Merge branch 'master' of ssh://git.freedesktop.org/git/mesa/mesa into r600_state_predict
[mesa.git] / src / mesa / drivers / dri / i965 / brw_wm_surface_state.c
index 052bcf342ce0fb054467f107e1b8dd967537ab60..096f74394eb6db3365eb5d939f7b60d1895886e6 100644 (file)
@@ -365,47 +365,70 @@ brw_create_constant_surface( struct brw_context *brw,
    return bo;
 }
 
+/* Creates a new WM constant buffer reflecting the current fragment program's
+ * constants, if needed by the fragment program.
+ *
+ * Otherwise, constants go through the CURBEs using the brw_constant_buffer
+ * state atom.
+ */
+static drm_intel_bo *
+brw_wm_update_constant_buffer(struct brw_context *brw)
+{
+   struct intel_context *intel = &brw->intel;
+   struct brw_fragment_program *fp =
+      (struct brw_fragment_program *) brw->fragment_program;
+   const struct gl_program_parameter_list *params = fp->program.Base.Parameters;
+   const int size = params->NumParameters * 4 * sizeof(GLfloat);
+   drm_intel_bo *const_buffer;
+
+   /* BRW_NEW_FRAGMENT_PROGRAM */
+   if (!fp->use_const_buffer)
+      return NULL;
+
+   const_buffer = drm_intel_bo_alloc(intel->bufmgr, "fp_const_buffer",
+                                    size, 64);
+
+   /* _NEW_PROGRAM_CONSTANTS */
+   dri_bo_subdata(const_buffer, 0, size, params->ParameterValues);
+
+   return const_buffer;
+}
 
 /**
  * Update the surface state for a WM constant buffer.
  * The constant buffer will be (re)allocated here if needed.
  */
-static dri_bo *
+static void
 brw_update_wm_constant_surface( GLcontext *ctx,
-                                GLuint surf,
-                                dri_bo *const_buffer,
-                                const struct gl_program_parameter_list *params)
+                                GLuint surf)
 {
    struct brw_context *brw = brw_context(ctx);
    struct brw_surface_key key;
-   struct intel_context *intel = &brw->intel;
-   const int size = params->NumParameters * 4 * sizeof(GLfloat);
    struct brw_fragment_program *fp =
       (struct brw_fragment_program *) brw->fragment_program;
+   const struct gl_program_parameter_list *params =
+      fp->program.Base.Parameters;
 
-   if (!fp->use_const_buffer) {
-      dri_bo_unreference(const_buffer);
-      brw->wm.surf_bo[surf] = NULL;
-      return NULL;
-   }
-
-   /* free old const buffer if too small */
-   if (const_buffer && const_buffer->size < size) {
-      dri_bo_unreference(const_buffer);
-      const_buffer = NULL;
-   }
+   /* If we're in this state update atom, we need to update WM constants, so
+    * free the old buffer and create a new one for the new contents.
+    */
+   dri_bo_unreference(fp->const_buffer);
+   fp->const_buffer = brw_wm_update_constant_buffer(brw);
 
-   /* alloc new buffer if needed */
-   if (!const_buffer) {
-      const_buffer =
-         drm_intel_bo_alloc(intel->bufmgr, "fp_const_buffer", size, 64);
+   /* If there's no constant buffer, then no surface BO is needed to point at
+    * it.
+    */
+   if (fp->const_buffer == 0) {
+      drm_intel_bo_unreference(brw->wm.surf_bo[surf]);
+      brw->wm.surf_bo[surf] = NULL;
+      return;
    }
 
    memset(&key, 0, sizeof(key));
 
    key.format = MESA_FORMAT_RGBA_FLOAT32;
    key.internal_format = GL_RGBA;
-   key.bo = const_buffer;
+   key.bo = fp->const_buffer;
    key.depthmode = GL_NONE;
    key.pitch = params->NumParameters;
    key.width = params->NumParameters;
@@ -428,10 +451,51 @@ brw_update_wm_constant_surface( GLcontext *ctx,
    if (brw->wm.surf_bo[surf] == NULL) {
       brw->wm.surf_bo[surf] = brw_create_constant_surface(brw, &key);
    }
+   brw->state.dirty.brw |= BRW_NEW_WM_SURFACES;
+}
 
-   return const_buffer;
+/**
+ * Updates surface / buffer for fragment shader constant buffer, if
+ * one is required.
+ *
+ * This consumes the state updates for the constant buffer, and produces
+ * BRW_NEW_WM_SURFACES to get picked up by brw_prepare_wm_surfaces for
+ * inclusion in the binding table.
+ */
+static void prepare_wm_constant_surface(struct brw_context *brw )
+{
+   GLcontext *ctx = &brw->intel.ctx;
+   struct brw_fragment_program *fp =
+      (struct brw_fragment_program *) brw->fragment_program;
+   GLuint surf = SURF_INDEX_FRAG_CONST_BUFFER;
+
+   drm_intel_bo_unreference(fp->const_buffer);
+   fp->const_buffer = brw_wm_update_constant_buffer(brw);
+
+   /* If there's no constant buffer, then no surface BO is needed to point at
+    * it.
+    */
+   if (fp->const_buffer == 0) {
+      if (brw->wm.surf_bo[surf] != NULL) {
+        drm_intel_bo_unreference(brw->wm.surf_bo[surf]);
+        brw->wm.surf_bo[surf] = NULL;
+        brw->state.dirty.brw |= BRW_NEW_WM_SURFACES;
+      }
+      return;
+   }
+
+   brw_update_wm_constant_surface(ctx, surf);
 }
 
