struct brw_wm_compile *c)
{
GLuint reg = 2;
- GLboolean kill_stats_promoted_workaround = GL_FALSE;
+ bool kill_stats_promoted_workaround = false;
int lookup = c->key.iz_lookup;
bool uses_depth = (c->fp->program.Base.InputsRead &
(1 << FRAG_ATTRIB_WPOS)) != 0;
if (c->key.stats_wm &&
(lookup & IZ_PS_KILL_ALPHATEST_BIT) &&
wm_iz_table[lookup].mode == P) {
- kill_stats_promoted_workaround = GL_TRUE;
+ kill_stats_promoted_workaround = true;
}
if (lookup & IZ_PS_COMPUTES_DEPTH_BIT)