intel: Add a batch flush between front-buffer downsample and X protocol.
[mesa.git] / src / mesa / drivers / dri / i965 / brw_wm_sampler_state.c
index 006aa68a0b4be065c9108440ba30b475c92ec218..f2117a48e1a3ec71bca4be56ca5b6203d74ce744 100644 (file)
@@ -79,11 +79,12 @@ translate_wrap_mode(GLenum wrap, bool using_nearest)
  * Upload SAMPLER_BORDER_COLOR_STATE.
  */
 void
-upload_default_color(struct brw_context *brw, struct gl_sampler_object *sampler,
-                    int unit, int ss_index)
+upload_default_color(struct brw_context *brw,
+                     struct gl_sampler_object *sampler,
+                     int unit,
+                     uint32_t *sdc_offset)
 {
-   struct intel_context *intel = &brw->intel;
-   struct gl_context *ctx = &intel->ctx;
+   struct gl_context *ctx = &brw->ctx;
    struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
    struct gl_texture_object *texObj = texUnit->_Current;
    struct gl_texture_image *firstImage = texObj->Image[0][texObj->BaseLevel];
@@ -139,11 +140,11 @@ upload_default_color(struct brw_context *brw, struct gl_sampler_object *sampler,
    if (firstImage->_BaseFormat == GL_RGB)
       color[3] = 1.0;
 
-   if (intel->gen == 5 || intel->gen == 6) {
+   if (brw->gen == 5 || brw->gen == 6) {
       struct gen5_sampler_default_color *sdc;
 
       sdc = brw_state_batch(brw, AUB_TRACE_SAMPLER_DEFAULT_COLOR,
-                           sizeof(*sdc), 32, &brw->wm.sdc_offset[ss_index]);
+                           sizeof(*sdc), 32, sdc_offset);
 
       memset(sdc, 0, sizeof(*sdc));
 
@@ -180,7 +181,7 @@ upload_default_color(struct brw_context *brw, struct gl_sampler_object *sampler,
       struct brw_sampler_default_color *sdc;
 
       sdc = brw_state_batch(brw, AUB_TRACE_SAMPLER_DEFAULT_COLOR,
-                           sizeof(*sdc), 32, &brw->wm.sdc_offset[ss_index]);
+                           sizeof(*sdc), 32, sdc_offset);
 
       COPY_4V(sdc->color, color);
    }
@@ -193,10 +194,11 @@ upload_default_color(struct brw_context *brw, struct gl_sampler_object *sampler,
 static void brw_update_sampler_state(struct brw_context *brw,
                                     int unit,
                                      int ss_index,
-                                    struct brw_sampler_state *sampler)
+                                     struct brw_sampler_state *sampler,
+                                     uint32_t sampler_state_table_offset,
+                                     uint32_t *sdc_offset)
 {
-   struct intel_context *intel = &brw->intel;
-   struct gl_context *ctx = &intel->ctx;
+   struct gl_context *ctx = &brw->ctx;
    struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
    struct gl_texture_object *texObj = texUnit->_Current;
    struct gl_sampler_object *gl_sampler = _mesa_get_samplerobj(ctx, unit);
@@ -268,7 +270,7 @@ static void brw_update_sampler_state(struct brw_context *brw,
    sampler->ss1.t_wrap_mode = translate_wrap_mode(gl_sampler->WrapT,
                                                  using_nearest);
 
-   if (intel->gen >= 6 &&
+   if (brw->gen >= 6 &&
        sampler->ss0.min_filter != sampler->ss0.mag_filter)
        sampler->ss0.min_mag_neq = 1;
 
@@ -332,24 +334,24 @@ static void brw_update_sampler_state(struct brw_context *brw,
    /* On Gen6+, the sampler can handle non-normalized texture
     * rectangle coordinates natively
     */
-   if (intel->gen >= 6 && texObj->Target == GL_TEXTURE_RECTANGLE) {
+   if (brw->gen >= 6 && texObj->Target == GL_TEXTURE_RECTANGLE) {
       sampler->ss3.non_normalized_coord = 1;
    }
 
-   upload_default_color(brw, gl_sampler, unit, ss_index);
+   upload_default_color(brw, gl_sampler, unit, sdc_offset);
 
-   if (intel->gen >= 6) {
-      sampler->ss2.default_color_pointer = brw->wm.sdc_offset[ss_index] >> 5;
+   if (brw->gen >= 6) {
+      sampler->ss2.default_color_pointer = *sdc_offset >> 5;
    } else {
       /* reloc */
-      sampler->ss2.default_color_pointer = (intel->batch.bo->offset +
-                                           brw->wm.sdc_offset[ss_index]) >> 5;
+      sampler->ss2.default_color_pointer = (brw->batch.bo->offset +
+                                           *sdc_offset) >> 5;
 
