i965: Perform program state upload outside of atom handling
[mesa.git] / src / mesa / drivers / dri / i965 / brw_wm.c
index 663b47e5ce7828eb08147ac2575dd715642d0c66..a0eda3a8b94537247abc54f4caf26e9f5bf1cd7d 100644 (file)
@@ -40,7 +40,7 @@
 #include "program/program.h"
 #include "intel_mipmap_tree.h"
 
-#include "glsl/ralloc.h"
+#include "util/ralloc.h"
 
 /**
  * Return a bitfield where bit n is set if barycentric interpolation mode n
@@ -116,6 +116,25 @@ brw_compute_barycentric_interp_modes(struct brw_context *brw,
    return barycentric_interp_modes;
 }
 
+static uint8_t
+computed_depth_mode(struct gl_fragment_program *fp)
+{
+   if (fp->Base.OutputsWritten & BITFIELD64_BIT(FRAG_RESULT_DEPTH)) {
+      switch (fp->FragDepthLayout) {
+      case FRAG_DEPTH_LAYOUT_NONE:
+      case FRAG_DEPTH_LAYOUT_ANY:
+         return BRW_PSCDEPTH_ON;
+      case FRAG_DEPTH_LAYOUT_GREATER:
+         return BRW_PSCDEPTH_ON_GE;
+      case FRAG_DEPTH_LAYOUT_LESS:
+         return BRW_PSCDEPTH_ON_LE;
+      case FRAG_DEPTH_LAYOUT_UNCHANGED:
+         return BRW_PSCDEPTH_OFF;
+      }
+   }
+   return BRW_PSCDEPTH_OFF;
+}
+
 bool
 brw_wm_prog_data_compare(const void *in_a, const void *in_b)
 {
@@ -146,7 +165,8 @@ bool do_wm_prog(struct brw_context *brw,
                struct brw_wm_prog_key *key)
 {
    struct gl_context *ctx = &brw->ctx;
-   struct brw_wm_compile *c;
+   void *mem_ctx = ralloc_context(NULL);
+   struct brw_wm_prog_data prog_data;
    const GLuint *program;
    struct gl_shader *fs = NULL;
    GLuint program_size;
@@ -154,7 +174,17 @@ bool do_wm_prog(struct brw_context *brw,
    if (prog)
       fs = prog->_LinkedShaders[MESA_SHADER_FRAGMENT];
 
-   c = rzalloc(NULL, struct brw_wm_compile);
+   memset(&prog_data, 0, sizeof(prog_data));
+   /* key->alpha_test_func means simulating alpha testing via discards,
+    * so the shader definitely kills pixels.
+    */
+   prog_data.uses_kill = fp->program.UsesKill || key->alpha_test_func;
+
+   prog_data.computed_depth_mode = computed_depth_mode(&fp->program);
+
+   /* Use ALT floating point mode for ARB programs so that 0^0 == 1. */
+   if (!prog)
+      prog_data.base.use_alt_mode = true;
 
    /* Allocate the references to the uniforms that will end up in the
     * prog_data associated with the compiled program, and which will be freed
@@ -168,44 +198,39 @@ bool do_wm_prog(struct brw_context *brw,
    }
    /* The backend also sometimes adds params for texture size. */
    param_count += 2 * ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits;
-   c->prog_data.base.param = rzalloc_array(NULL, const float *, param_count);
-   c->prog_data.base.pull_param =
-      rzalloc_array(NULL, const float *, param_count);
-   c->prog_data.base.nr_params = param_count;
-
-   memcpy(&c->key, key, sizeof(*key));
-
-   c->prog_data.barycentric_interp_modes =
-      brw_compute_barycentric_interp_modes(brw, c->key.flat_shade,
-                                           c->key.persample_shading,
+   prog_data.base.param =
+      rzalloc_array(NULL, const gl_constant_value *, param_count);
+   prog_data.base.pull_param =
+      rzalloc_array(NULL, const gl_constant_value *, param_count);
+   prog_data.base.nr_params = param_count;
+
+   prog_data.barycentric_interp_modes =
+      brw_compute_barycentric_interp_modes(brw, key->flat_shade,
+                                           key->persample_shading,
                                            &fp->program);
 
