mesa: add/update comments in _mesa_copy_buffer_subdata()
[mesa.git] / src / mesa / drivers / dri / i965 / brw_wm.c
index 63c770debcc61748502513a924355b0c546b6678..cad0af8c1acdc56c3b22500d0e474d8927194ecc 100644 (file)
@@ -320,7 +320,90 @@ bool do_wm_prog(struct brw_context *brw,
    return true;
 }
 
+void
+brw_populate_sampler_prog_key_data(struct gl_context *ctx,
+                                  struct brw_sampler_prog_key_data *key,
+                                  int i)
+{
+   const struct gl_texture_unit *unit = &ctx->Texture.Unit[i];
+
+   if (unit->_ReallyEnabled) {
+      const struct gl_texture_object *t = unit->_Current;
+      const struct gl_texture_image *img = t->Image[0][t->BaseLevel];
+      struct gl_sampler_object *sampler = _mesa_get_samplerobj(ctx, i);
+      int swizzles[SWIZZLE_NIL + 1] = {
+        SWIZZLE_X,
+        SWIZZLE_Y,
+        SWIZZLE_Z,
+        SWIZZLE_W,
+        SWIZZLE_ZERO,
+        SWIZZLE_ONE,
+        SWIZZLE_NIL
+      };
+
+      if (img->_BaseFormat == GL_DEPTH_COMPONENT ||
+         img->_BaseFormat == GL_DEPTH_STENCIL) {
+        if (sampler->CompareMode == GL_COMPARE_R_TO_TEXTURE_ARB)
+           key->compare_funcs[i] = sampler->CompareFunc;
+
+        /* We handle GL_DEPTH_TEXTURE_MODE here instead of as surface format
+         * overrides because shadow comparison always returns the result of
+         * the comparison in all channels anyway.
+         */
+        switch (sampler->DepthMode) {
+        case GL_ALPHA:
+           swizzles[0] = SWIZZLE_ZERO;
+           swizzles[1] = SWIZZLE_ZERO;
+           swizzles[2] = SWIZZLE_ZERO;
+           swizzles[3] = SWIZZLE_X;
+           break;
+        case GL_LUMINANCE:
+           swizzles[0] = SWIZZLE_X;
+           swizzles[1] = SWIZZLE_X;
+           swizzles[2] = SWIZZLE_X;
+           swizzles[3] = SWIZZLE_ONE;
+           break;
+        case GL_INTENSITY:
+           swizzles[0] = SWIZZLE_X;
+           swizzles[1] = SWIZZLE_X;
+           swizzles[2] = SWIZZLE_X;
+           swizzles[3] = SWIZZLE_X;
+           break;
+        case GL_RED:
+           swizzles[0] = SWIZZLE_X;
+           swizzles[1] = SWIZZLE_ZERO;
+           swizzles[2] = SWIZZLE_ZERO;
+           swizzles[3] = SWIZZLE_ONE;
+           break;
+        }
+      }
+
+      if (img->InternalFormat == GL_YCBCR_MESA) {
+        key->yuvtex_mask |= 1 << i;
+        if (img->TexFormat == MESA_FORMAT_YCBCR)
+            key->yuvtex_swap_mask |= 1 << i;
+      }
 
+      key->swizzles[i] =
+        MAKE_SWIZZLE4(swizzles[GET_SWZ(t->_Swizzle, 0)],
+                      swizzles[GET_SWZ(t->_Swizzle, 1)],
+                      swizzles[GET_SWZ(t->_Swizzle, 2)],
+                      swizzles[GET_SWZ(t->_Swizzle, 3)]);
+
+      if (sampler->MinFilter != GL_NEAREST &&
+         sampler->MagFilter != GL_NEAREST) {
+        if (sampler->WrapS == GL_CLAMP)
+           key->gl_clamp_mask[0] |= 1 << i;
+        if (sampler->WrapT == GL_CLAMP)
+           key->gl_clamp_mask[1] |= 1 << i;
+        if (sampler->WrapR == GL_CLAMP)
+           key->gl_clamp_mask[2] |= 1 << i;
+      }
+   }
+   else {
+      key->swizzles[i] = SWIZZLE_NOOP;
+   }
+}
 
 static void brw_wm_populate_key( struct brw_context *brw,
                                 struct brw_wm_prog_key *key )
@@ -329,6 +412,7 @@ static void brw_wm_populate_key( struct brw_context *brw,
    /* BRW_NEW_FRAGMENT_PROGRAM */
    const struct brw_fragment_program *fp = 
       (struct brw_fragment_program *)brw->fragment_program;
+   const struct gl_program *prog = (struct gl_program *) brw->fragment_program;
    GLuint lookup = 0;
    GLuint line_aa;
    GLuint i;
@@ -404,69 +488,8 @@ static void brw_wm_populate_key( struct brw_context *brw,
 
