i965/program_cache: Cast the key to char * before adding key_size
[mesa.git] / src / mesa / drivers / dri / i965 / brw_wm.h
index 0e0039be784f2cfe10ef15471e6d383be08069c4..86980c3dadc996eb8d703e5aba30554306ed2663 100644 (file)
 
 #include <stdbool.h>
 
-#include "program/prog_instruction.h"
 #include "brw_context.h"
-#include "brw_eu.h"
-#include "brw_program.h"
 
-/* A big lookup table is used to figure out which and how many
- * additional regs will inserted before the main payload in the WM
- * program execution.  These mainly relate to depth and stencil
- * processing and the early-depth-test optimization.
- */
-#define IZ_PS_KILL_ALPHATEST_BIT    0x1
-#define IZ_PS_COMPUTES_DEPTH_BIT    0x2
-#define IZ_DEPTH_WRITE_ENABLE_BIT   0x4
-#define IZ_DEPTH_TEST_ENABLE_BIT    0x8
-#define IZ_STENCIL_WRITE_ENABLE_BIT 0x10
-#define IZ_STENCIL_TEST_ENABLE_BIT  0x20
-#define IZ_BIT_MAX                  0x40
-
-#define AA_NEVER     0
-#define AA_SOMETIMES 1
-#define AA_ALWAYS    2
-
-struct brw_wm_prog_key {
-   uint8_t iz_lookup;
-   GLuint stats_wm:1;
-   GLuint flat_shade:1;
-   GLuint persample_shading:1;
-   GLuint persample_2x:1;
-   GLuint nr_color_regions:5;
-   GLuint replicate_alpha:1;
-   GLuint render_to_fbo:1;
-   GLuint clamp_fragment_color:1;
-   GLuint compute_pos_offset:1;
-   GLuint compute_sample_id:1;
-   GLuint line_aa:2;
-   GLuint high_quality_derivatives:1;
-
-   GLushort drawable_height;
-   GLbitfield64 input_slots_valid;
-   GLuint program_string_id:32;
-   GLenum alpha_test_func;          /* < For Gen4/5 MRT alpha test */
-   float alpha_test_ref;
-
-   struct brw_sampler_prog_key_data tex;
-};
+#ifdef __cplusplus
+extern "C" {
+#endif
 
-/**
- * Compile a fragment shader.
- *
- * Returns the final assembly and the program's size.
- */
-const unsigned *brw_wm_fs_emit(struct brw_context *brw,
-                               void *mem_ctx,
-                               const struct brw_wm_prog_key *key,
-                               struct brw_wm_prog_data *prog_data,
-                               struct gl_fragment_program *fp,
-                               struct gl_shader_program *prog,
-                               unsigned *final_assembly_size);
+void
+brw_upload_wm_prog(struct brw_context *brw);
 
-GLboolean brw_link_shader(struct gl_context *ctx, struct gl_shader_program *prog);
-struct gl_shader *brw_new_shader(struct gl_context *ctx, GLuint name, GLuint type);
+void
+brw_wm_populate_key(struct brw_context *brw,
+                    struct brw_wm_prog_key *key);
+void
+brw_wm_populate_default_key(const struct brw_compiler *compiler,
+                            struct brw_wm_prog_key *key,
+                            struct gl_program *prog);
 
-bool brw_color_buffer_write_enabled(struct brw_context *brw);
-bool do_wm_prog(struct brw_context *brw,
-               struct gl_shader_program *prog,
-               struct brw_fragment_program *fp,
-               struct brw_wm_prog_key *key);
-void brw_wm_debug_recompile(struct brw_context *brw,
-                            struct gl_shader_program *prog,
-                            const struct brw_wm_prog_key *key);
-bool brw_wm_prog_data_compare(const void *a, const void *b);
+#ifdef __cplusplus
+} // extern "C"
+#endif
 
 #endif