#include "brw_context.h"
#include "brw_wm.h"
-#include "shader/prog_parameter.h"
+#include "program/prog_parameter.h"
struct brw_wm_ref *ref = get_ref(c);
c->prog_data.param[i] = param_ptr;
+ c->prog_data.param_convert[i] = PARAM_NO_CONVERT;
c->nr_creg = (i+16)/16;
/* Push the offsets into hw_reg. These will be added to the
case PROGRAM_CONSTANT:
/* These are invarient:
*/
- ref = get_const_ref(c, &plist->ParameterValues[idx][component]);
+ ref = get_const_ref(c, &plist->ParameterValues[idx][component].f);
break;
case PROGRAM_STATE_VAR:
case PROGRAM_UNIFORM:
/* These may change from run to run:
*/
- ref = get_param_ref(c, &plist->ParameterValues[idx][component] );
+ ref = get_param_ref(c, &plist->ParameterValues[idx][component].f );
break;
default:
GLuint i;
for (i = 0; i < 4; i++) {
- GLuint j = i >= c->key.nr_depth_regs ? 0 : i;
+ GLuint j = i >= (c->nr_payload_regs + 1) / 2 ? 0 : i;
pass0_set_fpreg_value( c, PROGRAM_PAYLOAD, PAYLOAD_DEPTH, i,
&c->payload.depth[j] );
}
}
}
- if (INTEL_DEBUG & DEBUG_WM) {
+ if (unlikely(INTEL_DEBUG & DEBUG_WM)) {
brw_wm_print_program(c, "pass0");
}
}