i965: Use state streaming on programs, and state base address on gen5+.
[mesa.git] / src / mesa / drivers / dri / i965 / brw_wm.c
index 6895f644104a6e0be24507fa6447aebbce2c5625..f1c9985290c1d8103a77767f6e97069c6c73bf60 100644 (file)
   */
              
 #include "brw_context.h"
-#include "brw_util.h"
 #include "brw_wm.h"
 #include "brw_state.h"
+#include "main/formats.h"
+#include "main/samplerobj.h"
+#include "program/prog_parameter.h"
 
+#include "../glsl/ralloc.h"
 
 /** Return number of src args for given instruction */
 GLuint brw_wm_nr_args( GLuint opcode )
@@ -69,6 +72,7 @@ GLuint brw_wm_is_scalar_result( GLuint opcode )
    case OPCODE_RCP:
    case OPCODE_RSQ:
    case OPCODE_SIN:
+   case OPCODE_DP2:
    case OPCODE_DP3:
    case OPCODE_DP4:
    case OPCODE_DPH:
@@ -112,51 +116,100 @@ brw_wm_non_glsl_emit(struct brw_context *brw, struct brw_wm_compile *c)
    brw_wm_pass2(c);
 
    /* how many general-purpose registers are used */
-   c->prog_data.total_grf = c->max_wm_grf;
-
-   /* Scratch space is used for register spilling */
-   if (c->last_scratch) {
-      c->prog_data.total_scratch = c->last_scratch + 0x40;
-   }
-   else {
-      c->prog_data.total_scratch = 0;
-   }
+   c->prog_data.reg_blocks = brw_register_blocks(c->max_wm_grf);
 
    /* Emit GEN4 code.
     */
    brw_wm_emit(c);
 }
 
+void
+brw_wm_payload_setup(struct brw_context *brw,
+                    struct brw_wm_compile *c)
+{
+   struct intel_context *intel = &brw->intel;
+   bool uses_depth = (c->fp->program.Base.InputsRead &
+                     (1 << FRAG_ATTRIB_WPOS)) != 0;
+
+   if (intel->gen >= 6) {
+      /* R0-1: masks, pixel X/Y coordinates. */
+      c->nr_payload_regs = 2;
+      /* R2: only for 32-pixel dispatch.*/
+      /* R3-4: perspective pixel location barycentric */
+      c->nr_payload_regs += 2;
+      /* R5-6: perspective pixel location bary for dispatch width != 8 */
+      if (c->dispatch_width == 16) {
+        c->nr_payload_regs += 2;
+      }
+      /* R7-10: perspective centroid barycentric */
+      /* R11-14: perspective sample barycentric */
+      /* R15-18: linear pixel location barycentric */
+      /* R19-22: linear centroid barycentric */
+      /* R23-26: linear sample barycentric */
+
+      /* R27: interpolated depth if uses source depth */
+      if (uses_depth) {
+        c->source_depth_reg = c->nr_payload_regs;
+        c->nr_payload_regs++;
+        if (c->dispatch_width == 16) {
+           /* R28: interpolated depth if not 8-wide. */
+           c->nr_payload_regs++;
+        }
+      }
+      /* R29: interpolated W set if GEN6_WM_USES_SOURCE_W.
+       */
+      if (uses_depth) {
+        c->source_w_reg = c->nr_payload_regs;
+        c->nr_payload_regs++;
+        if (c->dispatch_width == 16) {
+           /* R30: interpolated W if not 8-wide. */
+           c->nr_payload_regs++;
+        }
+      }
+      /* R31: MSAA position offsets. */
+      /* R32-: bary for 32-pixel. */
+      /* R58-59: interp W for 32-pixel. */
+
+      if (c->fp->program.Base.OutputsWritten &
+         BITFIELD64_BIT(FRAG_RESULT_DEPTH)) {
+        c->source_depth_to_render_target = GL_TRUE;
+        c->computes_depth = GL_TRUE;
+      }
+   } else {
+      brw_wm_lookup_iz(intel, c);
+   }
+}
 