    /* _NEW_TEXTURE */
    for (i = 0; i < BRW_MAX_TEX_UNIT; i++) {
-      const struct gl_texture_unit *unit = &ctx->Texture.Unit[i];
-
-      if (unit->_ReallyEnabled) {
-         const struct gl_texture_object *t = unit->_Current;
-         const struct gl_texture_image *img = t->Image[0][t->BaseLevel];
-        struct gl_sampler_object *sampler = _mesa_get_samplerobj(ctx, i);
-        int swizzles[SWIZZLE_NIL + 1] = {
-           SWIZZLE_X,
-           SWIZZLE_Y,
-           SWIZZLE_Z,
-           SWIZZLE_W,
-           SWIZZLE_ZERO,
-           SWIZZLE_ONE,
-           SWIZZLE_NIL
-        };
-
-        /* GL_DEPTH_TEXTURE_MODE is normally handled through
-         * brw_wm_surface_state, but it applies to shadow compares as
-         * well and our shadow compares always return the result in
-         * all 4 channels.
-         */
-        if (sampler->CompareMode == GL_COMPARE_R_TO_TEXTURE_ARB) {
-           key->compare_funcs[i] = sampler->CompareFunc;
-
-           if (sampler->DepthMode == GL_ALPHA) {
-              swizzles[0] = SWIZZLE_ZERO;
-              swizzles[1] = SWIZZLE_ZERO;
-              swizzles[2] = SWIZZLE_ZERO;
-           } else if (sampler->DepthMode == GL_LUMINANCE) {
-              swizzles[3] = SWIZZLE_ONE;
-           } else if (sampler->DepthMode == GL_RED) {
-              /* See table 3.23 of the GL 3.0 spec. */
-              swizzles[1] = SWIZZLE_ZERO;
-              swizzles[2] = SWIZZLE_ZERO;
-              swizzles[3] = SWIZZLE_ONE;
-           }
-        }
-
-        if (img->InternalFormat == GL_YCBCR_MESA) {
-           key->yuvtex_mask |= 1 << i;
-           if (img->TexFormat == MESA_FORMAT_YCBCR)
-               key->yuvtex_swap_mask |= 1 << i;
-        }
-
-        key->tex_swizzles[i] =
-           MAKE_SWIZZLE4(swizzles[GET_SWZ(t->_Swizzle, 0)],
-                         swizzles[GET_SWZ(t->_Swizzle, 1)],
-                         swizzles[GET_SWZ(t->_Swizzle, 2)],
-                         swizzles[GET_SWZ(t->_Swizzle, 3)]);
-
-        if (sampler->MinFilter != GL_NEAREST &&
-            sampler->MagFilter != GL_NEAREST) {
-           if (sampler->WrapS == GL_CLAMP)
-              key->gl_clamp_mask[0] |= 1 << i;
-           if (sampler->WrapT == GL_CLAMP)
-              key->gl_clamp_mask[1] |= 1 << i;
-           if (sampler->WrapR == GL_CLAMP)
-              key->gl_clamp_mask[2] |= 1 << i;
-        }
-      }
-      else {
-         key->tex_swizzles[i] = SWIZZLE_NOOP;
-      }
+      if (prog->TexturesUsed[i])
+        brw_populate_sampler_prog_key_data(ctx, &key->tex, i);
    }
 
    /* _NEW_BUFFERS */
@@ -506,7 +529,8 @@ static void brw_wm_populate_key( struct brw_context *brw,
 }
 
 
-static void brw_prepare_wm_prog(struct brw_context *brw)
+static void
+brw_upload_wm_prog(struct brw_context *brw)
 {
    struct intel_context *intel = &brw->intel;
    struct gl_context *ctx = &intel->ctx;
@@ -543,6 +567,6 @@ const struct brw_tracked_state brw_wm_prog = {
                BRW_NEW_REDUCED_PRIMITIVE),
       .cache = CACHE_NEW_VS_PROG,
    },
-   .prepare = brw_prepare_wm_prog
+   .emit = brw_upload_wm_prog
 };