* Upload SAMPLER_BORDER_COLOR_STATE.
*/
void
-upload_default_color(struct brw_context *brw, struct gl_sampler_object *sampler,
- int unit, int ss_index)
+upload_default_color(struct brw_context *brw,
+ struct gl_sampler_object *sampler,
+ int unit,
+ uint32_t *sdc_offset)
{
- struct intel_context *intel = &brw->intel;
- struct gl_context *ctx = &intel->ctx;
+ struct gl_context *ctx = &brw->ctx;
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
struct gl_texture_object *texObj = texUnit->_Current;
struct gl_texture_image *firstImage = texObj->Image[0][texObj->BaseLevel];
if (firstImage->_BaseFormat == GL_RGB)
color[3] = 1.0;
- if (intel->gen == 5 || intel->gen == 6) {
+ if (brw->gen == 5 || brw->gen == 6) {
struct gen5_sampler_default_color *sdc;
sdc = brw_state_batch(brw, AUB_TRACE_SAMPLER_DEFAULT_COLOR,
- sizeof(*sdc), 32, &brw->wm.sdc_offset[ss_index]);
+ sizeof(*sdc), 32, sdc_offset);
memset(sdc, 0, sizeof(*sdc));
struct brw_sampler_default_color *sdc;
sdc = brw_state_batch(brw, AUB_TRACE_SAMPLER_DEFAULT_COLOR,
- sizeof(*sdc), 32, &brw->wm.sdc_offset[ss_index]);
+ sizeof(*sdc), 32, sdc_offset);
COPY_4V(sdc->color, color);
}
static void brw_update_sampler_state(struct brw_context *brw,
int unit,
int ss_index,
- struct brw_sampler_state *sampler)
+ struct brw_sampler_state *sampler,
+ uint32_t sampler_state_table_offset,
+ uint32_t *sdc_offset)
{
- struct intel_context *intel = &brw->intel;
- struct gl_context *ctx = &intel->ctx;
+ struct gl_context *ctx = &brw->ctx;
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
struct gl_texture_object *texObj = texUnit->_Current;
struct gl_sampler_object *gl_sampler = _mesa_get_samplerobj(ctx, unit);
sampler->ss1.t_wrap_mode = translate_wrap_mode(gl_sampler->WrapT,
using_nearest);
- if (intel->gen >= 6 &&
+ if (brw->gen >= 6 &&
sampler->ss0.min_filter != sampler->ss0.mag_filter)
sampler->ss0.min_mag_neq = 1;
/* On Gen6+, the sampler can handle non-normalized texture
* rectangle coordinates natively
*/
- if (intel->gen >= 6 && texObj->Target == GL_TEXTURE_RECTANGLE) {
+ if (brw->gen >= 6 && texObj->Target == GL_TEXTURE_RECTANGLE) {
sampler->ss3.non_normalized_coord = 1;
}
- upload_default_color(brw, gl_sampler, unit, ss_index);
+ upload_default_color(brw, gl_sampler, unit, sdc_offset);
- if (intel->gen >= 6) {
- sampler->ss2.default_color_pointer = brw->wm.sdc_offset[ss_index] >> 5;
+ if (brw->gen >= 6) {
+ sampler->ss2.default_color_pointer = *sdc_offset >> 5;
} else {
/* reloc */
sampler->ss2.default_color_pointer = (brw->batch.bo->offset +
- brw->wm.sdc_offset[ss_index]) >> 5;
+ *sdc_offset) >> 5;
drm_intel_bo_emit_reloc(brw->batch.bo,
- brw->sampler.offset +
+ sampler_state_table_offset +
ss_index * sizeof(struct brw_sampler_state) +
offsetof(struct brw_sampler_state, ss2),
- brw->batch.bo, brw->wm.sdc_offset[ss_index],
+ brw->batch.bo, *sdc_offset,
I915_GEM_DOMAIN_SAMPLER, 0);
}
static void
-brw_upload_samplers(struct brw_context *brw)
+brw_upload_sampler_state_table(struct brw_context *brw,
+ struct gl_program *prog,
+ uint32_t sampler_count,
+ uint32_t *sst_offset,
+ uint32_t *sdc_offset)
{
- struct gl_context *ctx = &brw->intel.ctx;
+ struct gl_context *ctx = &brw->ctx;
struct brw_sampler_state *samplers;
- /* BRW_NEW_VERTEX_PROGRAM and BRW_NEW_FRAGMENT_PROGRAM */
- struct gl_program *vs = (struct gl_program *) brw->vertex_program;
- struct gl_program *fs = (struct gl_program *) brw->fragment_program;
+ GLbitfield SamplersUsed = prog->SamplersUsed;
- GLbitfield SamplersUsed = vs->SamplersUsed | fs->SamplersUsed;
-
- /* ARB programs use the texture unit number as the sampler index, so we
- * need to find the highest unit used. A bit-count will not work.
