*/
-#include "main/mtypes.h"
#include "brw_fs.h"
+#include "brw_wm.h"
#undef P /* prompted depth */
* \param line_aa AA_NEVER, AA_ALWAYS or AA_SOMETIMES
* \param lookup bitmask of IZ_* flags
*/
-void fs_visitor::setup_payload_gen4()
+void fs_visitor::setup_fs_payload_gen4()
{
+ assert(stage == MESA_SHADER_FRAGMENT);
+ struct brw_wm_prog_data *prog_data = brw_wm_prog_data(this->prog_data);
+ brw_wm_prog_key *key = (brw_wm_prog_key*) this->key;
GLuint reg = 2;
bool kill_stats_promoted_workaround = false;
int lookup = key->iz_lookup;
- bool uses_depth =
- (fp->Base.InputsRead & (1 << VARYING_SLOT_POS)) != 0;
assert(lookup < IZ_BIT_MAX);
kill_stats_promoted_workaround = true;
}
- if (wm_iz_table[lookup].sd_present || uses_depth ||
+ prog_data->uses_src_depth =
+ (nir->info.inputs_read & (1 << VARYING_SLOT_POS)) != 0;
+ if (wm_iz_table[lookup].sd_present || prog_data->uses_src_depth ||
kill_stats_promoted_workaround) {
payload.source_depth_reg = reg;
reg += 2;