return barycentric_interp_modes;
}
+static uint8_t
+computed_depth_mode(struct gl_fragment_program *fp)
+{
+ if (fp->Base.OutputsWritten & BITFIELD64_BIT(FRAG_RESULT_DEPTH)) {
+ switch (fp->FragDepthLayout) {
+ case FRAG_DEPTH_LAYOUT_NONE:
+ case FRAG_DEPTH_LAYOUT_ANY:
+ return BRW_PSCDEPTH_ON;
+ case FRAG_DEPTH_LAYOUT_GREATER:
+ return BRW_PSCDEPTH_ON_GE;
+ case FRAG_DEPTH_LAYOUT_LESS:
+ return BRW_PSCDEPTH_ON_LE;
+ case FRAG_DEPTH_LAYOUT_UNCHANGED:
+ return BRW_PSCDEPTH_OFF;
+ }
+ }
+ return BRW_PSCDEPTH_OFF;
+}
+
bool
brw_wm_prog_data_compare(const void *in_a, const void *in_b)
{
*/
prog_data.uses_kill = fp->program.UsesKill || key->alpha_test_func;
+ prog_data.computed_depth_mode = computed_depth_mode(&fp->program);
+
+ /* Use ALT floating point mode for ARB programs so that 0^0 == 1. */
+ if (!prog)
+ prog_data.base.use_alt_mode = true;
+
/* Allocate the references to the uniforms that will end up in the
* prog_data associated with the compiled program, and which will be freed
* by the state cache.
if (unlikely(INTEL_DEBUG & DEBUG_WM))
fprintf(stderr, "\n");
- brw_upload_cache(&brw->cache, BRW_WM_PROG,
+ brw_upload_cache(&brw->cache, BRW_CACHE_FS_PROG,
key, sizeof(struct brw_wm_prog_key),
program, program_size,
&prog_data, sizeof(prog_data),
for (unsigned int i = 0; i < brw->cache.size; i++) {
for (c = brw->cache.items[i]; c; c = c->next) {
- if (c->cache_id == BRW_WM_PROG) {
+ if (c->cache_id == BRW_CACHE_FS_PROG) {
old_key = c->key;
if (old_key->program_string_id == key->program_string_id)
key->line_aa = line_aa;
/* _NEW_HINT */
- if (brw->disable_derivative_optimization) {
- key->high_quality_derivatives =
- ctx->Hint.FragmentShaderDerivative != GL_FASTEST;
- } else {
- key->high_quality_derivatives =
- ctx->Hint.FragmentShaderDerivative == GL_NICEST;
- }
+ key->high_quality_derivatives =
+ ctx->Hint.FragmentShaderDerivative == GL_NICEST;
if (brw->gen < 6)
key->stats_wm = brw->stats_wm;
key->program_string_id = fp->id;
}
-
-static void
+void
brw_upload_wm_prog(struct brw_context *brw)
{
struct gl_context *ctx = &brw->ctx;
struct brw_fragment_program *fp = (struct brw_fragment_program *)
brw->fragment_program;
+ if (!brw_state_dirty(brw,
+ _NEW_BUFFERS |
+ _NEW_COLOR |
+ _NEW_DEPTH |
+ _NEW_FRAG_CLAMP |
+ _NEW_HINT |
+ _NEW_LIGHT |
+ _NEW_LINE |
+ _NEW_MULTISAMPLE |
+ _NEW_POLYGON |
+ _NEW_STENCIL |
+ _NEW_TEXTURE,
+ BRW_NEW_FRAGMENT_PROGRAM |
+ BRW_NEW_REDUCED_PRIMITIVE |
+ BRW_NEW_STATS_WM |
+ BRW_NEW_VUE_MAP_GEOM_OUT))
+ return;
+
brw_wm_populate_key(brw, &key);
- if (!brw_search_cache(&brw->cache, BRW_WM_PROG,
+ if (!brw_search_cache(&brw->cache, BRW_CACHE_FS_PROG,
&key, sizeof(key),
&brw->wm.base.prog_offset, &brw->wm.prog_data)) {
bool success = do_wm_prog(brw, ctx->_Shader->_CurrentFragmentProgram, fp,
}
brw->wm.base.prog_data = &brw->wm.prog_data->base;
}
-
-
-const struct brw_tracked_state brw_wm_prog = {
- .dirty = {
- .mesa = _NEW_BUFFERS |
- _NEW_COLOR |
- _NEW_DEPTH |
- _NEW_FRAG_CLAMP |
- _NEW_HINT |
- _NEW_LIGHT |
- _NEW_LINE |
- _NEW_MULTISAMPLE |
- _NEW_POLYGON |
- _NEW_STENCIL |
- _NEW_TEXTURE,
- .brw = BRW_NEW_FRAGMENT_PROGRAM |
- BRW_NEW_REDUCED_PRIMITIVE |
- BRW_NEW_STATS_WM |
- BRW_NEW_VUE_MAP_GEOM_OUT,
- },
- .emit = brw_upload_wm_prog
-};
-