old_key = c->key;
 
             if (old_key->program_string_id == key->program_string_id)
@@ -289,6 +261,10 @@ brw_wm_debug_recompile(struct brw_context *brw,
                       old_key->stats_wm, key->stats_wm);
    found |= key_debug(brw, "flat shading",
                       old_key->flat_shade, key->flat_shade);
+   found |= key_debug(brw, "per-sample shading",
+                      old_key->persample_shading, key->persample_shading);
+   found |= key_debug(brw, "per-sample shading and 2x MSAA",
+                      old_key->persample_2x, key->persample_2x);
    found |= key_debug(brw, "number of color buffers",
                       old_key->nr_color_regions, key->nr_color_regions);
    found |= key_debug(brw, "MRT alpha test or alpha-to-coverage",
@@ -315,6 +291,22 @@ brw_wm_debug_recompile(struct brw_context *brw,
    }
 }
 
+static uint8_t
+gen6_gather_workaround(GLenum internalformat)
+{
+   switch (internalformat) {
+   case GL_R8I: return WA_SIGN | WA_8BIT;
+   case GL_R8UI: return WA_8BIT;
+   case GL_R16I: return WA_SIGN | WA_16BIT;
+   case GL_R16UI: return WA_16BIT;
+   default:
+      /* Note that even though GL_R32I and GL_R32UI have format overrides in
+       * the surface state, there is no shader w/a required.
+       */
+      return 0;
+   }
+}
+
 void
 brw_populate_sampler_prog_key_data(struct gl_context *ctx,
                                   const struct gl_program *prog,
@@ -332,7 +324,7 @@ brw_populate_sampler_prog_key_data(struct gl_context *ctx,
       int unit_id = prog->SamplerUnits[s];
       const struct gl_texture_unit *unit = &ctx->Texture.Unit[unit_id];
 
-      if (unit->_ReallyEnabled && unit->_Current->Target != GL_TEXTURE_BUFFER) {
+      if (unit->_Current && unit->_Current->Target != GL_TEXTURE_BUFFER) {
         const struct gl_texture_object *t = unit->_Current;
         const struct gl_texture_image *img = t->Image[0][t->BaseLevel];
         struct gl_sampler_object *sampler = _mesa_get_samplerobj(ctx, unit_id);
@@ -347,13 +339,8 @@ brw_populate_sampler_prog_key_data(struct gl_context *ctx,
          if (alpha_depth || (brw->gen < 8 && !brw->is_haswell))
             key->swizzles[s] = brw_get_texture_swizzle(ctx, t);
 
-        if (img->InternalFormat == GL_YCBCR_MESA) {
-           key->yuvtex_mask |= 1 << s;
-           if (img->TexFormat == MESA_FORMAT_YCBCR)
-               key->yuvtex_swap_mask |= 1 << s;
-        }
-
-        if (sampler->MinFilter != GL_NEAREST &&
+        if (brw->gen < 8 &&
+             sampler->MinFilter != GL_NEAREST &&
             sampler->MagFilter != GL_NEAREST) {
            if (sampler->WrapS == GL_CLAMP)
               key->gl_clamp_mask[0] |= 1 << s;
@@ -363,13 +350,21 @@ brw_populate_sampler_prog_key_data(struct gl_context *ctx,
               key->gl_clamp_mask[2] |= 1 << s;
         }
 
-         /* gather4's channel select for green from RG32F is broken;
-          * requires a shader w/a on IVB; fixable with just SCS on HSW. */
+         /* gather4's channel select for green from RG32F is broken; requires
+          * a shader w/a on IVB; fixable with just SCS on HSW.
+          */
          if (brw->gen == 7 && !brw->is_haswell && prog->UsesGather) {
             if (img->InternalFormat == GL_RG32F)
                key->gather_channel_quirk_mask |= 1 << s;
          }
 
+         /* Gen6's gather4 is broken for UINT/SINT; we treat them as
+          * UNORM/FLOAT instead and fix it in the shader.
+          */
+         if (brw->gen == 6 && prog->UsesGather) {
+            key->gen6_gather_wa[s] = gen6_gather_workaround(img->InternalFormat);
+         }
+
          /* If this is a multisample sampler, and uses the CMS MSAA layout,
           * then we need to emit slightly different code to first sample the
           * MCS surface.
@@ -380,23 +375,49 @@ brw_populate_sampler_prog_key_data(struct gl_context *ctx,
          if (brw->gen >= 7 &&
              intel_tex->mt->msaa_layout == INTEL_MSAA_LAYOUT_CMS) {
             key->compressed_multisample_layout_mask |= 1 << s;
+
+            if (intel_tex->mt->num_samples >= 16) {
+               assert(brw->gen >= 9);
+               key->msaa_16 |= 1 << s;
+            }
          }
       }
    }
 }
 
