#ifndef BRW_WM_H
#define BRW_WM_H
+#include <stdbool.h>
-#include "shader/prog_instruction.h"
+#include "program/prog_instruction.h"
#include "brw_context.h"
#include "brw_eu.h"
#define AA_ALWAYS 2
struct brw_wm_prog_key {
- GLuint source_depth_reg:3;
- GLuint aa_dest_stencil_reg:3;
- GLuint dest_depth_reg:3;
- GLuint nr_depth_regs:3;
- GLuint computes_depth:1; /* could be derived from program string */
- GLuint source_depth_to_render_target:1;
+ GLuint stats_wm:1;
GLuint flat_shade:1;
GLuint linear_color:1; /**< linear interpolation vs perspective interp */
- GLuint runtime_check_aads_emit:1;
- GLuint nr_color_regions:2;
-
+ GLuint nr_color_regions:5;
+ GLuint render_to_fbo:1;
+ GLuint alpha_test:1;
+ GLuint clamp_fragment_color:1;
+
GLbitfield proj_attrib_mask; /**< one bit per fragment program attribute */
GLuint shadowtex_mask:16;
GLuint yuvtex_mask:16;
GLushort drawable_height;
GLbitfield64 vp_outputs_written;
+ GLuint iz_lookup;
+ GLuint line_aa;
GLuint program_string_id:32;
};
#define MAX_WM_OPCODE (MAX_OPCODE + 9)
#define PROGRAM_PAYLOAD (PROGRAM_FILE_MAX)
+#define NUM_FILES (PROGRAM_PAYLOAD + 1)
+
#define PAYLOAD_DEPTH (FRAG_ATTRIB_MAX)
+#define PAYLOAD_W (FRAG_ATTRIB_MAX + 1)
+#define PAYLOAD_FP_REG_MAX (FRAG_ATTRIB_MAX + 2)
struct brw_wm_compile {
struct brw_compile func;
PASS2_DONE
} state;
+ GLuint source_depth_reg:3;
+ GLuint source_w_reg:3;
+ GLuint aa_dest_stencil_reg:3;
+ GLuint dest_depth_reg:3;
+ GLuint nr_payload_regs:4;
+ GLuint computes_depth:1; /* could be derived from program string */
+ GLuint source_depth_to_render_target:1;
+ GLuint runtime_check_aads_emit:1;
+
/* Initial pass - translate fp instructions to fp instructions,
* simplifying and adding instructions for interpolation and
* framebuffer writes.
GLuint nr_fp_insns;
GLuint fp_temp;
GLuint fp_interp_emitted;
- GLuint fp_fragcolor_emitted;
struct prog_src_register pixel_xy;
struct prog_src_register delta_xy;
} payload;
- const struct brw_wm_ref *pass0_fp_reg[PROGRAM_PAYLOAD+1][256][4];
+ const struct brw_wm_ref *pass0_fp_reg[NUM_FILES][256][4];
struct brw_wm_ref undef_ref;
struct brw_wm_value undef_value;
struct {
GLboolean inited;
struct brw_reg reg;
- } wm_regs[PROGRAM_PAYLOAD+1][256][4];
+ } wm_regs[NUM_FILES][256][4];
GLboolean used_grf[BRW_WM_MAX_GRF];
GLuint first_free_grf;
void brw_wm_print_program( struct brw_wm_compile *c,
const char *stage );
-void brw_wm_lookup_iz( GLuint line_aa,
- GLuint lookup,
- GLboolean ps_uses_depth,
- struct brw_wm_prog_key *key );
+void brw_wm_lookup_iz(struct intel_context *intel,
+ struct brw_wm_compile *c);
-GLboolean brw_wm_is_glsl(const struct gl_fragment_program *fp);
-void brw_wm_glsl_emit(struct brw_context *brw, struct brw_wm_compile *c);
+bool brw_wm_fs_emit(struct brw_context *brw, struct brw_wm_compile *c);
/* brw_wm_emit.c */
void emit_alu1(struct brw_compile *p,
const struct brw_reg *dst,
GLuint mask,
const struct brw_reg *arg0);
+void emit_dp2(struct brw_compile *p,
+ const struct brw_reg *dst,
+ GLuint mask,
+ const struct brw_reg *arg0,
+ const struct brw_reg *arg1);
void emit_dp3(struct brw_compile *p,
const struct brw_reg *dst,
GLuint mask,
GLuint cond,
const struct brw_reg *arg0,
const struct brw_reg *arg1);
+void emit_sign(struct brw_compile *p,
+ const struct brw_reg *dst,
+ GLuint mask,
+ const struct brw_reg *arg0);
void emit_tex(struct brw_wm_compile *c,
struct brw_reg *dst,
GLuint dst_flags,
const struct brw_reg *arg0,
const struct brw_reg *arg1);
+GLboolean brw_link_shader(struct gl_context *ctx, struct gl_shader_program *prog);
+struct gl_shader *brw_new_shader(struct gl_context *ctx, GLuint name, GLuint type);
+struct gl_shader_program *brw_new_shader_program(struct gl_context *ctx, GLuint name);
+
+bool brw_color_buffer_write_enabled(struct brw_context *brw);
+bool brw_render_target_supported(gl_format format);
+void brw_wm_payload_setup(struct brw_context *brw,
+ struct brw_wm_compile *c);
+
#endif