#define BRW_WM_H
-#include "shader/prog_instruction.h"
+#include "program/prog_instruction.h"
#include "brw_context.h"
#include "brw_eu.h"
GLuint flat_shade:1;
GLuint linear_color:1; /**< linear interpolation vs perspective interp */
GLuint runtime_check_aads_emit:1;
- GLuint nr_color_regions:2;
+ GLuint nr_color_regions:5;
GLbitfield proj_attrib_mask; /**< one bit per fragment program attribute */
GLuint shadowtex_mask:16;
void brw_wm_pass1( struct brw_wm_compile *c );
void brw_wm_pass2( struct brw_wm_compile *c );
void brw_wm_emit( struct brw_wm_compile *c );
-
+GLboolean brw_wm_arg_can_be_immediate(enum prog_opcode, int arg);
void brw_wm_print_value( struct brw_wm_compile *c,
struct brw_wm_value *value );