prog_data.base.nr_image_params = fp->program.info.num_images;
/* The backend also sometimes adds params for texture size. */
param_count += 2 * ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits;
- prog_data.base.param =
- rzalloc_array(NULL, const gl_constant_value *, param_count);
- prog_data.base.pull_param =
- rzalloc_array(NULL, const gl_constant_value *, param_count);
+ prog_data.base.param = rzalloc_array(NULL, uint32_t, param_count);
+ prog_data.base.pull_param = rzalloc_array(NULL, uint32_t, param_count);
prog_data.base.image_param =
rzalloc_array(NULL, struct brw_image_param,
prog_data.base.nr_image_params);