+const struct brw_tracked_state brw_wm_constant_surface = {
+   .dirty = {
+      .mesa = (_NEW_PROGRAM_CONSTANTS),
+      .brw = (BRW_NEW_FRAGMENT_PROGRAM),
+      .cache = 0
+   },
+   .prepare = prepare_wm_constant_surface,
+};
+
 
 /**
  * Sets up a surface state structure to point at the given region.
@@ -441,7 +505,7 @@ brw_update_wm_constant_surface( GLcontext *ctx,
 static void
 brw_update_renderbuffer_surface(struct brw_context *brw,
                                struct gl_renderbuffer *rb,
-                               unsigned int unit, GLboolean cached)
+                               unsigned int unit)
 {
    GLcontext *ctx = &brw->intel.ctx;
    dri_bo *region_bo = NULL;
@@ -501,13 +565,11 @@ brw_update_renderbuffer_surface(struct brw_context *brw,
                      ctx->Color.BlendEnabled);
 
    dri_bo_unreference(brw->wm.surf_bo[unit]);
-   brw->wm.surf_bo[unit] = NULL;
-   if (cached) 
-       brw->wm.surf_bo[unit] = brw_search_cache(&brw->surface_cache,
-                                                BRW_SS_SURFACE,
-                                                &key, sizeof(key),
-                                                &region_bo, 1,
-                                                NULL);
+   brw->wm.surf_bo[unit] = brw_search_cache(&brw->surface_cache,
+                                           BRW_SS_SURFACE,
+                                           &key, sizeof(key),
+                                           &region_bo, 1,
+                                           NULL);
 
    if (brw->wm.surf_bo[unit] == NULL) {
       struct brw_surface_state surf;
@@ -516,7 +578,27 @@ brw_update_renderbuffer_surface(struct brw_context *brw,
 
       surf.ss0.surface_format = key.surface_format;
       surf.ss0.surface_type = key.surface_type;
-      surf.ss1.base_addr =  key.draw_offset;
+      if (key.tiling == I915_TILING_NONE) {
+        surf.ss1.base_addr = key.draw_offset;
+      } else {
+        uint32_t tile_offset = key.draw_offset % 4096;
+
+        surf.ss1.base_addr = key.draw_offset - tile_offset;
+
+        assert(BRW_IS_G4X(brw) || tile_offset == 0);
+        if (BRW_IS_G4X(brw)) {
+           if (key.tiling == I915_TILING_X) {
+              /* Note that the low bits of these fields are missing, so
+               * there's the possibility of getting in trouble.
+               */
+              surf.ss5.x_offset = (tile_offset % 512) / key.cpp / 4;
+              surf.ss5.y_offset = tile_offset / 512 / 2;
+           } else {
+              surf.ss5.x_offset = (tile_offset % 128) / key.cpp / 4;
+              surf.ss5.y_offset = tile_offset / 128 / 2;
+           }
+        }
+      }
       if (region_bo != NULL)
         surf.ss1.base_addr += region_bo->offset; /* reloc */
 
@@ -547,7 +629,7 @@ brw_update_renderbuffer_surface(struct brw_context *brw,
         drm_intel_bo_emit_reloc(brw->wm.surf_bo[unit],
                                 offsetof(struct brw_surface_state, ss1),
                                 region_bo,
-                                key.draw_offset,
+                                surf.ss1.base_addr,
                                 I915_GEM_DOMAIN_RENDER,
                                 I915_GEM_DOMAIN_RENDER);
       }
@@ -618,28 +700,17 @@ static void prepare_wm_surfaces(struct brw_context *brw )
       for (i = 0; i < ctx->DrawBuffer->_NumColorDrawBuffers; i++) {
          brw_update_renderbuffer_surface(brw,
                                         ctx->DrawBuffer->_ColorDrawBuffers[i],
-                                        i,
-                                        GL_FALSE);
+                                        i);
       }
    } else {
-      brw_update_renderbuffer_surface(brw, NULL, 0, GL_TRUE);
+      brw_update_renderbuffer_surface(brw, NULL, 0);
    }
 
    old_nr_surfaces = brw->wm.nr_surfaces;
    brw->wm.nr_surfaces = MAX_DRAW_BUFFERS;
 
-   /* Update surface / buffer for fragment shader constant buffer */
-   {
-      const GLuint surf = SURF_INDEX_FRAG_CONST_BUFFER;
-      struct brw_fragment_program *fp =
-         (struct brw_fragment_program *) brw->fragment_program;
-      fp->const_buffer =
-         brw_update_wm_constant_surface(ctx, surf, fp->const_buffer,
-                                     fp->program.Base.Parameters);
-
-      if (fp->const_buffer != NULL)
-        brw->wm.nr_surfaces = surf + 1;
-   }
+   if (brw->wm.surf_bo[SURF_INDEX_FRAG_CONST_BUFFER] != NULL)
+       brw->wm.nr_surfaces = SURF_INDEX_FRAG_CONST_BUFFER + 1;
 
    /* Update surfaces for textures */
    for (i = 0; i < BRW_MAX_TEX_UNIT; i++) {
@@ -676,10 +747,9 @@ const struct brw_tracked_state brw_wm_surfaces = {
    .dirty = {
       .mesa = (_NEW_COLOR |
                _NEW_TEXTURE |
-               _NEW_BUFFERS |
-               _NEW_PROGRAM |
-               _NEW_PROGRAM_CONSTANTS),
-      .brw = (BRW_NEW_CONTEXT),
+               _NEW_BUFFERS),
+      .brw = (BRW_NEW_CONTEXT |
+             BRW_NEW_WM_SURFACES),
       .cache = 0
    },
    .prepare = prepare_wm_surfaces,