-   program = brw_wm_fs_emit(brw, c, &fp->program, prog, &program_size);
-   if (program == NULL)
+   program = brw_wm_fs_emit(brw, mem_ctx, key, &prog_data,
+                            &fp->program, prog, &program_size);
+   if (program == NULL) {
+      ralloc_free(mem_ctx);
       return false;
+   }
 
-   /* Scratch space is used for register spilling */
-   if (c->last_scratch) {
-      perf_debug("Fragment shader triggered register spilling.  "
-                 "Try reducing the number of live scalar values to "
-                 "improve performance.\n");
-
-      c->prog_data.total_scratch = brw_get_scratch_size(c->last_scratch);
-
+   if (prog_data.base.total_scratch) {
       brw_get_scratch_bo(brw, &brw->wm.base.scratch_bo,
-                        c->prog_data.total_scratch * brw->max_wm_threads);
+                        prog_data.base.total_scratch * brw->max_wm_threads);
    }
 
    if (unlikely(INTEL_DEBUG & DEBUG_WM))
       fprintf(stderr, "\n");
 
-   brw_upload_cache(&brw->cache, BRW_WM_PROG,
-                   &c->key, sizeof(c->key),
+   brw_upload_cache(&brw->cache, BRW_CACHE_FS_PROG,
+                   key, sizeof(struct brw_wm_prog_key),
                    program, program_size,
-                   &c->prog_data, sizeof(c->prog_data),
+                   &prog_data, sizeof(prog_data),
                    &brw->wm.base.prog_offset, &brw->wm.prog_data);
 
-   ralloc_free(c);
+   ralloc_free(mem_ctx);
 
    return true;
 }
@@ -257,7 +282,7 @@ brw_wm_debug_recompile(struct brw_context *brw,
 
    for (unsigned int i = 0; i < brw->cache.size; i++) {
       for (c = brw->cache.items[i]; c; c = c->next) {
-         if (c->cache_id == BRW_WM_PROG) {
+         if (c->cache_id == BRW_CACHE_FS_PROG) {
             old_key = c->key;
 
             if (old_key->program_string_id == key->program_string_id)
@@ -280,6 +305,10 @@ brw_wm_debug_recompile(struct brw_context *brw,
                       old_key->stats_wm, key->stats_wm);
    found |= key_debug(brw, "flat shading",
                       old_key->flat_shade, key->flat_shade);
+   found |= key_debug(brw, "per-sample shading",
+                      old_key->persample_shading, key->persample_shading);
+   found |= key_debug(brw, "per-sample shading and 2x MSAA",
+                      old_key->persample_2x, key->persample_2x);
    found |= key_debug(brw, "number of color buffers",
                       old_key->nr_color_regions, key->nr_color_regions);
    found |= key_debug(brw, "MRT alpha test or alpha-to-coverage",
@@ -337,7 +366,7 @@ brw_populate_sampler_prog_key_data(struct gl_context *ctx,
       int unit_id = prog->SamplerUnits[s];
       const struct gl_texture_unit *unit = &ctx->Texture.Unit[unit_id];
 
-      if (unit->_ReallyEnabled && unit->_Current->Target != GL_TEXTURE_BUFFER) {
+      if (unit->_Current && unit->_Current->Target != GL_TEXTURE_BUFFER) {
         const struct gl_texture_object *t = unit->_Current;
         const struct gl_texture_image *img = t->Image[0][t->BaseLevel];
         struct gl_sampler_object *sampler = _mesa_get_samplerobj(ctx, unit_id);
@@ -352,7 +381,8 @@ brw_populate_sampler_prog_key_data(struct gl_context *ctx,
          if (alpha_depth || (brw->gen < 8 && !brw->is_haswell))
             key->swizzles[s] = brw_get_texture_swizzle(ctx, t);
 