 /**
  * All Mesa program -> GPU code generation goes through this function.
  * Depending on the instructions used (i.e. flow control instructions)
  * we'll use one of two code generators.
  */
-static void do_wm_prog( struct brw_context *brw,
-                       struct brw_fragment_program *fp, 
-                       struct brw_wm_prog_key *key)
+bool do_wm_prog(struct brw_context *brw,
+               struct gl_shader_program *prog,
+               struct brw_fragment_program *fp,
+               struct brw_wm_prog_key *key)
 {
+   struct intel_context *intel = &brw->intel;
    struct brw_wm_compile *c;
    const GLuint *program;
    GLuint program_size;
 
    c = brw->wm.compile_data;
    if (c == NULL) {
-      brw->wm.compile_data = calloc(1, sizeof(*brw->wm.compile_data));
+      brw->wm.compile_data = rzalloc(NULL, struct brw_wm_compile);
       c = brw->wm.compile_data;
       if (c == NULL) {
          /* Ouch - big out of memory problem.  Can't continue
           * without triggering a segfault, no way to signal,
           * so just return.
           */
-         return;
+         return false;
       }
-      c->instruction = _mesa_calloc(BRW_WM_MAX_INSN * sizeof(*c->instruction));
-      c->prog_instructions = _mesa_calloc(BRW_WM_MAX_INSN *
-                                         sizeof(*c->prog_instructions));
-      c->vreg = _mesa_calloc(BRW_WM_MAX_VREG * sizeof(*c->vreg));
-      c->refs = _mesa_calloc(BRW_WM_MAX_REF * sizeof(*c->refs));
+      c->instruction = rzalloc_array(c, struct brw_wm_instruction, BRW_WM_MAX_INSN);
+      c->prog_instructions = rzalloc_array(c, struct prog_instruction, BRW_WM_MAX_INSN);
+      c->vreg = rzalloc_array(c, struct brw_wm_value, BRW_WM_MAX_VREG);
+      c->refs = rzalloc_array(c, struct brw_wm_ref, BRW_WM_MAX_REF);
    } else {
       void *instruction = c->instruction;
       void *prog_instructions = c->prog_instructions;
@@ -173,38 +226,60 @@ static void do_wm_prog( struct brw_context *brw,
    c->fp = fp;
    c->env_param = brw->intel.ctx.FragmentProgram.Parameters;
 
-   brw_init_compile(brw, &c->func);
+   brw_init_compile(brw, &c->func, c);
 
-   /* temporary sanity check assertion */
-   ASSERT(fp->isGLSL == brw_wm_is_glsl(&c->fp->program));
+   if (prog && prog->FragmentProgram) {
+      if (!brw_wm_fs_emit(brw, c, prog))
+        return false;
+   } else {
+      /* Fallback for fixed function and ARB_fp shaders. */
+      c->dispatch_width = 16;
+      brw_wm_payload_setup(brw, c);
+      brw_wm_non_glsl_emit(brw, c);
+      c->prog_data.dispatch_width = 16;
+   }
 
-   /*
-    * Shader which use GLSL features such as flow control are handled
-    * differently from "simple" shaders.
-    */
-   if (fp->isGLSL) {
-      c->dispatch_width = 8;
-      brw_wm_glsl_emit(brw, c);
+   /* Scratch space is used for register spilling */
+   if (c->last_scratch) {
+      uint32_t total_scratch;
+
+      /* Per-thread scratch space is power-of-two sized. */
+      for (c->prog_data.total_scratch = 1024;
+          c->prog_data.total_scratch <= c->last_scratch;
+          c->prog_data.total_scratch *= 2) {
+        /* empty */
+      }
+      total_scratch = c->prog_data.total_scratch * brw->wm_max_threads;
+
+      if (brw->wm.scratch_bo && total_scratch > brw->wm.scratch_bo->size) {
+        drm_intel_bo_unreference(brw->wm.scratch_bo);
+        brw->wm.scratch_bo = NULL;
+      }
+      if (brw->wm.scratch_bo == NULL) {
+        brw->wm.scratch_bo = drm_intel_bo_alloc(intel->bufmgr,
+                                                "wm scratch",
+                                                total_scratch,
+                                                4096);
+      }
    }
    else {
-      c->dispatch_width = 16;
-      brw_wm_non_glsl_emit(brw, c);
+      c->prog_data.total_scratch = 0;
    }
 
-   if (INTEL_DEBUG & DEBUG_WM)
+   if (unlikely(INTEL_DEBUG & DEBUG_WM))
       fprintf(stderr, "\n");
 
    /* get the program
     */
    program = brw_get_program(&c->func, &program_size);
 
-   dri_bo_unreference(brw->wm.prog_bo);
-   brw->wm.prog_bo = brw_upload_cache( &brw->cache, BRW_WM_PROG,
-                                      &c->key, sizeof(c->key),
-                                      NULL, 0,
-                                      program, program_size,
-                                      &c->prog_data,
-                                      &brw->wm.prog_data );
+   brw_upload_cache(&brw->cache, BRW_WM_PROG,
+                   &c->key, sizeof(c->key),
+                   program, program_size,
+                   &c->prog_data, sizeof(c->prog_data),
+                   &brw->wm.prog_offset, &brw->wm.prog_data);
+
+   return true;
 }
 
 
@@ -212,11 +287,10 @@ static void do_wm_prog( struct brw_context *brw,
 static void brw_wm_populate_key( struct brw_context *brw,
                                 struct brw_wm_prog_key *key )
 {
-   GLcontext *ctx = &brw->intel.ctx;
+   struct gl_context *ctx = &brw->intel.ctx;
    /* BRW_NEW_FRAGMENT_PROGRAM */
    const struct brw_fragment_program *fp = 
       (struct brw_fragment_program *)brw->fragment_program;
-   GLboolean uses_depth = (fp->program.Base.InputsRead & (1 << FRAG_ATTRIB_WPOS)) != 0;
    GLuint lookup = 0;
    GLuint line_aa;
    GLuint i;
@@ -226,6 +300,7 @@ static void brw_wm_populate_key( struct brw_context *brw,
    /* Build the index for table lookup
     */
    /* _NEW_COLOR */
+   key->alpha_test = ctx->Color.AlphaEnabled;
    if (fp->program.UsesKill ||
        ctx->Color.AlphaEnabled)
       lookup |= IZ_PS_KILL_ALPHATEST_BIT;
@@ -275,12 +350,10 @@ static void brw_wm_populate_key( struct brw_context *brw,
         }
       }
    }
-        
-   brw_wm_lookup_iz(line_aa,
-                   lookup,
-                   uses_depth,
-                   key);
 
+   key->iz_lookup = lookup;
+   key->line_aa = line_aa;
+   key->stats_wm = brw->intel.stats_wm;
 
    /* BRW_NEW_WM_INPUT_DIMENSIONS */
    key->proj_attrib_mask = brw->wm.input_size_masks[4-1];
@@ -288,8 +361,8 @@ static void brw_wm_populate_key( struct brw_context *brw,
    /* _NEW_LIGHT */
    key->flat_shade = (ctx->Light.ShadeModel == GL_FLAT);
 
-   /* _NEW_HINT */
-   key->linear_color = (ctx->Hint.PerspectiveCorrection == GL_FASTEST);
+   /* _NEW_FRAG_CLAMP | _NEW_BUFFERS */
+   key->clamp_fragment_color = ctx->Color._ClampFragmentColor;
 
    /* _NEW_TEXTURE */
    for (i = 0; i < BRW_MAX_TEX_UNIT; i++) {
@@ -298,22 +371,64 @@ static void brw_wm_populate_key( struct brw_context *brw,
       if (unit->_ReallyEnabled) {
          const struct gl_texture_object *t = unit->_Current;
          const struct gl_texture_image *img = t->Image[0][t->BaseLevel];
+        struct gl_sampler_object *sampler = _mesa_get_samplerobj(ctx, i);
+        int swizzles[SWIZZLE_NIL + 1] = {
+           SWIZZLE_X,
+           SWIZZLE_Y,
+           SWIZZLE_Z,
+           SWIZZLE_W,
+           SWIZZLE_ZERO,
+           SWIZZLE_ONE,
+           SWIZZLE_NIL
+        };
+
+        /* GL_DEPTH_TEXTURE_MODE is normally handled through
+         * brw_wm_surface_state, but it applies to shadow compares as
+         * well and our shadow compares always return the result in
+         * all 4 channels.
+         */
+        if (sampler->CompareMode == GL_COMPARE_R_TO_TEXTURE_ARB) {
+           if (sampler->DepthMode == GL_ALPHA) {
+              swizzles[0] = SWIZZLE_ZERO;
+              swizzles[1] = SWIZZLE_ZERO;
+              swizzles[2] = SWIZZLE_ZERO;
+           } else if (sampler->DepthMode == GL_LUMINANCE) {
+              swizzles[3] = SWIZZLE_ONE;
+           } else if (sampler->DepthMode == GL_RED) {
+              /* See table 3.23 of the GL 3.0 spec. */
+              swizzles[1] = SWIZZLE_ZERO;
+              swizzles[2] = SWIZZLE_ZERO;
+              swizzles[3] = SWIZZLE_ONE;
+           }
+        }
+
         if (img->InternalFormat == GL_YCBCR_MESA) {
            key->yuvtex_mask |= 1 << i;
            if (img->TexFormat == MESA_FORMAT_YCBCR)
                key->yuvtex_swap_mask |= 1 << i;
         }
 