-static void brw_wm_populate_key( struct brw_context *brw,
-                                struct brw_wm_prog_key *key )
+static bool
+brw_wm_state_dirty (struct brw_context *brw)
+{
+   return brw_state_dirty(brw,
+                          _NEW_BUFFERS |
+                          _NEW_COLOR |
+                          _NEW_DEPTH |
+                          _NEW_FRAG_CLAMP |
+                          _NEW_HINT |
+                          _NEW_LIGHT |
+                          _NEW_LINE |
+                          _NEW_MULTISAMPLE |
+                          _NEW_POLYGON |
+                          _NEW_STENCIL |
+                          _NEW_TEXTURE,
+                          BRW_NEW_FRAGMENT_PROGRAM |
+                          BRW_NEW_REDUCED_PRIMITIVE |
+                          BRW_NEW_STATS_WM |
+                          BRW_NEW_VUE_MAP_GEOM_OUT);
+}
+
+static void
+brw_wm_populate_key(struct brw_context *brw, struct brw_wm_prog_key *key)
 {
    struct gl_context *ctx = &brw->ctx;
    /* BRW_NEW_FRAGMENT_PROGRAM */
    const struct brw_fragment_program *fp =
-      (struct brw_fragment_program *)brw->fragment_program;
+      (struct brw_fragment_program *) brw->fragment_program;
    const struct gl_program *prog = (struct gl_program *) brw->fragment_program;
    GLuint lookup = 0;
    GLuint line_aa;
    bool program_uses_dfdy = fp->program.UsesDFdy;
-   bool multisample_fbo = ctx->DrawBuffer->Visual.samples > 1;
+   const bool multisample_fbo = _mesa_geometric_samples(ctx->DrawBuffer) > 1;
 
    memset(key, 0, sizeof(*key));
 
@@ -457,13 +478,8 @@ static void brw_wm_populate_key( struct brw_context *brw,
    key->line_aa = line_aa;
 
    /* _NEW_HINT */
-   if (brw->disable_derivative_optimization) {
-      key->high_quality_derivatives =
-         ctx->Hint.FragmentShaderDerivative != GL_FASTEST;
-   } else {
-      key->high_quality_derivatives =
-         ctx->Hint.FragmentShaderDerivative == GL_NICEST;
-   }
+   key->high_quality_derivatives =
+      ctx->Hint.FragmentShaderDerivative == GL_NICEST;
 
    if (brw->gen < 6)
       key->stats_wm = brw->stats_wm;
@@ -500,7 +516,7 @@ static void brw_wm_populate_key( struct brw_context *brw,
     * drawable height in order to invert the Y axis.
     */
    if (fp->program.Base.InputsRead & VARYING_BIT_POS) {
-      key->drawable_height = ctx->DrawBuffer->Height;
+      key->drawable_height = _mesa_geometric_height(ctx->DrawBuffer);
    }
 
    if ((fp->program.Base.InputsRead & VARYING_BIT_POS) || program_uses_dfdy) {
@@ -518,6 +534,8 @@ static void brw_wm_populate_key( struct brw_context *brw,
    /* Ignore sample qualifier while computing this flag. */
    key->persample_shading =
       _mesa_get_min_invocations_per_fragment(ctx, &fp->program, true) > 1;
+   if (key->persample_shading)
+      key->persample_2x = _mesa_geometric_samples(ctx->DrawBuffer) == 2;
 
    key->compute_pos_offset =
       _mesa_get_min_invocations_per_fragment(ctx, &fp->program, false) > 1 &&
@@ -540,7 +558,8 @@ static void brw_wm_populate_key( struct brw_context *brw,
     * like GL requires.  Fix that by building the alpha test into the
     * shader, and we'll skip enabling the fixed function alpha test.
     */
-   if (brw->gen < 6 && ctx->DrawBuffer->_NumColorDrawBuffers > 1 && ctx->Color.AlphaEnabled) {
+   if (brw->gen < 6 && ctx->DrawBuffer->_NumColorDrawBuffers > 1 &&
+       ctx->Color.AlphaEnabled) {
       key->alpha_test_func = ctx->Color.AlphaFunc;
       key->alpha_test_ref = ctx->Color.AlphaRef;
    }
@@ -549,47 +568,84 @@ static void brw_wm_populate_key( struct brw_context *brw,
    key->program_string_id = fp->id;
 }
 