-        if (sampler->MinFilter != GL_NEAREST &&
+        if (brw->gen < 8 &&
+             sampler->MinFilter != GL_NEAREST &&
             sampler->MagFilter != GL_NEAREST) {
            if (sampler->WrapS == GL_CLAMP)
               key->gl_clamp_mask[0] |= 1 << s;
@@ -463,13 +493,8 @@ static void brw_wm_populate_key( struct brw_context *brw,
    key->line_aa = line_aa;
 
    /* _NEW_HINT */
-   if (brw->disable_derivative_optimization) {
-      key->high_quality_derivatives =
-         ctx->Hint.FragmentShaderDerivative != GL_FASTEST;
-   } else {
-      key->high_quality_derivatives =
-         ctx->Hint.FragmentShaderDerivative == GL_NICEST;
-   }
+   key->high_quality_derivatives =
+      ctx->Hint.FragmentShaderDerivative == GL_NICEST;
 
    if (brw->gen < 6)
       key->stats_wm = brw->stats_wm;
@@ -524,6 +549,8 @@ static void brw_wm_populate_key( struct brw_context *brw,
    /* Ignore sample qualifier while computing this flag. */
    key->persample_shading =
       _mesa_get_min_invocations_per_fragment(ctx, &fp->program, true) > 1;
+   if (key->persample_shading)
+      key->persample_2x = ctx->DrawBuffer->Visual.samples == 2;
 
    key->compute_pos_offset =
       _mesa_get_min_invocations_per_fragment(ctx, &fp->program, false) > 1 &&
@@ -555,8 +582,7 @@ static void brw_wm_populate_key( struct brw_context *brw,
    key->program_string_id = fp->id;
 }
 
-
-static void
+void
 brw_upload_wm_prog(struct brw_context *brw)
 {
    struct gl_context *ctx = &brw->ctx;
@@ -564,9 +590,27 @@ brw_upload_wm_prog(struct brw_context *brw)
    struct brw_fragment_program *fp = (struct brw_fragment_program *)
       brw->fragment_program;
 
+   if (!brw_state_dirty(brw,
+                        _NEW_BUFFERS |
+                        _NEW_COLOR |
+                        _NEW_DEPTH |
+                        _NEW_FRAG_CLAMP |
+                        _NEW_HINT |
+                        _NEW_LIGHT |
+                        _NEW_LINE |
+                        _NEW_MULTISAMPLE |
+                        _NEW_POLYGON |
+                        _NEW_STENCIL |
+                        _NEW_TEXTURE,
+                        BRW_NEW_FRAGMENT_PROGRAM |
+                        BRW_NEW_REDUCED_PRIMITIVE |
+                        BRW_NEW_STATS_WM |
+                        BRW_NEW_VUE_MAP_GEOM_OUT))
+      return;
+
    brw_wm_populate_key(brw, &key);
 
-   if (!brw_search_cache(&brw->cache, BRW_WM_PROG,
+   if (!brw_search_cache(&brw->cache, BRW_CACHE_FS_PROG,
                         &key, sizeof(key),
                         &brw->wm.base.prog_offset, &brw->wm.prog_data)) {
       bool success = do_wm_prog(brw, ctx->_Shader->_CurrentFragmentProgram, fp,
@@ -576,26 +620,3 @@ brw_upload_wm_prog(struct brw_context *brw)
    }
    brw->wm.base.prog_data = &brw->wm.prog_data->base;
 }
-
-
-const struct brw_tracked_state brw_wm_prog = {
-   .dirty = {
-      .mesa  = (_NEW_COLOR |
-               _NEW_DEPTH |
-               _NEW_STENCIL |
-               _NEW_POLYGON |
-               _NEW_LINE |
-               _NEW_HINT |
-               _NEW_LIGHT |
-               _NEW_FRAG_CLAMP |
-               _NEW_BUFFERS |
-               _NEW_TEXTURE |
-               _NEW_MULTISAMPLE),
-      .brw   = (BRW_NEW_FRAGMENT_PROGRAM |
-               BRW_NEW_REDUCED_PRIMITIVE |
-                BRW_NEW_VUE_MAP_GEOM_OUT |
-                BRW_NEW_STATS_WM)
-   },
-   .emit = brw_upload_wm_prog
-};
-