#include "brw_wm.h"
#include "brw_util.h"
-#include "shader/prog_parameter.h"
-#include "shader/prog_print.h"
-#include "shader/prog_statevars.h"
+#include "program/prog_parameter.h"
+#include "program/prog_print.h"
+#include "program/prog_statevars.h"
/** An invalid texture target */
reg.RelAddr = 0;
reg.Negate = NEGATE_NONE;
reg.Abs = 0;
+ reg.HasIndex2 = 0;
return reg;
}
int bit = _mesa_ffs( ~c->fp_temp );
if (!bit) {
- _mesa_printf("%s: out of temporaries\n", __FILE__);
+ printf("%s: out of temporaries\n", __FILE__);
exit(1);
}
{
GLuint i;
for (i = 0; i < nr; i++, insn++) {
- _mesa_printf("%3d: ", i);
+ printf("%3d: ", i);
if (insn->Opcode < MAX_OPCODE)
- _mesa_print_instruction(insn);
+ _mesa_fprint_instruction_opt(stdout, insn, 0, PROG_PRINT_DEBUG, NULL);
else if (insn->Opcode < MAX_WM_OPCODE) {
GLuint idx = insn->Opcode - MAX_OPCODE;
- _mesa_print_alu_instruction(insn,
- wm_opcode_strings[idx],
- 3);
+ _mesa_fprint_alu_instruction(stdout, insn, wm_opcode_strings[idx],
+ 3, PROG_PRINT_DEBUG, NULL);
}
else
- _mesa_printf("965 Opcode %d\n", insn->Opcode);
+ printf("965 Opcode %d\n", insn->Opcode);
}
}
GLuint insn;
if (INTEL_DEBUG & DEBUG_WM) {
- _mesa_printf("pre-fp:\n");
- _mesa_print_program(&fp->program.Base);
- _mesa_printf("\n");
+ printf("pre-fp:\n");
+ _mesa_fprint_program_opt(stdout, &fp->program.Base, PROG_PRINT_DEBUG,
+ GL_TRUE);
+ printf("\n");
}
c->pixel_xy = src_undef();
}
if (INTEL_DEBUG & DEBUG_WM) {
- _mesa_printf("pass_fp:\n");
+ printf("pass_fp:\n");
print_insns( c->prog_instructions, c->nr_fp_insns );
- _mesa_printf("\n");
+ printf("\n");
}
}