- */
- brw->sampler.count = _mesa_fls(SamplersUsed);
-
- if (brw->sampler.count == 0)
+ if (sampler_count == 0)
return;
samplers = brw_state_batch(brw, AUB_TRACE_SAMPLER_STATE,
- brw->sampler.count * sizeof(*samplers),
- 32, &brw->sampler.offset);
- memset(samplers, 0, brw->sampler.count * sizeof(*samplers));
+ sampler_count * sizeof(*samplers),
+ 32, sst_offset);
+ memset(samplers, 0, sampler_count * sizeof(*samplers));
- for (unsigned s = 0; s < brw->sampler.count; s++) {
+ for (unsigned s = 0; s < sampler_count; s++) {
if (SamplersUsed & (1 << s)) {
- const unsigned unit = (fs->SamplersUsed & (1 << s)) ?
- fs->SamplerUnits[s] : vs->SamplerUnits[s];
+ const unsigned unit = prog->SamplerUnits[s];
if (ctx->Texture.Unit[unit]._ReallyEnabled)
- brw_update_sampler_state(brw, unit, s, &samplers[s]);
+ brw_update_sampler_state(brw, unit, s, &samplers[s],
+ *sst_offset, &sdc_offset[s]);
}
}
brw->state.dirty.cache |= CACHE_NEW_SAMPLER;
}
-const struct brw_tracked_state brw_samplers = {
+static void
+brw_upload_fs_samplers(struct brw_context *brw)
+{
+ /* BRW_NEW_FRAGMENT_PROGRAM */
+ struct gl_program *fs = (struct gl_program *) brw->fragment_program;
+ brw->vtbl.upload_sampler_state_table(brw, fs,
+ brw->wm.sampler_count,
+ &brw->wm.sampler_offset,
+ brw->wm.sdc_offset);
+}
+
+const struct brw_tracked_state brw_fs_samplers = {
.dirty = {
.mesa = _NEW_TEXTURE,
.brw = BRW_NEW_BATCH |
- BRW_NEW_VERTEX_PROGRAM |
BRW_NEW_FRAGMENT_PROGRAM,
.cache = 0
},
- .emit = brw_upload_samplers,
+ .emit = brw_upload_fs_samplers,
+};
+
+static void
+brw_upload_vs_samplers(struct brw_context *brw)
+{
+ /* BRW_NEW_VERTEX_PROGRAM */
+ struct gl_program *vs = (struct gl_program *) brw->vertex_program;
+ brw->vtbl.upload_sampler_state_table(brw, vs,
+ brw->vs.sampler_count,
+ &brw->vs.sampler_offset,
+ brw->vs.sdc_offset);
+}
+
+
+const struct brw_tracked_state brw_vs_samplers = {
+ .dirty = {
+ .mesa = _NEW_TEXTURE,
+ .brw = BRW_NEW_BATCH |
+ BRW_NEW_VERTEX_PROGRAM,
+ .cache = 0
+ },
+ .emit = brw_upload_vs_samplers,
};
+void
+gen4_init_vtable_sampler_functions(struct brw_context *brw)
+{
+ brw->vtbl.upload_sampler_state_table = brw_upload_sampler_state_table;
+}