#define AA_SOMETIMES 1
#define AA_ALWAYS 2
-struct brw_wm_prog_key {
- uint8_t iz_lookup;
- GLuint stats_wm:1;
- GLuint flat_shade:1;
- GLuint nr_color_regions:5;
- GLuint replicate_alpha:1;
- GLuint render_to_fbo:1;
- GLuint clamp_fragment_color:1;
- GLuint compute_pos_offset:1;
- GLuint compute_sample_id:1;
- GLuint line_aa:2;
- GLuint high_quality_derivatives:1;
-
- GLushort drawable_height;
- GLbitfield64 input_slots_valid;
- GLuint program_string_id:32;
- GLenum alpha_test_func; /* < For Gen4/5 MRT alpha test */
- float alpha_test_ref;
-
- struct brw_sampler_prog_key_data tex;
-};
-
-struct brw_wm_compile {
- struct brw_wm_prog_key key;
- struct brw_wm_prog_data prog_data;
-
- uint8_t source_depth_reg;
- uint8_t source_w_reg;
- uint8_t aa_dest_stencil_reg;
- uint8_t dest_depth_reg;
- uint8_t sample_pos_reg;
- uint8_t sample_mask_reg;
- uint8_t barycentric_coord_reg[BRW_WM_BARYCENTRIC_INTERP_MODE_COUNT];
- uint8_t nr_payload_regs;
- GLuint source_depth_to_render_target:1;
- GLuint runtime_check_aads_emit:1;
-
- GLuint last_scratch;
-};
+#ifdef __cplusplus
+extern "C" {
+#endif
/**
* Compile a fragment shader.
* Returns the final assembly and the program's size.
*/
const unsigned *brw_wm_fs_emit(struct brw_context *brw,
- struct brw_wm_compile *c,
+ void *mem_ctx,
+ const struct brw_wm_prog_key *key,
+ struct brw_wm_prog_data *prog_data,
struct gl_fragment_program *fp,
struct gl_shader_program *prog,
unsigned *final_assembly_size);
GLboolean brw_link_shader(struct gl_context *ctx, struct gl_shader_program *prog);
struct gl_shader *brw_new_shader(struct gl_context *ctx, GLuint name, GLuint type);
-struct gl_shader_program *brw_new_shader_program(struct gl_context *ctx, GLuint name);
bool brw_color_buffer_write_enabled(struct brw_context *brw);
-bool do_wm_prog(struct brw_context *brw,
- struct gl_shader_program *prog,
- struct brw_fragment_program *fp,
- struct brw_wm_prog_key *key);
+bool brw_codegen_wm_prog(struct brw_context *brw,
+ struct gl_shader_program *prog,
+ struct brw_fragment_program *fp,
+ struct brw_wm_prog_key *key);
void brw_wm_debug_recompile(struct brw_context *brw,
struct gl_shader_program *prog,
const struct brw_wm_prog_key *key);
bool brw_wm_prog_data_compare(const void *a, const void *b);
-void brw_wm_prog_data_free(const void *in_prog_data);
+
+void
+brw_upload_wm_prog(struct brw_context *brw);
+
+#ifdef __cplusplus
+} // extern "C"
+#endif
#endif