nr_texcoords = 1;
break;
case TEXTURE_2D_INDEX:
+ case TEXTURE_1D_ARRAY_INDEX:
case TEXTURE_RECT_INDEX:
emit = WRITEMASK_XY;
nr_texcoords = 2;
break;
case TEXTURE_3D_INDEX:
+ case TEXTURE_2D_ARRAY_INDEX:
case TEXTURE_CUBE_INDEX:
emit = WRITEMASK_XYZ;
nr_texcoords = 3;