GLuint clamp_fragment_color:1;
GLuint line_aa:2;
+ /**
+ * Per-sampler comparison functions:
+ *
+ * If comparison mode is GL_COMPARE_R_TO_TEXTURE, then this is set to one
+ * of GL_NEVER, GL_LESS, GL_EQUAL, GL_LEQUAL, GL_GREATER, GL_NOTEQUAL,
+ * GL_GEQUAL, or GL_ALWAYS. Otherwise (comparison mode is GL_NONE), this
+ * field is irrelevant so it's left as GL_NONE (0).
+ *
+ * While this is a GLenum, all possible values fit in 16-bits.
+ */
+ uint16_t compare_funcs[BRW_MAX_TEX_UNIT];
+
GLbitfield proj_attrib_mask; /**< one bit per fragment program attribute */
GLuint yuvtex_mask:16;
GLuint yuvtex_swap_mask:16; /* UV swaped */
GLuint saturate:1;
GLuint writemask:4;
GLuint tex_unit:4; /* texture unit for TEX, TXD, TXP instructions */
- GLuint tex_idx:3; /* TEXTURE_1D,2D,3D,CUBE,RECT_INDEX source target */
+ GLuint tex_idx:4; /* TEXTURE_1D,2D,3D,CUBE,RECT_INDEX source target */
GLuint tex_shadow:1; /* do shadow comparison? */
GLuint eot:1; /* End of thread indicator for FB_WRITE*/
GLuint target:10; /* target binding table index for FB_WRITE*/
uint8_t source_w_reg;
uint8_t aa_dest_stencil_reg;
uint8_t dest_depth_reg;
+ uint8_t barycentric_coord_reg[BRW_WM_BARYCENTRIC_INTERP_MODE_COUNT];
uint8_t nr_payload_regs;
GLuint computes_depth:1; /* could be derived from program string */
GLuint source_depth_to_render_target:1;
GLuint cur_inst; /**< index of current instruction */
- GLboolean out_of_regs; /**< ran out of GRF registers? */
+ bool out_of_regs; /**< ran out of GRF registers? */
/** Mapping from Mesa registers to hardware registers */
struct {
- GLboolean inited;
+ bool inited;
struct brw_reg reg;
} wm_regs[NUM_FILES][256][4];
- GLboolean used_grf[BRW_WM_MAX_GRF];
+ bool used_grf[BRW_WM_MAX_GRF];
GLuint first_free_grf;
struct brw_reg stack;
struct brw_reg emit_mask_reg;
void brw_wm_pass1( struct brw_wm_compile *c );
void brw_wm_pass2( struct brw_wm_compile *c );
void brw_wm_emit( struct brw_wm_compile *c );
-GLboolean brw_wm_arg_can_be_immediate(enum prog_opcode, int arg);
+bool brw_wm_arg_can_be_immediate(enum prog_opcode, int arg);
void brw_wm_print_value( struct brw_wm_compile *c,
struct brw_wm_value *value );
void emit_ddxy(struct brw_compile *p,
const struct brw_reg *dst,
GLuint mask,
- GLboolean is_ddx,
+ bool is_ddx,
const struct brw_reg *arg0);
void emit_delta_xy(struct brw_compile *p,
const struct brw_reg *dst,
struct brw_reg depth_payload,
GLuint tex_idx,
GLuint sampler,
- GLboolean shadow);
+ bool shadow);
void emit_txb(struct brw_wm_compile *c,
struct brw_reg *dst,
GLuint dst_flags,