*/
static void init_registers( struct brw_wm_compile *c )
{
- struct brw_context *brw = c->func.brw;
- GLuint inputs = (brw->vs.prog_data->outputs_written & DO_SETUP_BITS);
GLuint nr_interp_regs = 0;
GLuint i = 0;
GLuint j;
for (j = 0; j < c->grf_limit; j++)
c->pass2_grf[j].nextuse = BRW_WM_MAX_INSN;
- for (j = 0; j < c->key.nr_depth_regs; j++)
+ for (j = 0; j < (c->key.nr_payload_regs + 1) / 2; j++)
prealloc_reg(c, &c->payload.depth[j], i++);
for (j = 0; j < c->nr_creg; j++)
prealloc_reg(c, &c->creg[j], i++);
- for (j = 0; j < FRAG_ATTRIB_MAX; j++) {
- if (inputs & (1<<j)) {
- /* index for vs output and ps input are not the same
- in shader varying */
- GLuint index;
- if (j > FRAG_ATTRIB_VAR0)
- index = j - (VERT_RESULT_VAR0 - FRAG_ATTRIB_VAR0);
+ for (j = 0; j < VERT_RESULT_MAX; j++) {
+ if (c->key.vp_outputs_written & BITFIELD64_BIT(j)) {
+ int fp_index;
+
+ if (j >= VERT_RESULT_VAR0)
+ fp_index = j - (VERT_RESULT_VAR0 - FRAG_ATTRIB_VAR0);
+ else if (j <= VERT_RESULT_TEX7)
+ fp_index = j;
else
- index = j;
+ fp_index = -1;
+
nr_interp_regs++;
- prealloc_reg(c, &c->payload.input_interp[index], i++);
+ if (fp_index >= 0)
+ prealloc_reg(c, &c->payload.input_interp[fp_index], i++);
}
}
assert(nr_interp_regs >= 1);
- c->prog_data.first_curbe_grf = c->key.nr_depth_regs * 2;
+ c->prog_data.first_curbe_grf = ALIGN(c->key.nr_payload_regs, 2);
c->prog_data.urb_read_length = nr_interp_regs * 2;
c->prog_data.curb_read_length = c->nr_creg * 2;