-         key->tex_swizzles[i] = t->_Swizzle;
+        key->tex_swizzles[i] =
+           MAKE_SWIZZLE4(swizzles[GET_SWZ(t->_Swizzle, 0)],
+                         swizzles[GET_SWZ(t->_Swizzle, 1)],
+                         swizzles[GET_SWZ(t->_Swizzle, 2)],
+                         swizzles[GET_SWZ(t->_Swizzle, 3)]);
+
+        if (sampler->MinFilter != GL_NEAREST &&
+            sampler->MagFilter != GL_NEAREST) {
+           if (sampler->WrapS == GL_CLAMP)
+              key->gl_clamp_mask[0] |= 1 << i;
+           if (sampler->WrapT == GL_CLAMP)
+              key->gl_clamp_mask[1] |= 1 << i;
+           if (sampler->WrapR == GL_CLAMP)
+              key->gl_clamp_mask[2] |= 1 << i;
+        }
       }
       else {
          key->tex_swizzles[i] = SWIZZLE_NOOP;
       }
    }
 
-   /* Shadow */
-   key->shadowtex_mask = fp->program.Base.ShadowSamplers;
-
    /* _NEW_BUFFERS */
    /*
     * Include the draw buffer origin and height so that we can calculate
@@ -336,14 +451,12 @@ static void brw_wm_populate_key( struct brw_context *brw,
     * drawable height in order to invert the Y axis.
     */
    if (fp->program.Base.InputsRead & FRAG_BIT_WPOS) {
-      if (brw->intel.driDrawable != NULL) {
-         key->origin_x = brw->intel.driDrawable->x;
-         key->origin_y = brw->intel.driDrawable->y;
-         key->drawable_height = brw->intel.driDrawable->h;
-      }
+      key->drawable_height = ctx->DrawBuffer->Height;
+      key->render_to_fbo = ctx->DrawBuffer->Name != 0;
    }
 
-   key->nr_color_regions = brw->state.nr_color_regions;
+   /* _NEW_BUFFERS */
+   key->nr_color_regions = ctx->DrawBuffer->_NumColorDrawBuffers;
 
    /* CACHE_NEW_VS_PROG */
    key->vp_outputs_written = brw->vs.prog_data->outputs_written;
@@ -355,21 +468,21 @@ static void brw_wm_populate_key( struct brw_context *brw,
 
 static void brw_prepare_wm_prog(struct brw_context *brw)
 {
+   struct intel_context *intel = &brw->intel;
+   struct gl_context *ctx = &intel->ctx;
    struct brw_wm_prog_key key;
    struct brw_fragment_program *fp = (struct brw_fragment_program *)
       brw->fragment_program;
-     
+
    brw_wm_populate_key(brw, &key);
 
-   /* Make an early check for the key.
-    */
-   dri_bo_unreference(brw->wm.prog_bo);
-   brw->wm.prog_bo = brw_search_cache(&brw->cache, BRW_WM_PROG,
-                                     &key, sizeof(key),
-                                     NULL, 0,
-                                     &brw->wm.prog_data);
-   if (brw->wm.prog_bo == NULL)
-      do_wm_prog(brw, fp, &key);
+   if (!brw_search_cache(&brw->cache, BRW_WM_PROG,
+                        &key, sizeof(key),
+                        &brw->wm.prog_offset, &brw->wm.prog_data)) {
+      bool success = do_wm_prog(brw, ctx->Shader.CurrentFragmentProgram, fp,
+                               &key);
+      assert(success);
+   }
 }
 
 
@@ -377,11 +490,11 @@ const struct brw_tracked_state brw_wm_prog = {
    .dirty = {
       .mesa  = (_NEW_COLOR |
                _NEW_DEPTH |
-                _NEW_HINT |
                _NEW_STENCIL |
                _NEW_POLYGON |
                _NEW_LINE |
                _NEW_LIGHT |
+               _NEW_FRAG_CLAMP |
                _NEW_BUFFERS |
                _NEW_TEXTURE),
       .brw   = (BRW_NEW_FRAGMENT_PROGRAM |