struct gl_shader *brw_new_shader(struct gl_context *ctx, GLuint name, GLuint type);
bool brw_color_buffer_write_enabled(struct brw_context *brw);
-bool brw_compile_wm_prog(struct brw_context *brw,
+bool brw_codegen_wm_prog(struct brw_context *brw,
struct gl_shader_program *prog,
struct brw_fragment_program *fp,
struct brw_wm_prog_key *key);