-      drm_intel_bo_emit_reloc(intel->batch.bo,
-                             brw->sampler.offset +
+      drm_intel_bo_emit_reloc(brw->batch.bo,
+                             sampler_state_table_offset +
                              ss_index * sizeof(struct brw_sampler_state) +
                              offsetof(struct brw_sampler_state, ss2),
-                             intel->batch.bo, brw->wm.sdc_offset[ss_index],
+                             brw->batch.bo, *sdc_offset,
                              I915_GEM_DOMAIN_SAMPLER, 0);
    }
 
@@ -365,51 +367,83 @@ static void brw_update_sampler_state(struct brw_context *brw,
 
 
 static void
-brw_upload_samplers(struct brw_context *brw)
+brw_upload_sampler_state_table(struct brw_context *brw,
+                               struct gl_program *prog,
+                               uint32_t sampler_count,
+                               uint32_t *sst_offset,
+                               uint32_t *sdc_offset)
 {
-   struct gl_context *ctx = &brw->intel.ctx;
+   struct gl_context *ctx = &brw->ctx;
    struct brw_sampler_state *samplers;
 
-   /* BRW_NEW_VERTEX_PROGRAM and BRW_NEW_FRAGMENT_PROGRAM */
-   struct gl_program *vs = (struct gl_program *) brw->vertex_program;
-   struct gl_program *fs = (struct gl_program *) brw->fragment_program;
+   GLbitfield SamplersUsed = prog->SamplersUsed;
 
-   GLbitfield SamplersUsed = vs->SamplersUsed | fs->SamplersUsed;
-
-   /* ARB programs use the texture unit number as the sampler index, so we
-    * need to find the highest unit used.  A bit-count will not work.
-    */
-   brw->sampler.count = _mesa_fls(SamplersUsed);
-
-   if (brw->sampler.count == 0)
+   if (sampler_count == 0)
       return;
 
    samplers = brw_state_batch(brw, AUB_TRACE_SAMPLER_STATE,
-                             brw->sampler.count * sizeof(*samplers),
-                             32, &brw->sampler.offset);
-   memset(samplers, 0, brw->sampler.count * sizeof(*samplers));
+                             sampler_count * sizeof(*samplers),
+                             32, sst_offset);
+   memset(samplers, 0, sampler_count * sizeof(*samplers));
 
-   for (unsigned s = 0; s < brw->sampler.count; s++) {
+   for (unsigned s = 0; s < sampler_count; s++) {
       if (SamplersUsed & (1 << s)) {
-         const unsigned unit = (fs->SamplersUsed & (1 << s)) ?
-            fs->SamplerUnits[s] : vs->SamplerUnits[s];
+         const unsigned unit = prog->SamplerUnits[s];
          if (ctx->Texture.Unit[unit]._ReallyEnabled)
-            brw_update_sampler_state(brw, unit, s, &samplers[s]);
+            brw_update_sampler_state(brw, unit, s, &samplers[s],
+                                     *sst_offset, &sdc_offset[s]);
       }
    }
 
    brw->state.dirty.cache |= CACHE_NEW_SAMPLER;
 }
 
-const struct brw_tracked_state brw_samplers = {
+static void
+brw_upload_fs_samplers(struct brw_context *brw)
+{
+   /* BRW_NEW_FRAGMENT_PROGRAM */
+   struct gl_program *fs = (struct gl_program *) brw->fragment_program;
+   brw->vtbl.upload_sampler_state_table(brw, fs,
+                                        brw->wm.sampler_count,
+                                        &brw->wm.sampler_offset,
+                                        brw->wm.sdc_offset);
+}
+
+const struct brw_tracked_state brw_fs_samplers = {
    .dirty = {
       .mesa = _NEW_TEXTURE,
       .brw = BRW_NEW_BATCH |
-             BRW_NEW_VERTEX_PROGRAM |
              BRW_NEW_FRAGMENT_PROGRAM,
       .cache = 0
    },
-   .emit = brw_upload_samplers,
+   .emit = brw_upload_fs_samplers,
+};
+
+static void
+brw_upload_vs_samplers(struct brw_context *brw)
+{
+   /* BRW_NEW_VERTEX_PROGRAM */
+   struct gl_program *vs = (struct gl_program *) brw->vertex_program;
+   brw->vtbl.upload_sampler_state_table(brw, vs,
+                                        brw->vs.sampler_count,
+                                        &brw->vs.sampler_offset,
+                                        brw->vs.sdc_offset);
+}
+
+
+const struct brw_tracked_state brw_vs_samplers = {
+   .dirty = {
+      .mesa = _NEW_TEXTURE,
+      .brw = BRW_NEW_BATCH |
+             BRW_NEW_VERTEX_PROGRAM,
+      .cache = 0
+   },
+   .emit = brw_upload_vs_samplers,
 };
 
 
+void
+gen4_init_vtable_sampler_functions(struct brw_context *brw)
+{
+   brw->vtbl.upload_sampler_state_table = brw_upload_sampler_state_table;
+}