-
-static void
+void
 brw_upload_wm_prog(struct brw_context *brw)
 {
    struct gl_context *ctx = &brw->ctx;
+   struct gl_shader_program *current = ctx->_Shader->_CurrentFragmentProgram;
    struct brw_wm_prog_key key;
    struct brw_fragment_program *fp = (struct brw_fragment_program *)
       brw->fragment_program;
 
+   if (!brw_wm_state_dirty(brw))
+      return;
+
    brw_wm_populate_key(brw, &key);
 
-   if (!brw_search_cache(&brw->cache, BRW_WM_PROG,
+   if (!brw_search_cache(&brw->cache, BRW_CACHE_FS_PROG,
                         &key, sizeof(key),
                         &brw->wm.base.prog_offset, &brw->wm.prog_data)) {
-      bool success = do_wm_prog(brw, ctx->Shader._CurrentFragmentProgram, fp,
-                               &key);
+      bool success = brw_codegen_wm_prog(brw, current, fp, &key);
       (void) success;
       assert(success);
    }
    brw->wm.base.prog_data = &brw->wm.prog_data->base;
 }
 
+bool
+brw_fs_precompile(struct gl_context *ctx,
+                  struct gl_shader_program *shader_prog,
+                  struct gl_program *prog)
+{
+   struct brw_context *brw = brw_context(ctx);
+   struct brw_wm_prog_key key;
+
+   struct gl_fragment_program *fp = (struct gl_fragment_program *) prog;
+   struct brw_fragment_program *bfp = brw_fragment_program(fp);
+   bool program_uses_dfdy = fp->UsesDFdy;
+
+   memset(&key, 0, sizeof(key));
 
-const struct brw_tracked_state brw_wm_prog = {
-   .dirty = {
-      .mesa  = (_NEW_COLOR |
-               _NEW_DEPTH |
-               _NEW_STENCIL |
-               _NEW_POLYGON |
-               _NEW_LINE |
-               _NEW_HINT |
-               _NEW_LIGHT |
-               _NEW_FRAG_CLAMP |
-               _NEW_BUFFERS |
-               _NEW_TEXTURE |
-               _NEW_MULTISAMPLE),
-      .brw   = (BRW_NEW_FRAGMENT_PROGRAM |
-               BRW_NEW_REDUCED_PRIMITIVE |
-                BRW_NEW_VUE_MAP_GEOM_OUT |
-                BRW_NEW_STATS_WM)
-   },
-   .emit = brw_upload_wm_prog
-};
+   if (brw->gen < 6) {
+      if (fp->UsesKill)
+         key.iz_lookup |= IZ_PS_KILL_ALPHATEST_BIT;
+
+      if (fp->Base.OutputsWritten & BITFIELD64_BIT(FRAG_RESULT_DEPTH))
+         key.iz_lookup |= IZ_PS_COMPUTES_DEPTH_BIT;
+
+      /* Just assume depth testing. */
+      key.iz_lookup |= IZ_DEPTH_TEST_ENABLE_BIT;
+      key.iz_lookup |= IZ_DEPTH_WRITE_ENABLE_BIT;
+   }
+
+   if (brw->gen < 6 || _mesa_bitcount_64(fp->Base.InputsRead &
+                                         BRW_FS_VARYING_INPUT_MASK) > 16)
+      key.input_slots_valid = fp->Base.InputsRead | VARYING_BIT_POS;
 
+   brw_setup_tex_for_precompile(brw, &key.tex, &fp->Base);
+
+   if (fp->Base.InputsRead & VARYING_BIT_POS) {
+      key.drawable_height = ctx->DrawBuffer->Height;
+   }
+
+   key.nr_color_regions = _mesa_bitcount_64(fp->Base.OutputsWritten &
+         ~(BITFIELD64_BIT(FRAG_RESULT_DEPTH) |
+         BITFIELD64_BIT(FRAG_RESULT_SAMPLE_MASK)));
+
+   if ((fp->Base.InputsRead & VARYING_BIT_POS) || program_uses_dfdy) {
+      key.render_to_fbo = _mesa_is_user_fbo(ctx->DrawBuffer) ||
+                          key.nr_color_regions > 1;
+   }
+
+   key.program_string_id = bfp->id;
+
+   uint32_t old_prog_offset = brw->wm.base.prog_offset;
+   struct brw_wm_prog_data *old_prog_data = brw->wm.prog_data;
+
+   bool success = brw_codegen_wm_prog(brw, shader_prog, bfp, &key);
+
+   brw->wm.base.prog_offset = old_prog_offset;
+   brw->wm.prog_data = old_prog_data;
+
+   return success;
+}