#include "brw_state.h"
#include "brw_defines.h"
#include "brw_wm.h"
+#include "compiler/nir/nir.h"
/***********************************************************************
* WM unit - fragment programs and rasterization
{
struct gl_context *ctx = &brw->ctx;
/* BRW_NEW_FRAGMENT_PROGRAM */
- const struct gl_fragment_program *fp = brw->fragment_program;
+ const struct gl_program *fp = brw->fragment_program;
unsigned i;
/* _NEW_BUFFERS */
for (i = 0; i < ctx->DrawBuffer->_NumColorDrawBuffers; i++) {
struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[i];
+ uint64_t outputs_written = fp->info.outputs_written;
/* _NEW_COLOR */
- if (rb &&
- (fp->Base.OutputsWritten & BITFIELD64_BIT(FRAG_RESULT_COLOR) ||
- fp->Base.OutputsWritten & BITFIELD64_BIT(FRAG_RESULT_DATA0 + i)) &&
+ if (rb && (outputs_written & BITFIELD64_BIT(FRAG_RESULT_COLOR) ||
+ outputs_written & BITFIELD64_BIT(FRAG_RESULT_DATA0 + i)) &&
(ctx->Color.ColorMask[i][0] ||
ctx->Color.ColorMask[i][1] ||
ctx->Color.ColorMask[i][2] ||
static void
brw_upload_wm_unit(struct brw_context *brw)
{
+ const struct gen_device_info *devinfo = &brw->screen->devinfo;
struct gl_context *ctx = &brw->ctx;
/* BRW_NEW_FRAGMENT_PROGRAM */
- const struct gl_fragment_program *fp = brw->fragment_program;
+ const struct gl_program *fp = brw->fragment_program;
/* BRW_NEW_FS_PROG_DATA */
- const struct brw_wm_prog_data *prog_data = brw->wm.prog_data;
+ const struct brw_wm_prog_data *prog_data =
+ brw_wm_prog_data(brw->wm.base.prog_data);
struct brw_wm_unit_state *wm;
wm = brw_state_batch(brw, AUB_TRACE_WM_STATE,
sizeof(*wm), 32, &brw->wm.base.state_offset);
memset(wm, 0, sizeof(*wm));
- if (prog_data->prog_offset_16) {
+ if (prog_data->dispatch_8 && prog_data->dispatch_16) {
/* These two fields should be the same pre-gen6, which is why we
* only have one hardware field to program for both dispatch
* widths.
*/
assert(prog_data->base.dispatch_grf_start_reg ==
- prog_data->dispatch_grf_start_reg_16);
+ prog_data->dispatch_grf_start_reg_2);
}
/* BRW_NEW_PROGRAM_CACHE | BRW_NEW_FS_PROG_DATA */
- if (prog_data->no_8) {
- wm->wm5.enable_16_pix = 1;
- wm->thread0.grf_reg_count = prog_data->reg_blocks_16;
- wm->thread0.kernel_start_pointer =
- brw_program_reloc(brw,
- brw->wm.base.state_offset +
- offsetof(struct brw_wm_unit_state, thread0),
- brw->wm.base.prog_offset +
- prog_data->prog_offset_16 +
- (prog_data->reg_blocks_16 << 1)) >> 6;
-
- } else {
- wm->thread0.grf_reg_count = prog_data->reg_blocks;
- wm->wm9.grf_reg_count_2 = prog_data->reg_blocks_16;
-
- wm->wm5.enable_8_pix = 1;
- if (prog_data->prog_offset_16)
- wm->wm5.enable_16_pix = 1;
+ wm->wm5.enable_8_pix = prog_data->dispatch_8;
+ wm->wm5.enable_16_pix = prog_data->dispatch_16;
+ if (prog_data->dispatch_8 || prog_data->dispatch_16) {
+ wm->thread0.grf_reg_count = prog_data->reg_blocks_0;
wm->thread0.kernel_start_pointer =
brw_program_reloc(brw,
brw->wm.base.state_offset +
offsetof(struct brw_wm_unit_state, thread0),
brw->wm.base.prog_offset +
(wm->thread0.grf_reg_count << 1)) >> 6;
+ }
+ if (prog_data->prog_offset_2) {
+ wm->wm9.grf_reg_count_2 = prog_data->reg_blocks_2;
wm->wm9.kernel_start_pointer_2 =
brw_program_reloc(brw,
brw->wm.base.state_offset +
offsetof(struct brw_wm_unit_state, wm9),
brw->wm.base.prog_offset +
- prog_data->prog_offset_16 +
+ prog_data->prog_offset_2 +
(wm->wm9.grf_reg_count_2 << 1)) >> 6;
}
wm->thread2.scratch_space_base_pointer =
brw->wm.base.scratch_bo->offset64 >> 10; /* reloc */
wm->thread2.per_thread_scratch_space =
- ffs(prog_data->base.total_scratch) - 11;
+ ffs(brw->wm.base.per_thread_scratch) - 11;
} else {
wm->thread2.scratch_space_base_pointer = 0;
wm->thread2.per_thread_scratch_space = 0;
/* BRW_NEW_FRAGMENT_PROGRAM */
wm->wm5.program_uses_depth = prog_data->uses_src_depth;
- wm->wm5.program_computes_depth = (fp->Base.OutputsWritten &
+ wm->wm5.program_computes_depth = (fp->info.outputs_written &
BITFIELD64_BIT(FRAG_RESULT_DEPTH)) != 0;
/* _NEW_BUFFERS
* Override for NULL depthbuffer case, required by the Pixel Shader Computed
wm->wm5.program_uses_killpixel =
prog_data->uses_kill || ctx->Color.AlphaEnabled;
- wm->wm5.max_threads = brw->max_wm_threads - 1;
+ wm->wm5.max_threads = devinfo->max_wm_threads - 1;
/* _NEW_BUFFERS | _NEW_COLOR */
if (brw_color_buffer_write_enabled(brw) ||
},
.emit = brw_upload_wm_unit,
};
-