#include "main/macros.h"
-#include "shader/prog_parameter.h"
-#include "shader/prog_print.h"
-#include "shader/prog_optimize.h"
+#include "program/prog_parameter.h"
+#include "program/prog_print.h"
+#include "program/prog_optimize.h"
#include "brw_context.h"
#include "brw_eu.h"
#include "brw_wm.h"
if (component == SWIZZLE_ZERO) {
return brw_imm_f(0.0F);
} else if (component == SWIZZLE_ONE) {
- return brw_imm_f(1.0F);
+ if (src->Negate)
+ return brw_imm_f(-1.0F);
+ else
+ return brw_imm_f(1.0F);
}
if (src->File == PROGRAM_CONSTANT) {
- return brw_imm_f(params->ParameterValues[src->Index][component]);
+ float f = params->ParameterValues[src->Index][component];
+
+ if (src->Abs)
+ f = fabs(f);
+ if (src->Negate)
+ f = -f;
+
+ return brw_imm_f(f);
}
}
struct brw_instruction *inst0, *inst1;
GLuint br = 1;
- if (intel->is_ironlake)
+ if (intel->gen == 5)
br = 2;
assert(loop_depth > 0);
if (INTEL_DEBUG & DEBUG_WM) {
printf("wm-native:\n");
for (i = 0; i < p->nr_insn; i++)
- brw_disasm(stderr, &p->store[i]);
+ brw_disasm(stderr, &p->store[i], intel->gen);
printf("\n");
}
}