* between each other. We could probably do it like ddx and swizzle the right
* order later, but bail for now and just produce
* ((ss0.tl - ss0.bl)x4 (ss1.tl - ss1.bl)x4)
+ *
+ * The negate_value boolean is used to negate the d/dy computation for FBOs,
+ * since they place the origin at the upper left instead of the lower left.
*/
void emit_ddxy(struct brw_compile *p,
const struct brw_reg *dst,
GLuint mask,
bool is_ddx,
- const struct brw_reg *arg0)
+ const struct brw_reg *arg0,
+ bool negate_value)
{
int i;
struct brw_reg src0, src1;
BRW_HORIZONTAL_STRIDE_0,
BRW_SWIZZLE_XYZW, WRITEMASK_XYZW);
}
- brw_ADD(p, dst[i], src0, negate(src1));
+ if (negate_value)
+ brw_ADD(p, dst[i], src1, negate(src0));
+ else
+ brw_ADD(p, dst[i], src0, negate(src1));
}
}
if (mask & SATURATE)
break;
case OPCODE_DDX:
- emit_ddxy(p, dst, dst_flags, true, args[0]);
+ emit_ddxy(p, dst, dst_flags, true, args[0], false);
break;
case OPCODE_DDY:
- emit_ddxy(p, dst, dst_flags, false, args[0]);
+ emit_ddxy(p, dst, dst_flags, false, args[0], c->key.render_to_fbo);
break;
case OPCODE_DP2: