GLuint stats_wm:1;
GLuint flat_shade:1;
GLuint nr_color_regions:5;
- GLuint sample_alpha_to_coverage:1;
+ GLuint replicate_alpha:1;
GLuint render_to_fbo:1;
GLuint clamp_fragment_color:1;
GLuint line_aa:2;
+ GLuint high_quality_derivatives:1;
GLushort drawable_height;
GLbitfield64 input_slots_valid;
void brw_wm_debug_recompile(struct brw_context *brw,
struct gl_shader_program *prog,
const struct brw_wm_prog_key *key);
-bool brw_wm_prog_data_compare(const void *a, const void *b,
- int aux_size, const void *key);
+bool brw_wm_prog_data_compare(const void *a, const void *b);
void brw_wm_prog_data_free(const void *in_prog_data);
#endif