#include "program/program.h"
#include "intel_mipmap_tree.h"
-#include "glsl/ralloc.h"
+#include "util/ralloc.h"
/**
* Return a bitfield where bit n is set if barycentric interpolation mode n
return barycentric_interp_modes;
}
+static uint8_t
+computed_depth_mode(struct gl_fragment_program *fp)
+{
+ if (fp->Base.OutputsWritten & BITFIELD64_BIT(FRAG_RESULT_DEPTH)) {
+ switch (fp->FragDepthLayout) {
+ case FRAG_DEPTH_LAYOUT_NONE:
+ case FRAG_DEPTH_LAYOUT_ANY:
+ return BRW_PSCDEPTH_ON;
+ case FRAG_DEPTH_LAYOUT_GREATER:
+ return BRW_PSCDEPTH_ON_GE;
+ case FRAG_DEPTH_LAYOUT_LESS:
+ return BRW_PSCDEPTH_ON_LE;
+ case FRAG_DEPTH_LAYOUT_UNCHANGED:
+ return BRW_PSCDEPTH_OFF;
+ }
+ }
+ return BRW_PSCDEPTH_OFF;
+}
+
bool
brw_wm_prog_data_compare(const void *in_a, const void *in_b)
{
struct brw_wm_prog_key *key)
{
struct gl_context *ctx = &brw->ctx;
- struct brw_wm_compile *c;
+ void *mem_ctx = ralloc_context(NULL);
+ struct brw_wm_prog_data prog_data;
const GLuint *program;
struct gl_shader *fs = NULL;
GLuint program_size;
if (prog)
fs = prog->_LinkedShaders[MESA_SHADER_FRAGMENT];
- c = rzalloc(NULL, struct brw_wm_compile);
+ memset(&prog_data, 0, sizeof(prog_data));
+ /* key->alpha_test_func means simulating alpha testing via discards,
+ * so the shader definitely kills pixels.
+ */
+ prog_data.uses_kill = fp->program.UsesKill || key->alpha_test_func;
+
+ prog_data.computed_depth_mode = computed_depth_mode(&fp->program);
+
+ /* Use ALT floating point mode for ARB programs so that 0^0 == 1. */
+ if (!prog)
+ prog_data.base.use_alt_mode = true;
/* Allocate the references to the uniforms that will end up in the
* prog_data associated with the compiled program, and which will be freed
}
/* The backend also sometimes adds params for texture size. */
param_count += 2 * ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits;
- c->prog_data.base.param = rzalloc_array(NULL, const float *, param_count);
- c->prog_data.base.pull_param =
- rzalloc_array(NULL, const float *, param_count);
- c->prog_data.base.nr_params = param_count;
-
- memcpy(&c->key, key, sizeof(*key));
-
- c->prog_data.barycentric_interp_modes =
- brw_compute_barycentric_interp_modes(brw, c->key.flat_shade,
- c->key.persample_shading,
+ prog_data.base.param =
+ rzalloc_array(NULL, const gl_constant_value *, param_count);
+ prog_data.base.pull_param =
+ rzalloc_array(NULL, const gl_constant_value *, param_count);
+ prog_data.base.nr_params = param_count;
+
+ prog_data.barycentric_interp_modes =
+ brw_compute_barycentric_interp_modes(brw, key->flat_shade,
+ key->persample_shading,
&fp->program);
- program = brw_wm_fs_emit(brw, c, &fp->program, prog, &program_size);
- if (program == NULL)
+ program = brw_wm_fs_emit(brw, mem_ctx, key, &prog_data,
+ &fp->program, prog, &program_size);
+ if (program == NULL) {
+ ralloc_free(mem_ctx);
return false;
+ }
- /* Scratch space is used for register spilling */
- if (c->last_scratch) {
- c->prog_data.total_scratch = brw_get_scratch_size(c->last_scratch);
-
+ if (prog_data.base.total_scratch) {
brw_get_scratch_bo(brw, &brw->wm.base.scratch_bo,
- c->prog_data.total_scratch * brw->max_wm_threads);
+ prog_data.base.total_scratch * brw->max_wm_threads);
}
if (unlikely(INTEL_DEBUG & DEBUG_WM))
fprintf(stderr, "\n");
- brw_upload_cache(&brw->cache, BRW_WM_PROG,
- &c->key, sizeof(c->key),
+ brw_upload_cache(&brw->cache, BRW_CACHE_FS_PROG,
