i965/nir/vec4: Implement single-element "mov" operations
[mesa.git] / src / mesa / drivers / dri / i965 / brw_wm.h
index a12c7d40a0b3042a383edc92f9b363dc9228825a..0a8a97b2f5e61b5062e70bcbe08fc4e1e5aaaff1 100644 (file)
 #define AA_SOMETIMES 1
 #define AA_ALWAYS    2
 
+#ifdef __cplusplus
+extern "C" {
+#endif
+
 /**
  * Compile a fragment shader.
  *
@@ -74,13 +78,20 @@ GLboolean brw_link_shader(struct gl_context *ctx, struct gl_shader_program *prog
 struct gl_shader *brw_new_shader(struct gl_context *ctx, GLuint name, GLuint type);
 
 bool brw_color_buffer_write_enabled(struct brw_context *brw);
-bool do_wm_prog(struct brw_context *brw,
-               struct gl_shader_program *prog,
-               struct brw_fragment_program *fp,
-               struct brw_wm_prog_key *key);
+bool brw_codegen_wm_prog(struct brw_context *brw,
+                         struct gl_shader_program *prog,
+                         struct brw_fragment_program *fp,
+                         struct brw_wm_prog_key *key);
 void brw_wm_debug_recompile(struct brw_context *brw,
                             struct gl_shader_program *prog,
                             const struct brw_wm_prog_key *key);
 bool brw_wm_prog_data_compare(const void *a, const void *b);
 
+void
+brw_upload_wm_prog(struct brw_context *brw);
+
+#ifdef __cplusplus
+} // extern "C"
+#endif
+
 #endif