static void
brw_upload_sampler_state_table(struct brw_context *brw,
struct gl_program *prog,
- uint32_t *sampler_count,
+ uint32_t sampler_count,
uint32_t *sst_offset,
uint32_t *sdc_offset)
{
GLbitfield SamplersUsed = prog->SamplersUsed;
- /* ARB programs use the texture unit number as the sampler index, so we
- * need to find the highest unit used. A bit-count will not work.
- */
- *sampler_count = _mesa_fls(SamplersUsed);
-
- if (*sampler_count == 0)
+ if (sampler_count == 0)
return;
samplers = brw_state_batch(brw, AUB_TRACE_SAMPLER_STATE,
- *sampler_count * sizeof(*samplers),
+ sampler_count * sizeof(*samplers),
32, sst_offset);
- memset(samplers, 0, *sampler_count * sizeof(*samplers));
+ memset(samplers, 0, sampler_count * sizeof(*samplers));
- for (unsigned s = 0; s < *sampler_count; s++) {
+ for (unsigned s = 0; s < sampler_count; s++) {
if (SamplersUsed & (1 << s)) {
const unsigned unit = prog->SamplerUnits[s];
if (ctx->Texture.Unit[unit]._ReallyEnabled)
/* BRW_NEW_FRAGMENT_PROGRAM */
struct gl_program *fs = (struct gl_program *) brw->fragment_program;
brw->vtbl.upload_sampler_state_table(brw, fs,
- &brw->wm.sampler_count,
+ brw->wm.sampler_count,
&brw->wm.sampler_offset,
brw->wm.sdc_offset);
}
/* BRW_NEW_VERTEX_PROGRAM */
struct gl_program *vs = (struct gl_program *) brw->vertex_program;
brw->vtbl.upload_sampler_state_table(brw, vs,
- &brw->vs.sampler_count,
+ brw->vs.sampler_count,
&brw->vs.sampler_offset,
brw->vs.sdc_offset);
}