+ key, sizeof(struct brw_wm_prog_key),
program, program_size,
- &c->prog_data, sizeof(c->prog_data),
+ &prog_data, sizeof(prog_data),
&brw->wm.base.prog_offset, &brw->wm.prog_data);
- ralloc_free(c);
+ ralloc_free(mem_ctx);
return true;
}
for (unsigned int i = 0; i < brw->cache.size; i++) {
for (c = brw->cache.items[i]; c; c = c->next) {
- if (c->cache_id == BRW_WM_PROG) {
+ if (c->cache_id == BRW_CACHE_FS_PROG) {
old_key = c->key;
if (old_key->program_string_id == key->program_string_id)
old_key->stats_wm, key->stats_wm);
found |= key_debug(brw, "flat shading",
old_key->flat_shade, key->flat_shade);
+ found |= key_debug(brw, "per-sample shading",
+ old_key->persample_shading, key->persample_shading);
+ found |= key_debug(brw, "per-sample shading and 2x MSAA",
+ old_key->persample_2x, key->persample_2x);
found |= key_debug(brw, "number of color buffers",
old_key->nr_color_regions, key->nr_color_regions);
found |= key_debug(brw, "MRT alpha test or alpha-to-coverage",
if (alpha_depth || (brw->gen < 8 && !brw->is_haswell))
key->swizzles[s] = brw_get_texture_swizzle(ctx, t);
- if (sampler->MinFilter != GL_NEAREST &&
+ if (brw->gen < 8 &&
+ sampler->MinFilter != GL_NEAREST &&
sampler->MagFilter != GL_NEAREST) {
if (sampler->WrapS == GL_CLAMP)
key->gl_clamp_mask[0] |= 1 << s;
key->line_aa = line_aa;
/* _NEW_HINT */
- if (brw->disable_derivative_optimization) {
- key->high_quality_derivatives =
- ctx->Hint.FragmentShaderDerivative != GL_FASTEST;
- } else {
- key->high_quality_derivatives =
- ctx->Hint.FragmentShaderDerivative == GL_NICEST;
- }
+ key->high_quality_derivatives =
+ ctx->Hint.FragmentShaderDerivative == GL_NICEST;
if (brw->gen < 6)
key->stats_wm = brw->stats_wm;
/* Ignore sample qualifier while computing this flag. */
key->persample_shading =
_mesa_get_min_invocations_per_fragment(ctx, &fp->program, true) > 1;
+ if (key->persample_shading)
+ key->persample_2x = ctx->DrawBuffer->Visual.samples == 2;
key->compute_pos_offset =
_mesa_get_min_invocations_per_fragment(ctx, &fp->program, false) > 1 &&
key->program_string_id = fp->id;
}
-
-static void
+void
brw_upload_wm_prog(struct brw_context *brw)
{
struct gl_context *ctx = &brw->ctx;
struct brw_fragment_program *fp = (struct brw_fragment_program *)
brw->fragment_program;
+ if (!brw_state_dirty(brw,
+ _NEW_BUFFERS |
+ _NEW_COLOR |
+ _NEW_DEPTH |
+ _NEW_FRAG_CLAMP |
+ _NEW_HINT |
+ _NEW_LIGHT |
+ _NEW_LINE |
+ _NEW_MULTISAMPLE |
+ _NEW_POLYGON |
+ _NEW_STENCIL |
+ _NEW_TEXTURE,
+ BRW_NEW_FRAGMENT_PROGRAM |
+ BRW_NEW_REDUCED_PRIMITIVE |
+ BRW_NEW_STATS_WM |
+ BRW_NEW_VUE_MAP_GEOM_OUT))
+ return;
+
brw_wm_populate_key(brw, &key);
- if (!brw_search_cache(&brw->cache, BRW_WM_PROG,
+ if (!brw_search_cache(&brw->cache, BRW_CACHE_FS_PROG,
&key, sizeof(key),
&brw->wm.base.prog_offset, &brw->wm.prog_data)) {
bool success = do_wm_prog(brw, ctx->_Shader->_CurrentFragmentProgram, fp,
}
brw->wm.base.prog_data = &brw->wm.prog_data->base;
}
-
-
-const struct brw_tracked_state brw_wm_prog = {
- .dirty = {
- .mesa = (_NEW_COLOR |
- _NEW_DEPTH |
- _NEW_STENCIL |
- _NEW_POLYGON |
- _NEW_LINE |
- _NEW_HINT |
- _NEW_LIGHT |
- _NEW_FRAG_CLAMP |
- _NEW_BUFFERS |
- _NEW_TEXTURE |
- _NEW_MULTISAMPLE),
- .brw = (BRW_NEW_FRAGMENT_PROGRAM |
- BRW_NEW_REDUCED_PRIMITIVE |
- BRW_NEW_VUE_MAP_GEOM_OUT |
- BRW_NEW_STATS_WM)
- },
- .emit = brw_upload_wm_prog
-};
-